Gibbo's Release!
I'm proud to announce that
Gibbo 1.0 Beta (Gibbo Glast) (1.2 since 11 Jan 2014) is finally out!
Here is a small
teaser of a game made in gibbo glast:
https://www.dropbox.com/s/imps8zh9vzjgmg5/SpaceRidge.mp4There are a lot of
new features in this version and it uses the latest monogame build (with some addons made by us).
Official Page & Download:http://dragon-scale-studios.com/gibbo/Gibbo's Facebook and Twitter Page (for news and updates):https://www.facebook.com/Gibbo2Dhttps://twitter.com/Gibbo2DShort Description:Focused in a generic development, this game engine has the necessary tools to develop any kind of 2D game - the Editor has plenty of features that besides allowing to create games in a short period of time, allows to create them with the least effort.
Gibbo Glast 2D can be approached in several ways. If you're already a programmer, you can read the available online library and write your own scripts, making full use of the Engine. In case that you're not a programmer
yet, you can just download the resources you need - even though you'll be more limited.
Every little defail from the
User Interface was thought through, making it easy to use.
With
Gibbo Glast and your imagination, you'll be able to create amazing games which can be played in other platforms (soon on linux)
Some news after the Beta's release:
- Quick Update (Aug 2) - Lime Script Editor:
-
Lime Script Editor (just a preview of the final script editor we are developing, this version is very basic but has everything you need to make scripts without external applications).
- Reported bugs fixed and added tooltips for the scene's options.
You can update by going to
Help > Check for Updates menu option or by reopening Gibbo twice (it will check and ask you automatically)
Note: A new tutorial has been released on the website as well.
- Quick note (Aug 3) - Particle System Preview:
- Yesterday, we started working in the particle system. As such, we'll probably release an update very soon.
Particle System Preview - Zoomed out100.000.000 (yeah that number is right) particles, fps = 60, no frame-drop (tested on a simple dual core laptop)
Just after testing 100 million particles, I tested with one more digit, and no frame-drop was noticed. You can see that in the picture below
Particle System Preview - Zoomed inYeah, now the number of particles is over 1 billion
- Quick note (Aug 4) - Error System Preview:
We're currently working on an
Error System so you can figure out why the project/game doesn't compile. Furthermore, you'll be able to interact with the errors immediately, using the built-in script editor
Lime which we've been working on lately as well (we only released a preview version of the editor in the update after the Beta's release)
Error System PreviewWe have just released a new update containing the recent systems we've recently been working on.
Most important updates:
- Particles System (Beta)
- Error Logging (in Lime Editor and compile window)
- Some bug fixes and upgrades in the tileset editor
Tip: To update your editor quickly, open, close it (won't work if the editor is already open) and then re-open, it will ask if you want to update.
Error Logging on Lime EditorWith this
update, you're now allowed to
drag'n drop between the items at
Scene's Hierarchy panel.
We've also improved the
framework, added a
small preview to the
pictures when the system mouse is over one (
Project's Explorer panel) and
reorganized the
Particle Emitter Properties at the
Inspector Panel.
Lastly, we've fixed the
reported bugs (like the
xml documentation - wasn't beeing generated correctly)
As always, to
update your
Gibbo you can either select the
Check for Updates option in the
Help menu or by
reopening Gibbo twice (it should ask you automatically)
Picture preview (left) and Drag'n Drop (right)
- Note and Recommendation (Aug 10) - Tutorials:
Two new tutorials have been
published in the
Begginers Section.
In spite of that,
Gibbo offers several ways to
enhance a
static menu screen. Improving upon what we have learnt by
adding animations or
transition effects is
effortless.
We invite you to
learn more at:
http://www.monogame.net/documentation
- News (Aug 11-12) - Physics:
- News (Aug 13-14) - Physics with Textures:
Gibbo Glast 2D Beta 1.1 has finally been released!
Besides
implementing the so awaited
Physics System, several of the
available tools have been
improved and bugs were fixed.
Furthermore, it's highly important to note that
Collision Models have been
utterly replaced by
Physic bodies.
In the picture below, it's shown how to
add Physical Bodies to
Game Objects.
We'll do our best to
write down all the
changes really soon.
To
update to the
newest version, use the
Help Menu or
reopen Gibbo twice.
As always, should you eventually
find any bug or have
any kind of issue, please
report in the
forum.
Update - Jan 11 - 2014
Gibbo2D 1.2 has finally been released!
Under the past few weeks we have silently been working on Gibbo2D. The version 1.2 is now available and includes new features and upgrades. If you want to help on the development, please visit the
Gibbo2D Github page - Yes, Gibbo2D is now open source
Besides, note that we have changed its license to MIT.
We hope that with the help of the community we can make the engine even better. There are a lot features to implement/update that require your help, so if you're willing to spend some time and you have some skill you can work with us.
This new version includes features that developers have been asking for a while. If you have more suggestions please place them over the
forum.
Update List:
- Scene Hierarchy multiple selection with auto detection
- Scene View Tools upgraded
- Windows & Windows Modern UI deployment
- Debug View can be disabled
- More UI responsiveness
- Engine Optimization (around 10% more performance)
- Nonuniform scaling (X & Y)
- More tools in general
- Library updated
- Tutorials on the Editor
- ...and more!
Without further ado, here's a video that shows some of the features:
As always, should you eventually
find any bug or have
any kind of issue, please
report in the
forums.
In case that you want to track all the updates, you can follow us at
facebook or now on
twitter.
Attention - Aug 5
We are currently forming a sub group in our team (
Gibbo Game Developers).
If you are interested in joining in, please send an email to
gibbo2d@dragon-scale-studios.com (with information about your name, age and experience in the area).
You will be making a team with us and receive
internal knowledge on
how to work with the engine and
how get the best results.
We will be developing games together as a
dedicated team.
We are looking for programmers but
mostly artists because at the moment we have none in our team so if you are one or you know someone who would like to join in
please contact us.
In case that you want to track all the updates, you can follow us at
facebook or now on
twitter.
Notes
We are currently
renewing all of our tutorials so expect them to be updated in the next days.
If you find any
bug please make a report on the
forums.
Comments/criticism are always welcome. We do really appreciate
feedback.
Don't forget to
share with your friends!
Regards