Author Topic: [XP]The Legend of Zelda - Eternal Struggle  (Read 8900 times)

Offline MetalZelda

  • Awakened Visionist
  • **
  • Posts: 82
  • LV: 1
  • Gender: Male
  • I love you :nohomo:
    • View Profile
[XP]The Legend of Zelda - Eternal Struggle
« on: March 18, 2014, 03:55:14 PM »

Hello everyone, yeah that's my first time I'm posting my project here so I can have new feedback compared to other forums. And knowing that here there are 'professional' makers. Well pardon me if you don't clearly understand, but I'm French and I'm trying as hard as I can do to write in correct English without translator.

Okay, so, here's my game I'm working on since 2011, called The Legend of Zelda : Eternal Struggle. This project was on every Zelda Engine imaginable for RPG Maker XP. And now I'm using the Project Zelda Engine powered with XAS ABS 3.91 Hero Edition.

First of all, let me thank some person that helped me in this project :
    - SilentResident, Baffou, ChakanEvil, MaximusMaxy, NightRunner, Jon Bon : Project Zelda Engine Staff
    - Blizzard : Some of his script was and still are useful, even with XAS
    - Jibtou : Gameplay, and some art
    - Daru13 : HUD design
    - LittleDrago : Same for Blizzard, his script are plug and play for XAS, most of them.
    - You, who's reading this : for wasting your time to read the thread.
    - Zeth, DeathBasket : Gave me motivation for this project, and give me some advice. RIP their project.
    - Zephir : Hosting the video with me
    - Euclid : Maker of Parallel World, which was my starting base fot this project.
    - Zelda Solarus Team : Help
    - Some Youtubers for the musics used
    - Enterbrain for RPG Maker
    - Moghunter for XAS (Even if I want XAS 4 SO BAD)
    - Nintendo : For the Zelda Franchise
    - Mah friends : Give me advices

~~Introduction~~

The Legend of Zelda : Eternal Struggle was, first a little project to determine my skills at RPG Maker and game making in general.
It turned drastically in a huge and ambitious project back in 2011, when 1 night, I was talking with a friend that told me his idea about how he would see a fan game about Zelda.
It is, for me a big tribute to the Zelda series, as the game took most of all Zelda in 1 game for the moment.
I'm not going to hide it, but the development of the game is very frustrating, as it is for every maker I guess. So that's why sometimes it took times for me to update. But I really hope that this project would interest some players. Zelda fan or not.
For this game, I'm really concerned and focusing in Gameplay part. Because a game isn't great for the graphics, it is great for the gameplay and the environment. 

~~Story~~

At the dawn of their 12th anniversary, all young boy, receive the Hero's Tunic, made by their best friend. It was Link's Birthday, and he received a Hero Tunic from Byrna, his best friend. Everything was calm and peaceful. Until Link's Uncle, Talon tell Link about his bad feelings he has earlier. Next morning, Link goes to help the farmer of Timoria's Village, and finish his day by seeing Byrna at the Water Source.
Next day, Link have to fight monsters that appeared last night. Talon was right. Link have to find a sword to fight all of these monsters. And next morning, Byrna got kidnapped, Vaati send Link to the Forbidden Jail and kill Talon. The quest for finding Byrna begin.
But surprise ... Zelda got kidnapped by Ganondorf after Link recover all 3 Sacred Crystals.
Before that, Zelda tells you that before finding Byrna, you have to be accepted by the 3 goddess by recovering all 8 medallions. And restore the Sacred Blade : The Eternal Sword to ban Vaati and Ganondorf once and for all, and that was the reason they kidnapped Byrna.

~~Characters~~
Who doesn't know Zelda Characters ?

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)


(click to show/hide)


(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)


~~General~~

The Dungeon List - Note : Not done yet means that they are not made yet, but they are drawn in some sheets.
(click to show/hide)

~~Screenshot / Video / Trailers~~

Video :
(click to show/hide)

ScreenShots (Various state from development)
(click to show/hide)

Release Date : End 2014 - February 2015

Offline Zexion

  • Addicted to LoL
  • Chaos User
  • ******
  • Posts: 1519
  • LV: 69
  • Gender: Male
  • My anaconda don't...jk it does
    • View Profile
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #1 on: March 18, 2014, 04:17:59 PM »
Definately adding this to my MUST PLAY list. :P

Offline G_G

  • Green Gmod Game_Guy AKA G4 AKA hyper-G AKA G-force
  • Global Moderator
  • Chaos Ultimate
  • ****
  • Posts: 6591
  • LV: 407
  • Gender: Male
    • View Profile
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #2 on: March 18, 2014, 04:25:25 PM »
This looks like it's got a good chunk of progress already done. I'm wondering, do you plan on doing an English translation?

Offline MetalZelda

  • Awakened Visionist
  • **
  • Posts: 82
  • LV: 1
  • Gender: Male
  • I love you :nohomo:
    • View Profile
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #3 on: March 18, 2014, 04:27:40 PM »
This looks like it's got a good chunk of progress already done. I'm wondering, do you plan on doing an English translation?

English translation is planned, the game itself support multilanguage and the language can be selected in the File Selection menu :)

Definately adding this to my MUST PLAY list. :P

Hehe thanks, glad you like the game ^^

Offline G_G

  • Green Gmod Game_Guy AKA G4 AKA hyper-G AKA G-force
  • Global Moderator
  • Chaos Ultimate
  • ****
  • Posts: 6591
  • LV: 407
  • Gender: Male
    • View Profile
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #4 on: March 18, 2014, 04:38:08 PM »
Sweet. looking forward to it, keep up the work.

Offline Wizered67

  • Astral Trancist
  • *****
  • Posts: 512
  • LV: 16
    • View Profile
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #5 on: March 18, 2014, 06:45:38 PM »
This looks amazing, and Vaati has always been one of my favorite LoZ characters. Can't wait to play!

Offline Blizzard

  • This sexy
  • Administrator
  • has over 9000 posts
  • *****
  • Posts: 20016
  • LV: 651
  • Gender: Male
  • Magic midgets.
    • View Profile
    • You're already on it. (-_-')
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #6 on: March 18, 2014, 11:53:03 PM »
I seriously hope that it will be in English. xD
Check out Daygames and our games:

King of Booze      King of Booze: Never Ever      Pet Bots
Drinking Game for Android      Never have I ever for Android      Pet Bots for Android
Drinking Game for iOS      Never have I ever for iOS      Pet Bots for iOS
Drinking Game on Steam


Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.

Offline StorocnekXx

  • Trained Member
  • *
  • Posts: 24
  • LV: 0
  • Gender: Male
  • düdümm.
    • View Profile
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #7 on: March 19, 2014, 01:46:18 PM »
wow!
This looks awesome!
The art is great, the idea is great of course and it looks so promissing!
To bad I speak not a single french word, but as you said there will hopefully be a english version.
Please, continue this awesome piece of art! :)
I may have a lot of ideas to use, but I have no idea how to use them.

Offline KK20

  • Master Scripter Fixer
  • Global Moderator
  • Guardian of Chaos
  • ****
  • Posts: 3204
  • LV: 386
  • Gender: Male
  • Choco Octo <3
    • View Profile
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #8 on: March 19, 2014, 08:18:40 PM »
My childhood was unfortunately devoid of Zelda. But I'd be more than willing to try this out.
Nicely presented and polished ;)



Other Projects
RPG Maker XP AceUpgrade RMXP to RMVXA performance!
XPA TilemapTilemap rewrite with many features, including custom resolution!


Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

Offline MetalZelda

  • Awakened Visionist
  • **
  • Posts: 82
  • LV: 1
  • Gender: Male
  • I love you :nohomo:
    • View Profile
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #9 on: March 22, 2014, 03:00:24 PM »
My childhood was unfortunately devoid of Zelda. But I'd be more than willing to try this out.
Nicely presented and polished ;)

That's a crime if you want my opinion xD, who never played Zelda back in our childhood ?
Btw thanks ^^

wow!
This looks awesome!
The art is great, the idea is great of course and it looks so promissing!
To bad I speak not a single french word, but as you said there will hopefully be a english version.
Please, continue this awesome piece of art! :)

That's not a problem I (try) to speak English ^^, and yes, there will be an english version of the game :).

I seriously hope that it will be in English. xD


It will be in Japanese first xD nah just kidding,.
It would be French -> English -> Other languages.

Offline Blizzard

  • This sexy
  • Administrator
  • has over 9000 posts
  • *****
  • Posts: 20016
  • LV: 651
  • Gender: Male
  • Magic midgets.
    • View Profile
    • You're already on it. (-_-')
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #10 on: March 22, 2014, 04:55:21 PM »
Then I'll definitely play it. I love Zelda. I just got the ROM for A Link between Worlds, but I'm too busy to play it for at least a week or two.
Check out Daygames and our games:

King of Booze      King of Booze: Never Ever      Pet Bots
Drinking Game for Android      Never have I ever for Android      Pet Bots for Android
Drinking Game for iOS      Never have I ever for iOS      Pet Bots for iOS
Drinking Game on Steam


Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.

Offline MetalZelda

  • Awakened Visionist
  • **
  • Posts: 82
  • LV: 1
  • Gender: Male
  • I love you :nohomo:
    • View Profile
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #11 on: March 22, 2014, 05:18:58 PM »
Then I'll definitely play it. I love Zelda. I just got the ROM for A Link between Worlds, but I'm too busy to play it for at least a week or two.

Ahaaa, you got ALBW, you should play it in a quick, it's definately a great Zelda ^^

jake271000

  • Guest
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #12 on: October 18, 2014, 07:49:47 AM »
Hello MetalZelda Im new to this forum. but I have been following Eternal struggle on the others forums... I am just curious as to if you have decided to switch over to C++/LUA like you said or did you go back to Rpg maker.


Offline Blizzard

  • This sexy
  • Administrator
  • has over 9000 posts
  • *****
  • Posts: 20016
  • LV: 651
  • Gender: Male
  • Magic midgets.
    • View Profile
    • You're already on it. (-_-')
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #13 on: October 18, 2014, 02:39:15 PM »
How's this actually coming along? There haven't been any updates in some time.
Check out Daygames and our games:

King of Booze      King of Booze: Never Ever      Pet Bots
Drinking Game for Android      Never have I ever for Android      Pet Bots for Android
Drinking Game for iOS      Never have I ever for iOS      Pet Bots for iOS
Drinking Game on Steam


Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.

jake271000

  • Guest
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #14 on: October 18, 2014, 09:35:30 PM »
Last I Heard Blizzard he switched engines, ans was going to migrate to the solarus engine. I do not know if he went back to XP or is still useing solarus

Offline MetalZelda

  • Awakened Visionist
  • **
  • Posts: 82
  • LV: 1
  • Gender: Male
  • I love you :nohomo:
    • View Profile
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #15 on: October 19, 2014, 02:13:40 AM »
It is going well, there's plenty of unseen content as of today. I might release a demo dear december including the 4 first dungeon ^^

jake271000

  • Guest
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #16 on: October 19, 2014, 09:47:09 PM »
I am curious as to what engine you are useing MetalZelda...have you decided to keep useing the RPG maker PZE or are you useing the solarus Engine...plus maybe you can help me out on something.. You see I'm useing Rpg maker and Project Zelda Engine 4.3, I need to know how to set up being revived by a fairy that you have caught.

Offline MetalZelda

  • Awakened Visionist
  • **
  • Posts: 82
  • LV: 1
  • Gender: Male
  • I love you :nohomo:
    • View Profile
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #17 on: November 10, 2014, 03:10:01 AM »
I am curious as to what engine you are useing MetalZelda...have you decided to keep useing the RPG maker PZE or are you useing the solarus Engine...plus maybe you can help me out on something.. You see I'm useing Rpg maker and Project Zelda Engine 4.3, I need to know how to set up being revived by a fairy that you have caught.

I'm using a the same engine, Project Zelda Engine, but the source code was heavily customized for a stable framerate. I got a 25 FPS but it is pretty much more playable than RPG Maker's default 25 FPS lags.
There's around 20 events that's stop animated in this screen, Lamps that displays loop animations at night, BGS increaser and Sound setup (Music effect and BGM)
(click to show/hide)

Next up : Hyrule Castle exterior

(click to show/hide)
This is in French but English would be available as well.
(click to show/hide)
Let's go save Hyrule for Zelda's Sake (Hyrule Castle Entrance)

(click to show/hide)

Keep in mind that Hyrule Castle exteriors are mostly prototypes and might change
Damn that's hard to present a project without spoiling locations  :naughty:

Offline MetalZelda

  • Awakened Visionist
  • **
  • Posts: 82
  • LV: 1
  • Gender: Male
  • I love you :nohomo:
    • View Profile
Re: [XP]The Legend of Zelda
« Reply #18 on: January 23, 2016, 12:37:23 AM »
Okay, it's been a while since there aren't got any news on the project (1 year).
The project isn't dead, in fact, I have moved to another engine (and I don't know if the project need to be moved to "Non-RPG Maker games") and faced everything irl.
The game is now made on the Solarus Engine since October 2015 (mostly due to the RPG Maker's limitations).

Here is a sneek peak of what has been currently done in the project so far, everything from the old project is going to be coded in glorious Lua with mostly improvement on the gameplay compared to the RPG Maker counterpart.


Offline MetalZelda

  • Awakened Visionist
  • **
  • Posts: 82
  • LV: 1
  • Gender: Male
  • I love you :nohomo:
    • View Profile
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #19 on: February 09, 2017, 02:53:23 AM »
Okay, This is it, 2017 might be the release year of Zelda ES, made with Solarus. This is planned for Q4 2017.
https://www.youtube.com/watch?v=VqFgnIZfPyw

One of the latest addition for the game is widescreen support, you can play the game in meh 4:3 (320x240), glorious 16:9(400x240) or godlike 16:10 (432x240), they looks good, even on very huge screens, plus, you have access to hqx shaders.
https://www.youtube.com/watch?v=4617ygC6f88

The latest addition to date is the new custom fog system, kinda like the RPG Maker one with some subtilitie
https://www.youtube.com/watch?v=yia2Xy_U3_g

The maps are a hell lot more enjoyable, thanks to the layering system Solarus offers, the Lua scripting breaks the limits RPG maker had.
https://www.youtube.com/watch?v=oklQ4xM30Lw

This is how you use the bow / hookshot / etc
https://www.youtube.com/watch?v=Kj7VFjD4lh0

Multilanguage is supported thanks to the Solarus language handling system, Japanese characters are supported
https://www.youtube.com/watch?v=yH5JShjWQkw (Texts might be wrong, google translate used for test)
« Last Edit: February 09, 2017, 03:05:21 AM by MetalZelda »

Offline Blizzard

  • This sexy
  • Administrator
  • has over 9000 posts
  • *****
  • Posts: 20016
  • LV: 651
  • Gender: Male
  • Magic midgets.
    • View Profile
    • You're already on it. (-_-')
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #20 on: February 09, 2017, 09:40:01 AM »
I think you mixed up 16:10 and 16:9, because the latter is the one that's wider. xD

I understand the nostalgia of using A+C-buttons for the ocarina display, but won't this be a problem when playing with a keyboard? Also, I'm not sure what control scheme you want to use since the top right GUI is not the classic N64 from what I can tell. So this mix-up is a bit confusing. You shouldn't use things just for nostalgia's sake if they look weird in your game.

I also understand the nostalgia of having the day/night display in the bottom center, but you should consider that Majora's Mask was a 3D game where a GUI element like that doesn't really cover up anything important on the screen. But your game is a 2D game so it does cover quite a bit of the screen and it might be difficult to see and fight enemies properly like that. I suggest you put it in the bottom right corner at least and may reduce its size a bit, too. BUt my best suggestion, if you really want to keep track of time in the game, is to put together a completely original GUI element that doesn't take as much space and put it in the bottom right corner.

I noticed you have some font troubles, particularly the lower T character. IDK if you can fix this reliably since it depends on the font rendering system and the font itself.

I really hope the English translation is good. xD
Check out Daygames and our games:

King of Booze      King of Booze: Never Ever      Pet Bots
Drinking Game for Android      Never have I ever for Android      Pet Bots for Android
Drinking Game for iOS      Never have I ever for iOS      Pet Bots for iOS
Drinking Game on Steam


Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.

Offline MetalZelda

  • Awakened Visionist
  • **
  • Posts: 82
  • LV: 1
  • Gender: Male
  • I love you :nohomo:
    • View Profile
Re: [XP]The Legend of Zelda - Eternal Struggle
« Reply #21 on: February 09, 2017, 01:58:06 PM »
I think you mixed up 16:10 and 16:9, because the latter is the one that's wider. xD

I understand the nostalgia of using A+C-buttons for the ocarina display, but won't this be a problem when playing with a keyboard? Also, I'm not sure what control scheme you want to use since the top right GUI is not the classic N64 from what I can tell. So this mix-up is a bit confusing. You shouldn't use things just for nostalgia's sake if they look weird in your game.

I also understand the nostalgia of having the day/night display in the bottom center, but you should consider that Majora's Mask was a 3D game where a GUI element like that doesn't really cover up anything important on the screen. But your game is a 2D game so it does cover quite a bit of the screen and it might be difficult to see and fight enemies properly like that. I suggest you put it in the bottom right corner at least and may reduce its size a bit, too. BUt my best suggestion, if you really want to keep track of time in the game, is to put together a completely original GUI element that doesn't take as much space and put it in the bottom right corner.

I noticed you have some font troubles, particularly the lower T character. IDK if you can fix this reliably since it depends on the font rendering system and the font itself.

I really hope the English translation is good. xD

Keyboard binding is customizable as well as the joypad binding, there would be no problem with it.
The default commands will be:

D: Pause
X, V : Items
C: Attack
W: Minimap
Q: Quick item selector
Space: Action
Arrows: Movement

Yet, these are defaults, of course, in game, they are customizable, there is a message when you first start the game that encourage you to set your own bindings, and they are modifiable through the in-game pause menu.

For the HUD, I might look for something else, but the native resolution (4:3) doesn't give a lot of liberties on object placement, or else I could make somethng to make the player to decide where he wants the icon to be displayed.

Concerning the clock, it doesn't take that much place, at least in widescreen, I liked the Majora's 64 clock and I need to modify something for it.

And about the "t" letter, this is due to the font itself, I should take a look at this and modify it's height

English translation is currently approximative, but I have a good translator in hand, text is not my current priority.