[RMXP] Blizzard tons of addons doom

Started by ArcticPrism, June 24, 2013, 01:55:55 pm

Previous topic - Next topic

ArcticPrism

Hi. I can't figure out why this script won't work. I made a state called doom(ID 27) and in the script I set it as 27.

DOOM_IDS = [27]
DOOM_TIMER_VISIBLE = true
DOOM_TIMER_POSITION = 0
DOOM_FONT = 'Arial Black'
DOOM_SIZE = 32

When I try to apply it in game nothing happens. There is no counter, nothing dies from it. I can see the status on my characters.

G_G

This might seem silly, but do you have it set to true? Part 3, line 100-ish
@DOOM_STATUS       = false

That needs to be true to work

ArcticPrism


G_G

Did you follow these instructions in the script?

Quote#   You need to create status effects and set up the "Release Conditions".
#   Set the condition "Release at the end of battle" and set the X in "After X
#   turns 100% chance" to the number of turns available for this specific
#   status effect (it is important that the probability is 100%). This way you
#   are able to create more than one Doom Effect, each Doom Effect can have a
#   different countdown starting number. All that is left to do is to create
#   skills that inflict those status effects.
#   

ArcticPrism

June 25, 2013, 12:03:55 am #4 Last Edit: June 25, 2013, 12:08:08 am by ArcticPrism
Yes. I made a status called Doom. I set it to release after 5 turns at 100% chance. I have a skill called Doom that causes that status. I also set it to no resist. I even tried setting it to 1 turn. The status will go away but nothing will happen.

KK20

Are you trying this in an empty project? Or do you have other custom scripts included?

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

ArcticPrism

I only have advanced message system and Blizzard's tons of addons pack.

KK20

I used the exact same configurations as you have posted: I got a counter above the battler sprites that counted down with the enemy dying at 0. Double check your database to make sure you didn't miss something. If nothing, try making a new project and see if the script works there.

I'm sure the message system cannot be interfering. If still stumped, give us some screenshots or a demo.

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

ArcticPrism

June 25, 2013, 02:50:11 am #8 Last Edit: June 25, 2013, 02:52:58 am by ArcticPrism
Well, it works now. It's really odd. I made a new project and copied the scripts there and it worked just fine. I tried copying the scripts.rmxdata file and it works. Only problem now is that my save files don't show up. I tried playing and copying the scene load,file and save scripts and replacing them and now it loads, but then the state stops working. I noticed that there was a difference of 30kb in the file size. Is there a way to get my save files to work? I plan on doing another playthrough to find more problems so I'll fix the doom issue then if I can't. I guess it's worth mentioning my project was built over the LOS addon pack game.

KK20

I'm not familiar with this LOS add-on. I'm also curious as to what could possibly have affected the performance of the script. If you don't mind, I'd like to see that project.

I'm not sure what you mean by the save files. Save files are stored in .rxdata files, not in scripts. Unless you're using some custom save/load script, to which I'd need to look at that as well. There's probably more to the LOS add-on than you are aware of.

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!