Author Topic: Neko RMXP Player for Android  (Read 12510 times)

Offline AliveDrive

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Neko RMXP Player for Android
« on: January 14, 2014, 01:08:57 AM »
So as you may or may not know there is an app out there which will play RPG Maker XP games on your phone.

I have been testing out serveral games and, while there are still some bugs as the app is still in dev, it works pretty well.

I am curious if any of you have used this, what your experiences with it were, and any information you can offer.

----------------------------------------------------------------------------------------------------------------------------------------

The following scripts have been tested and have at least partial functionality. They are, in no particular order:

List of Working Scripts!

- Blizz-ABS 2.85 Package + Blizz-ABS Config 2.84 (Partial: Touch input needed)

- Tons of Add-ons 1-3 (At least partial)

- Nortos Title Skip

- Advanced Weather

- CCTS

- Universal Message System

- Enemy Detection System

- Skill Shop

- Advanced Time and Environment System (ATES)

- Bestiary

- Map BGM in Battle

- Chaos Project Save Layout

- Custom Title Screen

- I have found a script which does lagless touch input and pathfinding, but did not have any luck getting it to work myself.

- RMXP Standard Development Kit (SDK)

----------------------------------------------------------------------------------------------------------------------------------------------------

What these all have in common, is that they do not rely on win API calls I believe.

I actually have no idea. But maybe someone sees a pattern in these scripts?
« Last Edit: January 15, 2014, 07:08:22 PM by AliveDrive »
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Re: Neko RMXP Player for Android
« Reply #1 on: January 14, 2014, 03:26:13 AM »
I have it at the moment and so far im impressed with the dedication of the developers. The one game i tried had a bug when I opened the menu and i was max leveled. i kinda just tossed the app aside saying eh it will probably die out. About a week later it was fixed in the update o.o

Offline AliveDrive

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Re: Neko RMXP Player for Android
« Reply #2 on: January 14, 2014, 04:19:25 PM »
Have you tried it recently? The worst issue I am experiencing is a slight graphical glitch where priorities are displayed incorrectly.

I am able to run all of my script less vanilla RMXP games without it blinking, and it doesn't drain the battery a ton.

The only problem is that it doesn't support many custom scripts right now.
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Re: Neko RMXP Player for Android
« Reply #3 on: January 15, 2014, 03:39:58 AM »
I have, actually. The game I'm currently playing has no errors other than the android buttons glitch out sometimes upon map transitions. Also, my old project worked with all scripts after removing the custom resolution (for obvious reasons.) I wanted to try the newest custom resolution by kk20 since it's dll-less

Offline AliveDrive

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Re: Neko RMXP Player for Android
« Reply #4 on: January 15, 2014, 04:27:23 PM »
I am able to use Zer0's CCTS, however, when I press the upper right button it will crash for some reason. This is excellent news because it means I will be able to find out what those buttons do.

Also, sadly Zer0 CMS does not work at this time. I am looking through to determine where it must call a win api but so far have been unsuccessful.

If enough interest is shown, I can post the scripts I have found to be working.

EDIT:

(click to show/hide)

It's strange. Zer0 CMS seems to work just fine when I load my game. Everything works, Tons, CCTS, no crash.

But when starting a new game I get a whole slew of errors related to Tons, CCTS, and Zer0 CMS.

EDIT2:

Oh hey G_G, I got the touch working! ^.^

(click to show/hide)
« Last Edit: January 16, 2014, 01:18:22 AM by AliveDrive »
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Offline G_G

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Re: Neko RMXP Player for Android
« Reply #5 on: January 15, 2014, 06:23:47 PM »
I'm gonna go ahead and move this to RPG Maker General discussion, it protains to RPG Maker still.

EDIT:

Also a list of working scripts would be cool. Maybe we could edit the first post. I'll get my android SDK tools up and running again and see if I can't decompile the Neko APK file. I'm guessing since Android is using Java, he's using JRuby to execute this. I'll dig around after work and see if I can't come up with a working decompiled source code. If anything, I'll e-mail him and see if he'd be willing to share the source code with original credits and license in tact.
« Last Edit: January 15, 2014, 06:25:57 PM by gameus »

Offline AliveDrive

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Re: Neko RMXP Player for Android
« Reply #6 on: January 15, 2014, 06:47:27 PM »
Wow G_G that'd be pretty sweet. Check your skype for more information.

I'll go ahead and post the scripts that I have tested so far.
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Offline locowhiteknight

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Re: Neko RMXP Player for Android
« Reply #7 on: January 16, 2014, 03:11:01 AM »
I haven't used it yet, but I have definitely downloaded it now. Thanks for the heads up.   ;)
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Re: Neko RMXP Player for Android
« Reply #8 on: January 16, 2014, 08:03:51 PM »
This looks awesome. I fired up a couple of old projects on it and they seemed to run more or less alright. It will be a ton of fun to be able to take some RMXP games on the go - it will finally give me time to finish all of everyone's projects! I wish that there was an option not to stretch the aspect ratio, though; hopefully that will come in a later release.

Offline AliveDrive

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Re: Neko RMXP Player for Android
« Reply #9 on: January 18, 2014, 04:47:06 AM »
It appears that different resolutions may be a factor at times, at least when displaying pictures.

(click to show/hide)

I really need to redo the berries text and get rid of that ugly white border.
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Offline WhiteRose

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Re: Neko RMXP Player for Android
« Reply #10 on: January 31, 2014, 05:08:00 AM »
It appears that different resolutions may be a factor at times, at least when displaying pictures.

(click to show/hide)

I really need to redo the berries text and get rid of that ugly white border.

It's probably something to do with my phone having a widescreen resolution. There's probably a way to force it into standard aspect ratio for Neko - I'll have to look into it.

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Re: Neko RMXP Player for Android
« Reply #11 on: January 31, 2014, 08:05:56 AM »
A few graphical glitches never really bothered me :P I'm used to them from using pj64 and other emulators lol

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Re: Neko RMXP Player for Android
« Reply #12 on: January 31, 2014, 09:18:11 PM »
I KNEW I'd seen that window skin before! It's the one I made for my demo of my collapsing cms! glad you like after all these years.
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Offline AliveDrive

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Re: Neko RMXP Player for Android
« Reply #13 on: January 31, 2014, 11:29:05 PM »
I KNEW I'd seen that window skin before! It's the one I made for my demo of my collapsing cms! glad you like after all these years.

A long time ago when I was new to the forum I asked if anyone knew who made it because it was my favorite windowskin.

Still is! It's the default in all my projects but some of them have the option to change it later.

EDIT:

I got Zer0's CMS and the Touch Input working. The CMS looks beautiful with it's sliding menus on my phone! :)
« Last Edit: January 31, 2014, 11:41:14 PM by AliveDrive »
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Offline WhiteRose

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Re: Neko RMXP Player for Android
« Reply #14 on: January 31, 2014, 11:52:51 PM »
I got Zer0's CMS and the Touch Input working. The CMS looks beautiful with it's sliding menus on my phone! :)

Nice! What did you have to do to get it to work? Probably some edits to the scripts, I'd imagine.

Offline AliveDrive

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Re: Neko RMXP Player for Android
« Reply #15 on: January 31, 2014, 11:57:46 PM »
Yes, every time an error popped up I would go look at the line.

In most cases, I simply #'d that line and it would work, but maybe it would be better to upload the working edits.

I still have a weird bug where pushing the top right button with CCTS (maybe Zer0 CMS I forget) will cause a crash, but I'm holding out for the Neko devs to allow key mapping in the next few updates.
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Re: Neko RMXP Player for Android
« Reply #16 on: February 01, 2014, 08:08:31 AM »
One thing that would be really amazing would be if we were able to get it to support Blizz-ABS. The biggest hurdle would be the custom inputs, most likely. I wonder if we can contact the author of the app and coordinate efforts to get it working. In return, we could make an awesome demo game or something.

If this app takes off, we could even end up bringing a bunch of people here to Chaos Project. That would be amazing!

Offline chaucer

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Re: Neko RMXP Player for Android
« Reply #17 on: February 02, 2014, 07:55:34 PM »
One thing that would be really amazing would be if we were able to get it to support Blizz-ABS. The biggest hurdle would be the custom inputs, most likely. I wonder if we can contact the author of the app and coordinate efforts to get it working. In return, we could make an awesome demo game or something.

If this app takes off, we could even end up bringing a bunch of people here to Chaos Project. That would be amazing!

lol i was actually working on getting blizz abs working on this, it seems to work pretty well, except the limitation of buttons I've created new item/skill window to set skills to A & Z buttons(also set them to trigger skills) but wierd bug with buttons being changed/removed with blizz abs >< aside from that it cant jump/run/sneak/hotkeys lol and it seems to have a weird visual bug with the default hud & the Behavior / hotkeys scenes other than that it's fine. a custom hud seems to work fine however.

Offline ThalliumShine

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Re: Neko RMXP Player for Android
« Reply #18 on: April 27, 2014, 12:35:02 PM »
Sorry for the Necro but why does NekoPlayer does not work on my phone? I have all the needed requirements, such as the player, copied a game I made (encrypted) and pasted it like what it says on the player manual, and it only gives me a black screen when I run the game then closes it afterwards.

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Re: Neko RMXP Player for Android
« Reply #19 on: April 27, 2014, 05:24:12 PM »
Sorry for the Necro but why does NekoPlayer does not work on my phone? I have all the needed requirements, such as the player, copied a game I made (encrypted) and pasted it like what it says on the player manual, and it only gives me a black screen when I run the game then closes it afterwards.

Have you tried running a different game? The player has trouble with some custom scripts, so not all games work properly. I've also never tried it with an encrypted game, so I'm not sure whether or not that would affect anything.

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Re: Neko RMXP Player for Android
« Reply #20 on: April 27, 2014, 10:14:56 PM »
and it only gives me a black screen when I run the game then closes it afterwards.

If you have access to your game, try removing scripts that use dlls, and any custom resolution you might be using. Those usually crash games in that manner

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Re: Neko RMXP Player for Android
« Reply #21 on: April 28, 2014, 02:31:09 PM »
But its just a normal game :( no dlls and no scripts used.

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Re: Neko RMXP Player for Android
« Reply #22 on: April 28, 2014, 02:35:45 PM »
Hmm.. Does it use any calls that might not be obvious API calls or anything? For example, I just got my game running in Linux, but due to a font issue, I learned from F0 that font functions have an API call in windows that sometimes glitches your game if you're not running in Windows... So it could be something as simple as that. Does your game have custom fonts or anything at all like that? It could be that Neko doesn't like a particular call that seems otherwise benign in the game..
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Re: Neko RMXP Player for Android
« Reply #23 on: April 28, 2014, 11:18:21 PM »
It's not the fonts. I have loaded several games on there with custom fonts, and all the custom fonts are simply replaced with arial when the game is run.

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Re: Neko RMXP Player for Android
« Reply #24 on: May 01, 2014, 12:45:34 PM »
I don't have any custom fonts used. I just made a Project in RMXP, compiled it (with the proper files needed to run without the rtp), then placed it on the folder KernysRGSS just as it was told on the appstore and it only gives me a blank screen and closes the engine later.

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Re: Neko RMXP Player for Android
« Reply #25 on: May 01, 2014, 01:00:09 PM »
mind uploading a demo?

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Re: Neko RMXP Player for Android
« Reply #26 on: May 01, 2014, 03:14:44 PM »
mind uploading a demo?


Here: https://www.mediafire.com/?ohow696thazv2oi

I hope the solution would be found as to why it doesn't work.

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Re: Neko RMXP Player for Android
« Reply #27 on: May 02, 2014, 12:19:54 AM »
...or anything at all like that?...

Doesn't have to be fonts, it could be just about anything. I wasn't trying to be specific with the fonts thing, just thought it was a good example of something that seems like an everyday thing that shouldn't be a problem, but actually is..
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Re: Neko RMXP Player for Android
« Reply #28 on: May 02, 2014, 04:46:35 AM »
What kind of device are you using? That might also be a problem.

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Re: Neko RMXP Player for Android
« Reply #29 on: May 02, 2014, 04:51:12 AM »
Yeah the device seems to be the problem. Works on both my Droid and Kindle

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Re: Neko RMXP Player for Android
« Reply #30 on: May 02, 2014, 07:02:59 AM »
My phone is a Samsung GT-S5830, Android version 2.3.4

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Re: Neko RMXP Player for Android
« Reply #31 on: May 02, 2014, 08:18:12 AM »
Not too sure about that Samsung, but maybe check to see if it has a dedicated GPU and if it supports OpenGLES. Not sure what kind of rendering Neko uses.

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Re: Neko RMXP Player for Android
« Reply #32 on: May 02, 2014, 07:17:10 PM »
Galaxy Ace? Yes, it that model should work. It's not that old.
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Re: Neko RMXP Player for Android
« Reply #33 on: May 02, 2014, 09:22:15 PM »
Galaxy Ace? Yes, it that model should work. It's not that old.

Yes, I am using the Galaxy Ace. What I do to check if its working was to do the possible ways to run the game. First, I had it uncompressed / uncompiled. Then, the next one is compressed, but with the needed files. The third one I did was to exclude (remove the RTP on the Game.dll) but included all the files needed without the RTP, but all of those come to the same result... it just blacks my screen, then after like 45 seconds, the Neko player stops :(

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Re: Neko RMXP Player for Android
« Reply #34 on: May 02, 2014, 10:55:27 PM »
Hm, it might require too much RAM.
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Re: Neko RMXP Player for Android
« Reply #35 on: May 03, 2014, 12:39:27 AM »
It does have very little RAM to work with, I'd say that'd be the culprit which makes the device incompatible. You could always try a task killer and remove as many background processes as possible to free up some memory. But I just ran your demo and the demo itself took up 149MB of RAM. I bet you that's the issue.

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Re: Neko RMXP Player for Android
« Reply #36 on: May 03, 2014, 03:12:55 PM »
That's a lot :O I already cleared much of my memory and it doesn't seem to be enough  :facepalm: