Author Topic: [XP][VX] Unlockables  (Read 3122 times)

Offline Wecoc

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[XP][VX] Unlockables
« on: February 06, 2014, 06:01:23 PM »
Authors: Wecoc
Version: 1.0
Type: Game Utility
Key Term: Game Utility


With this script you will be able to add an unlockables in the game.
Imagine for example the player arrived to the last save point on your game (ie practically we can say that the player has spent the entire game at least once), then you can do that if the player re-start the game again he will have some options he had not before.

That's what this script does.


  • Use multiple unlockables (as many as you want)
  • "New Game" versus "New Game +" (read instructions)


Not for this type of script.


No demo available. You can ask for one.


XP version:
(click to show/hide)

VX version:
(click to show/hide)


To use it, at that point where the unlockable has to be activated, you have to activate a game switch. Then in the first line of this script you put the ID switch, where it says DES_SW = [1] (so changing the 1 for the ID). You can use more than one, por example DES_SW = [1, 2] for multiple unlockables, the mechanism is the same.

As long as that file of the completed game exists, the new games will contain automatically that switch/es already activated, so after that the rest is simple.

The script contains a global called NEW_PLUS, you can see it in the very start of the code. When activated, on the screen will appear a new command "New Game +", so you can start the game as always without the unlock features OR with the unlockables using the new command. When deactivated, the default "New Game" will gain the new feature.


Probably you will need to do some changes if you use a non-default title screen.

Credits and Thanks

  • Wecoc

Author's Notes

I know that Moonpearl did a very similar script some time ago called "Moonpearl's New Game Plus", the differences are which I said in Features; DES_SW is an array and you can deactivate the New Game + command.
« Last Edit: February 07, 2014, 01:13:57 PM by Wecoc »