Started by MetalZelda, March 18, 2014, 08:55:14 am
Quote from: gameus on March 18, 2014, 09:25:25 amThis looks like it's got a good chunk of progress already done. I'm wondering, do you plan on doing an English translation?
Quote from: Zexion on March 18, 2014, 09:17:59 amDefinately adding this to my MUST PLAY list.
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
Quote from: KK20 on March 19, 2014, 01:18:40 pmMy childhood was unfortunately devoid of Zelda. But I'd be more than willing to try this out.Nicely presented and polished
Quote from: StorocnekXx on March 19, 2014, 06:46:18 amwow!This looks awesome!The art is great, the idea is great of course and it looks so promissing!To bad I speak not a single french word, but as you said there will hopefully be a english version.Please, continue this awesome piece of art!
Quote from: Blizzard on March 18, 2014, 04:53:03 pmI seriously hope that it will be in English. xD
Quote from: Blizzard on March 22, 2014, 09:55:21 amThen I'll definitely play it. I love Zelda. I just got the ROM for A Link between Worlds, but I'm too busy to play it for at least a week or two.
Quote from: jake271000 on October 19, 2014, 03:47:09 pmI am curious as to what engine you are useing MetalZelda...have you decided to keep useing the RPG maker PZE or are you useing the solarus Engine...plus maybe you can help me out on something.. You see I'm useing Rpg maker and Project Zelda Engine 4.3, I need to know how to set up being revived by a fairy that you have caught.
Quote from: Blizzard on February 09, 2017, 02:40:01 amI think you mixed up 16:10 and 16:9, because the latter is the one that's wider. xDI understand the nostalgia of using A+C-buttons for the ocarina display, but won't this be a problem when playing with a keyboard? Also, I'm not sure what control scheme you want to use since the top right GUI is not the classic N64 from what I can tell. So this mix-up is a bit confusing. You shouldn't use things just for nostalgia's sake if they look weird in your game.I also understand the nostalgia of having the day/night display in the bottom center, but you should consider that Majora's Mask was a 3D game where a GUI element like that doesn't really cover up anything important on the screen. But your game is a 2D game so it does cover quite a bit of the screen and it might be difficult to see and fight enemies properly like that. I suggest you put it in the bottom right corner at least and may reduce its size a bit, too. BUt my best suggestion, if you really want to keep track of time in the game, is to put together a completely original GUI element that doesn't take as much space and put it in the bottom right corner.I noticed you have some font troubles, particularly the lower T character. IDK if you can fix this reliably since it depends on the font rendering system and the font itself.I really hope the English translation is good. xD