Blizz-ABS Respawn + RMX-OS = Imcompattable?

Started by lpjz2, May 17, 2012, 03:58:26 pm

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lpjz2

May 17, 2012, 03:58:26 pm Last Edit: May 17, 2012, 04:00:29 pm by lpjz2
Hey guys, i ran across a problem! so iv got my events set up like this, Event 1 is just named \e[1] and spawns a ghost when the game is started,
the second event (event 2) is named \respawn[1] \time[1] - this is so my ghost respawns when it is killed (after 1 second). Everything works fine HOWEVER lets say 2 players are in the game...



Player 1 kills the ghost, the ghost respawns in the event 2 spot after 1 second, he can see the ghost and attack it again, however player 2 who did not kill the ghost could see the ghost before however now it has respawned he cannot see it! He can still hit the invisible ghost and even take damage from it. Player 2 can see the ghost is he disconnects and reconnects.

Any help? Need more Screenshots, info or a video?

Blizzard

People kept reporting invisible enemies attacking, but nobody ever mentioned that those were respawned enemies. -_- You probably just pinpointed the cause of one of the nastiest bugs to track down in RMX-OS. I'll see if I can find some time over the next few days to fix that.
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lpjz2

Quote from: Blizzard on May 17, 2012, 05:24:32 pm
People kept reporting invisible enemies attacking, but nobody ever mentioned that those were respawned enemies. -_- You probably just pinpointed the cause of one of the nastiest bugs to track down in RMX-OS. I'll see if I can find some time over the next few days to fix that.


Yay, Glad to help :)

Also i know this sounds f*ucking stupid but how do you even use the chatbox system? I cant seem to write in it. (sorry if im being stupid -.-)

++

I may have found another bug :

$game_temp.chat_active = false

doesn't seem to work? (again sorry if its just me being a complete noob to RMX-OS and Blizz-ABS)

ps. i think your support and dedication to your scripts is amazing, you are amazing! Keep up the good work and ill keep reporting bugs :)

Blizzard

That's a bug in RMXP's default scripts. Either get the Script Interpreter fix or use this:

$game_temp.chat_active =
false


As for the chatbox, press F5/F6.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

lpjz2

Quote from: Blizzard on May 18, 2012, 02:08:12 am
That's a bug in RMXP's default scripts. Either get the Script Interpreter fix or use this:

$game_temp.chat_active =
false


As for the chatbox, press F5/F6.


$game_temp.chat_active =
false


does nothing, even with the interface fix script...






Blizzard

May 18, 2012, 01:00:48 pm #5 Last Edit: May 18, 2012, 01:03:14 pm by Blizzard
It seems there is a mistake in the documentation. It should be $game_temp.chat_enabled.

I have already prepared the code for the next RMX-OS where I changed it to chat_visible since "active" and "enabled" is kind of the same thing and hence confusing.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

lpjz2

- Works AFTER the "test" Text has been skipped

- Doesn't work at all  :???:

+  sorry if im being a pain  :facepalm:

G_G

May 19, 2012, 12:52:05 pm #7 Last Edit: May 19, 2012, 12:54:32 pm by game_guy
Maybe put a "Wait: 1 frames" and see. Otherwise, you might need the Interpreter Fix.

http://forum.chaos-project.com/index.php?topic=938.0

EDIT: Nevermind, just noticed you already had it. >_>

lpjz2

Quote from: game_guy on May 19, 2012, 12:52:05 pm
Maybe put a "Wait: 1 frames" and see. Otherwise, you might need the Interpreter Fix.

http://forum.chaos-project.com/index.php?topic=938.0

EDIT: Nevermind, just noticed you already had it. >_>


iv had to make a separate event and all that after the chat box is disabled. must be a bug where the script runs after the event has finished.

(i even have the Interpreter Fix)

Blizzard

Yeah, try "Wait: 1 frames". When you change that value, the map scene has to update at least once for it to be applied. IDK if winkio is going to change that or not.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.