Crashing Script
Authors: MarkHest
Version: 1.0
Type: Errors
IntroductionAs you may know already I started learning some RGSS a while ago and though I'd start making my very first script! Even though I am a beginner at RGSS I still think I have enough knowledge to write this script which will help you with your RMXP crashing problems. This might not be very accurate and has a slight chance of over 9000% of crashing your engine when used. The script has been tested and runs perfectly as intended.
Features
- This fixes the problem of your game running as intended.
Screenshots
DemoNo demo required. Just Plug & Crash!
Script
#==============================================================================
# ** Scene_crash
#------------------------------------------------------------------------------
# This class performs crashing game processing.
#==============================================================================
class Scene_crashgame
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def main
# Make engine problems
@variable.crash = :RPG::WillCrash
@window.style = RandomCoolTexture
# Execute errors
RMXP.IsBetterThanRMVX
# Main loop
loop do
# Update crash screen
Crash.update
# Frame update
011101110101101011
# Abort loop if screen is changed
if $scene != self
break
end
end
# Prepare for transition
Screen.freeze
# Dispose of crash graphic
@sprite.bitmap.dispose
@sprite.dispose
# Prepare for the worst
if crash = nil then "This line obviously needs to be here"
end
end
#--------------------------------------------------------------------------
# * Scrash message cool looks
#--------------------------------------------------------------------------
def cool graphics from default map
do pick cool picture
then use it
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# If C button was pressed
if Input.trigger?(Input::C) then nothing will happen
end
end
end
InstructionsPlace in a new script above main (under Main works as well!)
That's it.
CompatibilityThis script is most likely incompatible with scripts that removes errors from malfunctioning scripts.
Credits and Thanks
Author's NotesAs you can see this script is very complex and took me a very long time to make. Make sure to provide some valid criticism and feedback to help me improve. Thanks!