Author Topic: Blizzard, your local awesome person  (Read 1772 times)

Offline Blizzard

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Blizzard, your local awesome person
« on: December 06, 2012, 11:22:26 AM »
http://rep.hr/vijesti/usluge/kako-efikasno-distribuirati-aplikaciju-na-sto-vise-platformi/5126/

Quick Google Translate of the text there:

How to efficiently distribute the application on as many platforms?

How to correctly and smartly organize source code in order to maximize the distribution of applications available to as many platforms and to facilitate porting applications to new platforms is the subject in the following Microsoft Advanced Technology Day by saying Kresimir Spes and Boris Mikic from local companies that CATEIA Games for several years engaged in the production of computer games.

Kresimir SPES is a fundamental problem highlighted market segmentation, and a large number of platforms. Specifically, the goal is to have all the games on as many platforms and optimize time and budget, and distribute specialized knowledge.  Spes and Mikic the crowd showed its own solution called April & Friends which is done in C + +, and it is the open source tools that facilitate the construction sites, the use of sounds and more. With the convenience of a great advantage of this solution is and supports multiple platforms. Except for computer games, this model is applicable to a wide range of other applications.  Bearing in mind the large number of platforms should carefully choose the solution because the ultimate goal is to adapt faster, reduce costs and increase market Špes said.In an interview rep.hr Kresimir Špes he is currently completing three computer games and that their goal is to throw an annual five to six games. Accordingly in half a year to hire new people, but do not plan to significantly increase the team now consists of ten permanent members than to rely on outsourcing, he added Špes.  When asked if he plans to maybe do games for Facebook Špes said that for now do not think about it, but it will continue to link their games with applications for Facebook.  When it comes to profit and profitability in this business Špes said that earnings are always present because most work for foreign markets, and that should be taken into account to work and games for multiple platforms, but refused to disclose specific figures. In Croatia, we did a couple of projects, including a project with EPH and One to play and there is a greater benefit was that people have heard of us, but financial, he added.  Otherwise, the company CATEIA Games is present on the market since 2001. year, and they have issued nearly 20 games.
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Offline winkio

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Re: Blizzard, your local awesome person
« Reply #1 on: December 06, 2012, 11:27:21 AM »
Google translate sucks for whatever language that was (Croatian?), but very cool!  Does April & Friends include any scripting language for faster development?  Something like Python?

Offline Blizzard

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Re: Blizzard, your local awesome person
« Reply #2 on: December 06, 2012, 11:51:28 AM »
Nope. That kind of feature is left for the user of this mini-engine. The idea is not to provide an actual game engine but separate components that can be used for developing a game or an engine.
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Offline Ryex

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Re: Blizzard, your local awesome person
« Reply #3 on: December 06, 2012, 11:54:15 AM »
... That winkio is a brilliant idea, Heck I did a binding of the audio Lib into Python already and it was fairly strait forward,

you create a proxy object that is bound to both python and C++ and then make an access object that python sees and uses to manipulate.
I bet if you created a generic object that provided some sort of reflection onto the C++ object in APRIL you could make an generic object in python that provided access to it's interface.
course in practice it's more complicated than that by that's the principle.


I think I know what another side project I'm going to be doing is.

Eventually, I have too much on my plate ATM.
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Offline Blizzard

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Re: Blizzard, your local awesome person
« Reply #4 on: December 11, 2012, 10:31:55 AM »
(click to show/hide)

(click to show/hide)

I hope that I can find some time this weekend to put our presentation on paper in English and post it here.

EDIT: I also have a 3-4 minute video cut from my part of the presentation. As far as I know my future self, he will post it for the lulz (after it's done uploading on DB).
« Last Edit: December 11, 2012, 10:36:16 AM by Blizzard »
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Re: Blizzard, your local awesome person
« Reply #5 on: December 16, 2012, 05:44:37 PM »
I almost forgot about this. xD http://youtu.be/bphGYy2dwkc

EDIT: I uploaded this on Youtube and updated the link.
« Last Edit: February 17, 2013, 11:08:39 PM by Blizzard »
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Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

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When I get sad, I stop being sad and be awesome instead. True story.

Offline G_G

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Re: Blizzard, your local awesome person
« Reply #6 on: December 16, 2012, 06:16:29 PM »
I CAN'T UNDERSTAND YOU BUT I AM VERY ATTRACTED TO YOU.

Offline Blizzard

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Re: Blizzard, your local awesome person
« Reply #7 on: December 16, 2012, 09:32:45 PM »
I still had my beard back then. THE BEARD OF GLORY!
Also lol, the remote died a few slides before and I had to switch them manually through my laptop.

EDIT: Quick question. Do I appear to be nervous or would you draw the conclusion that I may be nervous?
« Last Edit: December 16, 2012, 09:41:26 PM by Blizzard »
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Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

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Offline Ryex

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Re: Blizzard, your local awesome person
« Reply #8 on: December 16, 2012, 10:55:02 PM »
nope, and I only heard 2 "uhh"'s so I'd say it was good
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Offline Blizzard

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Re: Blizzard, your local awesome person
« Reply #9 on: December 17, 2012, 12:18:35 AM »
I generally wasn't nervous, but I also know how to hide it.
I mixed up a bit of stuff and had to restart my sentence, but that's mostly from inexperience in holding presentations. I think I've only held 4-5 presentations before this one.
« Last Edit: December 17, 2012, 12:20:14 AM by Blizzard »
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Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.