[XP] Requesting Gun Scripts?

Started by DeltaUnion, October 23, 2013, 06:59:36 pm

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DeltaUnion

It's more than one maybe, I'm not sure, and also a few questions.

What I need is an script that modifies how only a select few characters will battle.

What I currently have AS scripts:
Pixel Movement (8-Direction)
Near Fantastica's Light Effects
Sprite Shadows
Missing Resource Bypass
game-guy's Quest Logger
Edit and Play
Blizzard's Analyze
Blizzard's Bestiary

Firstly, I tried making a skill called Reload to reload ammunition during a fight using common events.  Failed miserably, as it works, but somehow deletes the rest of the skills the character know, even thought it makes no sense at all.  XD

This script would only apply to characters that use guns as weapons.  I thought of the SP as being that ammunition, but that was for the sake of trying to pan everything out in common events, which as I've said, failed miserably.  Common events just aren't meant for battle.

Maybe different types of ammo for different effects.  But what I'm mainly looking at for now is the main character.

I'd like him to have a way of customizing his gun, as it will be the only weapon he in particular will ever have.  Like a meaningful weapon that he's never replace.  Fully customizable to fit the various needs.  You'd be able to find different pieces throughout the game, and even buy others.  Each attack would use 1 bullet.  Some skills may use more than 1 bullet, etc.  Perhaps even some skills that are only usable if you have certain attachments currently equipped to the gun, also taking advantage of alternate ammunition types made just for those types of skills.

So far I'm using the default battle system.

A skill called Reload would take a look into the inventory to see how much ammo you have.  The item would perhaps be a box, so using one would refill your ammo.

I'll probably need to list the kinds of gun extensions I might be thinking of.  The replaceable parts of the gun would be:

Scope (For accuracy, maybe accuracy cane be effected by terrain tag?  Like I can tag certain terrains for being in a darker area where an infrared scope type would give you better accuracy, the rest perhaps losing accuracy when used on these terrain tags)  (Also, one scope addition can give use of the Analyze skill only while equipped)
Barrel (For various needs, strategic I suppose.  Some would be benefiting against certain enemy types, or have a way of hitting multiple enemies, although damage would need to be split amongst depending on the number of enemies hit)
Clip (Maybe to hold different amounts of ammo, like an upgrade.  Some even for certain types of ammunition to be held which are needed for certain skills, and cannot be used unless the clip and whatever companion part for the skill are currently equipped together)
Fuse (or whatever, it would be a special swappable part for enhancing different elemental attacks and the like)

Certain skills will ONLY appear when the corresponding part or parts are equipped.  Some even only when these requirements are met AND that the skill has been learned.  Of course the skill Reload will ALWAYS be available.

Also some parts perhaps could ONLY be equipped when a certain level or stat is reached.

Or any other ideas you might want to add.  I'm going on a whim here, as I'm not very knowledgeable about guns XD

Some clips will allow the use of certain ammo types, perhaps that give status effects on hit by percentage, maybe even having the percentage effected by the scope being used (like more effective the better the hit)

So the main character (Character ID 1)  would be the only one capable of customization.  This might need a CMS for it, I dunno.  O.O  If so, it's be cool if the icons appeared next to the item names as well.  The rest of the gun users would just have the 1 ammo used per attack depending on gun used or skill, ect.

Maybe Ammo can be counted separate from SP for these character in-case they equip melee weapons.  The main character will be unable to change his weapon at all.

I am aware there are many scripts pertaining to guns and ammo, but I'm not sure they would be able to fit what I'm looking for.

And OPTIONAL, could be a CMS that can support all this and also show the main character's battler, equipped items, equipted customized gun parts, stats, lvl, exp ect. along wih menu options on the left side.   One of the options would bring up the menu for equipment, and in that, choosing the main character ONLYs gun would bring up the customization menu where you can equip the certain parts.

Any help on this would be GREATLY appreciated.  Seriously. I've had my game ideas for a long idea, but I'm on the first three maps at the moment.  I think it would be better to get this out of the way at the BEGINNING, because I'm not sure if adding such a script LATER will complicate things or not.

WhiteRose

This should be doable. Probably not by me, with my paltry scripting skills, but it looks like you don't need anything that's too over the top. I know that I'm not really being of much help, but I just want to say that this looks like a good idea, and wish you good luck. :)

KK20

I agree that this is a good idea. But I am much too busy at the moment with other projects to create an enhanced battle system from scratch. I'm kinda the resident Script Request Solution Provider around here--I'm not so sure anyone here will take the request. Apologies :\

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

DeltaUnion

Awww, okies.  That's for replying though.  XD

DeltaUnion

Okay, I have been looking into the scripting language, and I guess I got as far as arrays before I really started to get confused.  I was thinking of trying to make this script myself, but I'm so confused.  I was wondering if there is anyone who could help walk me through some of this.  I'd like to learn it, but it's really just confusing XD  I'm not that smart >.< and just reading tutorials isn't getting me very far.

KK20

If you ever want to send me some PMs on basic Ruby questions, I'd be more than willing to reply. As I've said before, I can't do the request because it is quite extensive. If you're willing to put in the effort, I can more than guide you through the process.

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!