Author Topic: Neko RMXP Player for Android  (Read 12509 times)

Offline Zexion

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Re: Neko RMXP Player for Android
« Reply #20 on: April 27, 2014, 10:14:56 PM »
and it only gives me a black screen when I run the game then closes it afterwards.

If you have access to your game, try removing scripts that use dlls, and any custom resolution you might be using. Those usually crash games in that manner

Offline ThalliumShine

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Re: Neko RMXP Player for Android
« Reply #21 on: April 28, 2014, 02:31:09 PM »
But its just a normal game :( no dlls and no scripts used.

Offline PhoenixFire

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Re: Neko RMXP Player for Android
« Reply #22 on: April 28, 2014, 02:35:45 PM »
Hmm.. Does it use any calls that might not be obvious API calls or anything? For example, I just got my game running in Linux, but due to a font issue, I learned from F0 that font functions have an API call in windows that sometimes glitches your game if you're not running in Windows... So it could be something as simple as that. Does your game have custom fonts or anything at all like that? It could be that Neko doesn't like a particular call that seems otherwise benign in the game..
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Offline Zexion

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Re: Neko RMXP Player for Android
« Reply #23 on: April 28, 2014, 11:18:21 PM »
It's not the fonts. I have loaded several games on there with custom fonts, and all the custom fonts are simply replaced with arial when the game is run.

Offline ThalliumShine

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Re: Neko RMXP Player for Android
« Reply #24 on: May 01, 2014, 12:45:34 PM »
I don't have any custom fonts used. I just made a Project in RMXP, compiled it (with the proper files needed to run without the rtp), then placed it on the folder KernysRGSS just as it was told on the appstore and it only gives me a blank screen and closes the engine later.

Offline Zexion

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Re: Neko RMXP Player for Android
« Reply #25 on: May 01, 2014, 01:00:09 PM »
mind uploading a demo?

Offline ThalliumShine

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Re: Neko RMXP Player for Android
« Reply #26 on: May 01, 2014, 03:14:44 PM »
mind uploading a demo?


Here: https://www.mediafire.com/?ohow696thazv2oi

I hope the solution would be found as to why it doesn't work.

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Re: Neko RMXP Player for Android
« Reply #27 on: May 02, 2014, 12:19:54 AM »
...or anything at all like that?...

Doesn't have to be fonts, it could be just about anything. I wasn't trying to be specific with the fonts thing, just thought it was a good example of something that seems like an everyday thing that shouldn't be a problem, but actually is..
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Offline G_G

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Re: Neko RMXP Player for Android
« Reply #28 on: May 02, 2014, 04:46:35 AM »
What kind of device are you using? That might also be a problem.

Offline Zexion

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Re: Neko RMXP Player for Android
« Reply #29 on: May 02, 2014, 04:51:12 AM »
Yeah the device seems to be the problem. Works on both my Droid and Kindle

Offline ThalliumShine

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Re: Neko RMXP Player for Android
« Reply #30 on: May 02, 2014, 07:02:59 AM »
My phone is a Samsung GT-S5830, Android version 2.3.4

Offline G_G

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Re: Neko RMXP Player for Android
« Reply #31 on: May 02, 2014, 08:18:12 AM »
Not too sure about that Samsung, but maybe check to see if it has a dedicated GPU and if it supports OpenGLES. Not sure what kind of rendering Neko uses.

Offline Blizzard

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Re: Neko RMXP Player for Android
« Reply #32 on: May 02, 2014, 07:17:10 PM »
Galaxy Ace? Yes, it that model should work. It's not that old.
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Offline ThalliumShine

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Re: Neko RMXP Player for Android
« Reply #33 on: May 02, 2014, 09:22:15 PM »
Galaxy Ace? Yes, it that model should work. It's not that old.

Yes, I am using the Galaxy Ace. What I do to check if its working was to do the possible ways to run the game. First, I had it uncompressed / uncompiled. Then, the next one is compressed, but with the needed files. The third one I did was to exclude (remove the RTP on the Game.dll) but included all the files needed without the RTP, but all of those come to the same result... it just blacks my screen, then after like 45 seconds, the Neko player stops :(

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Re: Neko RMXP Player for Android
« Reply #34 on: May 02, 2014, 10:55:27 PM »
Hm, it might require too much RAM.
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Re: Neko RMXP Player for Android
« Reply #35 on: May 03, 2014, 12:39:27 AM »
It does have very little RAM to work with, I'd say that'd be the culprit which makes the device incompatible. You could always try a task killer and remove as many background processes as possible to free up some memory. But I just ran your demo and the demo itself took up 149MB of RAM. I bet you that's the issue.

Offline ThalliumShine

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Re: Neko RMXP Player for Android
« Reply #36 on: May 03, 2014, 03:12:55 PM »
That's a lot :O I already cleared much of my memory and it doesn't seem to be enough  :facepalm: