Author Topic: (Recruiting) Spriters for battlers [8/16 bit]  (Read 3916 times)

Offline BanisherOfEden

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(Recruiting) Spriters for battlers [8/16 bit]
« on: April 16, 2013, 10:09:32 PM »
Looking for battler sprite maker
I am currently looking for sprites maker(s) to do the battlers in my game "As the Towers fall". I'm looking for somebody who can do 8/16 bit monsters.

Questions you may have-
Q: Am I locked into this?
A: No, you may stop whenever you want.

Q: 8/16? You want both?
A: Not really. If you can make 8 bit monsters that's fine, if you can make 16 bit, that's good too.

Q: How does this work?
A: I post a walking sprite, and you make the battler for it.

Anybody interested in making some battlers, come on in.
As the Towers fall - http://forum.chaos-project.com/index.php/topic,12955.msg175175.html#new

Here are some of the sprites I need battlers for.
Voidform
(click to show/hide)
Wandering Eye
(click to show/hide)
Voidform King
(click to show/hide)
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Offline Zexion

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #1 on: April 16, 2013, 10:34:23 PM »
The term battlers can refer to an array of different types of character poses. Would this be like a sideview animated system, front view default type, or side view abs type?

Offline BanisherOfEden

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #2 on: April 16, 2013, 10:52:51 PM »
The default RMVXace battle system, so the basic staring you down battlers.

Here are a couple I tried to make. (tried=important)

Wandering eye, and Voidform King
(click to show/hide)
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Offline Zexion

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #3 on: April 16, 2013, 10:57:17 PM »
The alien cactus guy doesn't look too bad but the wandering eye o.o more like tangela

Offline BanisherOfEden

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #4 on: April 18, 2013, 08:20:42 AM »
So... no one wants to help? Okay.  :(
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Offline ShadowPierce

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #5 on: April 18, 2013, 07:41:03 PM »
Just leave it here, someone might take interest in the future...

(click to show/hide)
(click to show/hide)

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #6 on: April 18, 2013, 08:00:05 PM »
I'd do it, but I don't have any free time...
10 page research paper
5 page essay
5 page narrative on family history
Programming assignments...

UGH, but if you'd like, you could continue the game and use temp gfx for battlers, and I will re-do them once school is out! :P

Offline BanisherOfEden

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #7 on: April 18, 2013, 09:23:07 PM »
Okay, sound good.  :haha:

Sorry for acting like a child, but people go through things and stuff, blah blah blah, nobody cares. Smoking sucks and quitting sucks more.

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Offline Seltzer Cole

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #8 on: May 05, 2013, 09:35:59 AM »
I will give it a shot. When you say 8/16bit... Do you literally mean 8X16 Pixels? I am confused on that part. Fill me in and I will remake what you have posted so you can see if you like the work or not. I am not familiar with RMVXAce but I will still make the icons.
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Offline BanisherOfEden

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #9 on: May 12, 2013, 10:56:33 AM »
Wow, I haven't check this topic in a while.

When I say 8/16 bit, I mean 8 and or 16 bit.

(click to show/hide)

8 bit = Nes

16 bit = Snes

Like these guys -

(click to show/hide)
« Last Edit: May 12, 2013, 09:20:56 PM by BanisherOfEden »
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Offline Blizzard

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #10 on: May 12, 2013, 11:28:00 AM »
Actually the NES was 8 bit. The SNES was 16 bit.
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Offline BanisherOfEden

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #11 on: May 12, 2013, 09:18:38 PM »
Oh...
>_>

>.<

Oh yeah, the snes was 16.
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Offline Seltzer Cole

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #12 on: May 14, 2013, 03:32:00 AM »
Wow, I haven't check this topic in a while.

When I say 8/16 bit, I mean 8 and or 16 bit.

(click to show/hide)

8 bit = Nes

16 bit = Snes

Like these guys -

(click to show/hide)

Umm.. I will do a remake of those 3 home boys you posted and I will post back here when complete. You never specified dimensions of how big or small you want the battlers to be but I will manage I think.
You know you play video games to much when you put sunglasses on and whisper "Plus 10 Appearance"

If at first you don’t succeed, call it version 1.0

Offline BanisherOfEden

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #13 on: May 14, 2013, 04:45:38 AM »
Sorry about being so vague.

I like ~ 128X128 for the basic enemies. (They don't have to be that size, I just like them to be within that size.)
For bosses I like 256x256. (Again, they don't have to be exact, and can be bigger than this.)

My battle system is a side-view one, so that's prolly something you should know.

(click to show/hide)

If you're wondering why I didn't mention this before, it's because I added it in after making the thread. I thought the thread was dead so I never bothered to come back and edit it. ~_~
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Offline Seltzer Cole

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #14 on: May 14, 2013, 06:40:38 AM »
The default RMVXace battle system, so the basic staring you down battlers.

Here are a couple I tried to make. (tried=important)

Wandering eye, and Voidform King
(click to show/hide)

I did Wandering Eye and Voidform.


(click to show/hide)


I kept them similar to the way your graphics already look so they won't look out of place in your game. They are both in 128X128. I just made blown up versions of what you had and added just a tiny bit of shading/detail.
« Last Edit: May 14, 2013, 06:45:08 AM by Seltzer Cole »
You know you play video games to much when you put sunglasses on and whisper "Plus 10 Appearance"

If at first you don’t succeed, call it version 1.0

Offline BanisherOfEden

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #15 on: May 14, 2013, 07:00:58 AM »
10/10 will use in game. Love em. ^_^

Master and Jotel
(click to show/hide)

EDIT: Welcome to Stark Industries Games.
« Last Edit: May 14, 2013, 07:12:01 AM by BanisherOfEden »
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Offline Seltzer Cole

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #16 on: May 14, 2013, 11:45:11 AM »
10/10 will use in game. Love em. ^_^

Master and Jotel
(click to show/hide)

EDIT: Welcome to Stark Industries Games.

I actually like the graphics in your game. They are extremely simplistic and sweet. Here are some graphics from my game...

(click to show/hide)

So I don't mind iconing whatever you need. I need a break from my own game and to expand my iconing abilities. Just let me know what you need. I assume you need battlers for Master and Jotel?
You know you play video games to much when you put sunglasses on and whisper "Plus 10 Appearance"

If at first you don’t succeed, call it version 1.0

Offline BanisherOfEden

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #17 on: May 14, 2013, 04:19:06 PM »
Yes, battlers for Master and Jotel would be much appreciated.

It's so cool to see somebody else who make their own stuff. I'm getting tired of seeing all these projects that use the RTP.

When I credit you, do you like "Seltzer Cole", or do you like do be credited with another name?
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Offline Seltzer Cole

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Re: (Recruiting) Spriters for battlers [8/16 bit]
« Reply #18 on: May 15, 2013, 02:05:22 PM »
Yes, battlers for Master and Jotel would be much appreciated.

It's so cool to see somebody else who make their own stuff. I'm getting tired of seeing all these projects that use the RTP.

When I credit you, do you like "Seltzer Cole", or do you like do be credited with another name?

Seltzer Cole is fine. Maybe it quotes put "Corey" which is my real name. No last name needed.
You know you play video games to much when you put sunglasses on and whisper "Plus 10 Appearance"

If at first you don’t succeed, call it version 1.0