Author Topic: [XP][VX][VXA] Character Sprite Access  (Read 4025 times)

Offline LiTTleDRAgo

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[XP][VX][VXA] Character Sprite Access
« on: September 12, 2013, 03:32:36 AM »
Character Sprite Access
Authors: LiTTleDRAgo
Version: 1.01
Type: Graphical Add-on
Key Term: Misc Add-on

Introduction

This script can make you have a full access to character sprite in map

Features

  • Look at Instruction

Screenshots



Script

Here

Instructions

(click to show/hide)

Compatibility

Will cause trouble with something that alters Sprite_Character
Will cause trouble with ABSEAL

Credits and Thanks

  • LiTTleDRAgo

Author's Notes

Enjoy ~
« Last Edit: September 12, 2013, 04:52:10 AM by LiTTleDRAgo »

Offline ForeverZer0

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Re: [XP][VX][VXA] Character Sprite Access
« Reply #1 on: September 12, 2013, 05:02:18 AM »
I always hated how RMXP designed the scripts to make it so hard to access the sprites/bitmaps of the characters on the screen, it seems like such a commonsense thing.

The script seems a little overly complicated to me, though. Something like this has the same effect and does not have any other script dependencies.

(click to show/hide)
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline LiTTleDRAgo

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Re: [XP][VX][VXA] Character Sprite Access
« Reply #2 on: September 12, 2013, 07:53:07 AM »
If I'm doing it like that, character who shared the same graphic will also be affected

Code: [Select]
$game_player.character_name = '001-Fighter01'
$game_map.events[1].character_name = '001-Fighter01'

Code: [Select]
$game_player.bitmap.invert!
with your script, $game_map.events[1] bitmap would also inverted, and when changing scene, the changed graphics would reset back to normal

« Last Edit: September 20, 2014, 06:07:30 PM by LiTTleDRAgo »

Offline ForeverZer0

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Re: [XP][VX][VXA] Character Sprite Access
« Reply #3 on: September 12, 2013, 12:31:59 PM »
Oh, yes, I see what you are saying, forgive me, I didn't pay too close attention.  I was under the impression it was simply making the sprite accessible, and didn't think it all through.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.