i can totally get with the pre-planning and mapping thing, i remember in my rm2k3 days i thought i was big willie, i had one of the most faithful FF7 limit break tuts on
gamingw.net but ask me to make a 20x20 forest map and you would get alot of green crap, a tree in the corner surrounded by the exact same bush and then a rain weather effect cuz lord knows i loved my rain weather effects.
but now, i'm not saying i'm great but i'd say my mapping is a 3/5 on overall, which is cool for me even though these days it feels like every maker is 4/5 on average, but what i like is the WAY i go about mapping now --> it taught me to look at my surroundings when i'm outside, i'll really just look around and get ideas.
for example i was on campus and i was thinking of how to make my town more lively without spamming npcs, so i just stood outside and looked: trees were rustling through the wind, a bird flew by me while another one chirped every 4 seconds and that little bit made me say BOOM! wildlife, where there's trees there will be squirrels, where there's a bird flying around in my town there should be a bird chirp BGS/FX that goes off every few seconds ALONG with the BGM, a butterfly here & there by bushes, animated tree charsets instead of stagnant ones, a @#$ing Bunny Rabbit every once in a blue moon, signs of existence!
it really makes me appreciate life and those little interactions, when you can stop & take in everything every once in awhile, even in the name of "game research" its a beautiful thing to enjoy life
Sidenote: One thing i haven't learned from however: items, i hate them, i hate sitting there and thinking of a million synonyms to the word "potion" & "ether" so my game doesn't seem like such a FF clone or coming up with a plethora of slick weapon names and getting writers block on sword 9 with a stack of gun names i haven't started on yet, i feel bad for the people who have that job in game industries.