The Slow, Excruciating Death Of Final Fantasy (NSFW)

Started by Heretic86, January 19, 2013, 02:41:31 pm

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Heretic86

http://kotaku.com/5977118/the-slow-excruciating-death-of-final-fantasy

QuoteCivilization creator Sid Meier once famously said that a game is "a series of interesting decisions."

Final Fantasy All The Bravest, a new game that came out for iOS on Thursday, has one interesting decision: How much money would you like to give Square Enix?
All The Bravest, a series of micro-transactions disguised as a video game, tasks you with swiping your finger up and down a screen as Final Fantasy characters jump and attack Final Fantasy villains on Final Fantasy backgrounds while listening to Final Fantasy music. It's kind of fun, in that "I don't know why I'm doing this but it's kind of compelling for some reason" sort of way.

It's also less of a video game and more of a massive middle finger to fans. It should really be called "Final Fantasy Fuck You Give Us Money." I can forgive the premium purchases: you can buy new maps for $3.99 each, which is fine, and you can buy 16-bit Final Fantasy characters for $0.99 each, except they're totally random and you don't know which one you're going to get, which is weird, but also generally an okay form of downloadable content.

(story continues on link)


This actually seemed to have a bit of relevance to us, so I thought I'd share. 

For the most part, I actually agree with many parts of the article.  It seems to me as if every game that big corporate game companies are making any more are being treated as cash cows.  In one respect, that is just fine, as they are a game company that needs money to stay in business.  There is another side of the coin that I think is coming up far too often, and that is the entire concept of micro-transactions.  Micro-transactions in and of themselves are neither good, or bad.  What determines if they are good or bad is purely dependant on the individual.  But I think most would agree that if you went to the Cinema, and instead of paying full price to see a full length movie, your movie would be stopped every five minutes and request that you put in your credit card number (like all of us even have a credit card), pay twenty-five cents, then watch the next five minutes of that movie, only to be promted again for another micro transaction again, and every sequential five minutes, we'd conclude that the movie was a waste of time as twice as much time would be spent making micro transactions as we would spend actually watching the movie.  For me, an experience like that would be like hearing an advertiser say "were gonna lower your price for the movie by interrupting constantly to make your movie suck."

Maybe its just me.  When I buy a game, I expect to pay full price for it, at one time.  MMO's are different, but I wont get into that, as they are a very different type of game.  I'm talking about the single player RPG game.  Now, the price I expect to pay depends on when I buy the game in relation to the games release date.  The game is five years old, I expect that "full price" will be a pittance of its original cost, and its usually used.  Unfortunately, used games dont make the original author any money.  I still expect that I pay full price, what ever that totals up to, and to not be nickel and dimed to death in order to play a game.

This idea of micro transactions I think is just killing the game market, because it is being done wrong so frequently.  It would be like any of us making an RM game, and charging our players a buck every time they want to level up.  We would immediately alienate anyone interested in playing a game we made, and would permanetly put a black mark on our reputation.  Less people would be inclined to play any games we made.  I'd much rather charge full price for a game I made up front, then let them enjoy it.  If you read a book, and got charged a dime every time you wanted to turn the page, you'd probably be less inclined to ever finish that book.  As if any of us actually read books any more, even e-books.

Dont get me wrong, I dont mind going on Xbox Live and getting a new map or an expansion pack every once in a while, but what it seems to me that they are doing is going after every little possible thing that you are doing.  Oh, you want to press the Down arrow?  That only costs you one penny.  Well, in any traditional RPG, there is going to be plenty of wandering around, and that is a lot of keypresses.  They arent trying to do micro transactions for "Chapter 2" at the price of a buck, they would rather do it more frequently because it appears to have a lower cost to us.  But this apparent cost isnt so hidden.  We can all see that more frequent transactions, even at an apparently lower cost, just flat out get annoying, to the point where you just dont want to play any more.  I dont have nearly as much time to play games as I used to, so my highest cost is now time.  Here is a book.  But instead of just charging you a dime for each page, Im gonna make you drive down to the store, buy your new page there, then go home to read it, then have to go back to the store for the next page and get charged yet again.  There is a good hour there spent doing nothing more than acquiring the content, that would be much easier to get all at once.  And you cant just buy all the pages at the same time.  It would take 10 hours to read a 20 page book.  People would just stop reading period.  In games, people just stop playing them, period.

I dont know.  Maybe its just me that is getting completely insulted by this concept of death by micro transactions.  I swear its like they have a cash cow, but instead of hooking up the cows tits to a milk machine, theyve decided to milk the cow by using giant syringes that get stabbed directly into the tit, suck a bit of milk out, then going back for more and more, one stab at a time, and were the cow.  Yeah, companies need money to stay afloat, but at what expense?  It seems to me that they'd rater do as close to nothing as they possibly can while taking a giant shit on our chests and pilfering more money from us than to actually come up with a quality product that everyone raves so much about that they all go out and buy it. 

Alright, I'll just end my rant here.  As if any of you would actually read this far, even though Im not charging you a penny per letter.  DLC for new content, awesomesauce!  Death by micro transaction penny for every key press needs to die a horrible horrible death.

/rant
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Blizzard

January 19, 2013, 03:13:48 pm #1 Last Edit: January 19, 2013, 03:17:22 pm by Blizzard
Man, that guy is so right. ._. FF has been rotting away for the past years. The only spike they had was FFXII which was a hope that FF may take a turn and become good again, but it didn't last long. Instead of using concepts that worked, they just kept experimenting and removing features.

The model for "pay us money so you have to pay our game less" is already well known and I think it's hilarious that some people would actually pay in order to play less. Nobody cares anymore to play a game for its own sake, to enjoy it and get out the most of its content. No, people want to rush through a game, never get stuck somewhere and they are even willing to pay to get that. They will pay $50 for 50 hours worth of content and they will pay another $20 so they can skip 30 hours of it. It's not just Square Enix's fault that they made a game like that, but today's increased consumeristic thinking. Sure, they are to blame 90%, but we led them there because we actually bought FFXIII and all the other bullshit they are spewing out (I didn't buy them personally, I mean in general). This doesn't go only for Square Enix. The companies only try to make money off our own gluttony and consumerism of video games. But that model won't work for long. This trend won't continue forever. I think that there is already a decline in sales, etc. of big companies like Square Enix, EA and others and they will start struggling for money soon. Games like this show that they are out of ideas and becoming desperate.

I think you are missing a bit of the point though. As you said, micro-transactions are not good or bad inherently, it's their usage that's important. The model everyone should strive for is that micro-transactions should make the game more enjoyable and offer additional content, but the game should still be playable in an unfrustrating way if somebody doesn't want to pay anything. BUt I think the actual point here is the big picture, how games have deteriorated, how FF has deteriorated. It's become a zombie. Gaming has changed in the past years, but allt he new models for monetization are being abused to make as much cash as possible instead of offering good content. It's like a dying economy where the government is trying to stay alive by milking its citizen instead of investing a big amount of money now in order to fix things in the long run. The same is happening to video gaming. Instead of investing money to get back on their feet, they are trying to milk money from their franchises to a ridiculious extent untile everybody hates the company and the franchise completely. But this model won't save them. Instead it will deliver them a slow and painful death. They are only postponing the inevitable. The worst thing is that they still have a chance to save themselves. They still have enough money to turn it around. But instead they chose a slow and horrible death that will keep them alive for a bit longer so that they can feel every piece of them dying off one by one.

EDIT: I just realized that I did a full circle on that. My last sentence reflects the title of this topic. :/
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Heretic86

January 21, 2013, 02:38:26 pm #2 Last Edit: January 21, 2013, 03:32:43 pm by Heretic86
Your last line in that paragraph was pretty funny.  But yeah, they arent trying to make games more enjoyable which increases sales, they are trying to increase sales at the cost of making the game enjoyable.  However, I dont think gaming will ever truly completely die.  Every single game company may go belly up, but there will always be people that enjoy making games for the sake of making games, not making money.  The potential to make money is really just a side effect of people following their passion.  Its like taking rogaine for a heart condition, and finding out that it has a side effect of regrowing hair, but then taking it only for the purpose of regrowing hair at the expense of causing heart damage, which inevitably will cause the, nevermind, just look back to the title of the thread again.  

Guess I fall into that loop too.

I think that is what a lot of us do around here.  Making games, scripting, spriting, animating, etc, it is as much of a game for us as other commercialized games are where the objective of the game is to build the content yourself with prefabricated content.  Most of us do it because it is fun for us.  And I think that is what is lost in the industry.  They dont care about making games being fun for the developers, they just care about the side effects.  Da Vinci didnt paint because it was profitable, he did it because he enjoyed it.  Many authors write because they enjoy writing.  And Nascar Drivers are just assholes that like to drive really fast, competitively, because they enjoy being assholes, er, I mean, driving really fast.

These micro transactions I think end up having a dual effect of both killing the enjoyment of the games for the people that play them, as well as causing developers to no longer really enjoy what they do because they design around monetization of their product and not develop something for the sake of developing it.

If Da Vinci painted the Mona Lisa with some intent of having micro transactions built in to only allow the onlooker the ability to view a part of the painting without paying more, would anyone give a fat flying fuck about the Mona Lisa itself?

---

Edit:

Atari U.S. Files for Bankruptcy
http://www.bluesnews.com/s/138299/atari-us-files-for-bankruptcy

I wonder what happened there?
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

Blizzard

January 21, 2013, 04:01:22 pm #3 Last Edit: January 21, 2013, 04:04:32 pm by Blizzard
I agree, gaming will not die. It might stagnate to a point where sales will abruptly go down and a lot of companies will go out of business (which is happening already as you showed us). Within a few years this should cause a panic and heavy increase in indie games being sold while AAA games might even earn less than indie games. At this point indie games will start to deteriorate in the same direction as AAA games did. The graphics will get better and better, but the games themselves will be less and less enjoyable. A new category of games will emerge and take the place of indie games and thus the cycle will begin anew.

But there is something interesting that a co-worker brought to my attention. We should get quite a spike of good game in 15-25 years. Why? Because this should be where a big deal of the people who made games in the 1980s and 1990s who will retire around that time. These people made games because it was their passion. That means they will most probably continue making games in their own time, because once a game developer, always a game developer. :)
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.