Steam Train Locomotive (Updated + rail tiles!)

Started by littletomdj, May 01, 2012, 12:14:17 am

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May 01, 2012, 12:14:17 am Last Edit: May 02, 2012, 08:18:52 am by littletomdj
This is my VERY FIRST UPLOAD! Ta Daaa!! I figured I'd make it something special!  :)

Spoiler: ShowHide

As suggested I've edited the smoke tiles, so they're lovely & blurred into the background (no more rough edges. I've tweaked the edges round the train too.

Here are the basic rail tiles. (I 'might' make some corners at some point)
Spoiler: ShowHide

This took 3 days work & a final slug that's ended at 6:00 a.m.
In my eagerness to get it uploaded I skipped the final tweaks.  :facepalm:

This is to say thanks to ShadowPierce, Calintz & Mark Hest in particular. They've really helped me out & deserve something in return.

This 'character' fits perfectly on to a 32x32 grid (obviously) & is 'really' designed for use with "Inquisitor's" tilesets (but that's not essential at all).
The bottom is cut off some of the frames so you can put it in a station, with a lip... If that makes sense?

I'm sure people will find this useful.
Let me know if you use it because it makes me feel warm & fuzzy inside.

Oh... But most of all, tell me what ya think!?

...That's me done for now, I think.
- Little Tom


May 01, 2012, 01:27:03 am #1 Last Edit: May 01, 2012, 01:28:14 am by Calintz
not too shabby! could use those touch ups, but definitely a unique piece. it is very original and pretty well organized for your first upload. i don't know that it will blend seamlessly with the standard RTP, but i bet it looks good in-game nonetheless. i'm giving you +1 because i'm sure you spent plenty of time generating this, and i feel it's worth it! great job!

i would take a closer look at the rainbow affect around the pipes and the grey wrapping your smoke. other than that, the aliasing probably won't pose much of a problem.

p.s. unfortunately, i no longer run RMXP on my CPU so i can't get a better look, but great job!


an excellent piece of work LEVEL UP,

if you want to expand on it I would you should expanding it into three separate sprites. on for the engine which you animate the wheels turning iand have the care go in all 4 directions, one for the passenger car (same thing as the engine) and one fore the smoke animates in all 4 directions.
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />



*Takes a moment of silence*

*Stares blankly into the screen at the picture*

*Smiles Uncontrollably*

I Like Trains.

But really, these are really awesome! This kind of spriting is a bit unique compared to the original spriting and i can see why it takes such a long time to make these.
I'm going to give you a Level++ as well. Hang in there, bro :)


Yep yep yep. The edges round the smoke were what I was referring to when I was talking about when I said "it looks a bit glitchy".
They're totally invisible against a real RMXP level background (I'm gonna fix 'em anyway).
It'll look fine against RMVX graphics & Inquisitor's set (I'm using a combination of both). I hate the RMXP tiles they smell bad & hurt children. Deep colours & high contrast for the win!  :haha:

I don't think I'm gonna mod the pipes,  but I think the front light could do with a tweak.
I'm not sure what you mean by aliasing?

p.s. I really wanted to show off that summon you helped me out with, but my motion capture software slowed everything down & it wasn't worthy of an upload. In game it looks sick though; Big evil giant wakes up, rips a boulder out of the ground and hurls it at your enemies = (satisfaction!).

Next up will probably be the "Inquisitor" Gallion. It's already done, but it's not user friendly at all.

Thanks for the feed back & constructive criticisms. I value those more than anything!  


For Ryex...  :haha:


I made lipped stations just for the point that I couldn't be bothered to make the wheels on the train go round and round. hehee.

Great minds think ... I wouldn't know?
But, you're right in my oppinion!

Everything you said was spot on & I may well work on those ideas, I've got a whole game to deal with though.
For now I'm content with a moving train.  :)