knockback animations?

Started by sirsniffy, July 06, 2008, 02:04:33 pm

Previous topic - Next topic

sirsniffy

I'm currently using Blizz-ABS. Are there any compatible scripts where your character has 'knockback' animations, where the character gets hit and the animations change?
These precious things...let them bleed, let them wash away - Tori Amos

Blizzard

Nope. At least not that I know of.
Check out our game brands:

Daygames
Game Night Games
Chugnar Games

Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

sirsniffy

Oh okay, thanks Blizz! I noticed you have 8 way movement options for the charactersprites, but in RPGMXP, is there any way to have animations for the diagonal movements?

Right now, RPGMXP default sprites only have enough frames to support 4 way movement. Is there a designation to save the files as, so that the diagonal animations can display?

eg).character_atk.png = attack
     character_diag.png= diagonal movement(?)

I love the way you organized each set of animations for atk, def, jump, run, etc. Maybe you could do the same for knockback animations, and diagonal movement in a future upgrade to ABS?
These precious things...let them bleed, let them wash away - Tori Amos

Blizzard

I'm still not sure how complicated it would be to add a 8 direction sprite system and how compatible it would be with the rest of the system. It's a 50-50 chance. But if I decide to add it, it will come after version 2.0.
Check out our game brands:

Daygames
Game Night Games
Chugnar Games

Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.