Started by winkio, March 31, 2014, 01:44:45 am
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
Quote from: Subsonic_Noise on July 01, 2011, 02:42:19 amNext off, how to create a first person shooter using microsoft excel.
Quote from: Zeriab on September 09, 2011, 02:58:58 pm<Remember when computers had turbo buttons?
Quote from: Colonel Blinx on April 02, 2014, 02:11:15 pmI want more MMOs to stop using fake combat (sorry, I'm calling it that, because the game attacking for me is the most absolute boring thing ever).I want more MMOs using real-time, action-y combat. More of them are doing it, but... I want them ALL to do it.Any MMO that doesn't do this just isn't worth my time.
Quote from: tSwitch on April 02, 2014, 02:40:12 pmQuote from: Colonel Blinx on April 02, 2014, 02:11:15 pmI want more MMOs to stop using fake combat (sorry, I'm calling it that, because the game attacking for me is the most absolute boring thing ever).I want more MMOs using real-time, action-y combat. More of them are doing it, but... I want them ALL to do it.Any MMO that doesn't do this just isn't worth my time.Bolded the part I'm replying to.Obviously MMO's without realtime combat aren't searching for you as part of their target audience then. You can play the ones that do appeal to you, that's how it works.All but demanding that ALL MMO's should cater to your whims is just harmful.
Quote from: winkio on April 02, 2014, 02:26:25 pmOne of the reasons why fake combat became the standard is that with 20+ people all participating in combat, there is going to be significant and noticeable delay from networking, so fast-paced combat would be very inaccurate/buggy/difficult. What games have recently started to do is simplify the combat systems (less spells / animations / extra effects) in order to speed up the pace without bogging down the network. There are games in other genres that have much less actually happening (FPS for example) that manage to network 20-30 players with fast-paced action no problem, but they have very simple combat and have somewhat sophisticated prediction algorithms.
Quote from: PhoenixFire on April 02, 2014, 08:36:27 amOne of the reasons I have stuck with some of the games that I have, such as Diablo II, is the co-operative nature of them. D2 has a little bit of a competitive streak to it in a way, with the ladder ranking system, but it's not required that you place on it. I've made friends on there, and we rush-level characters for each other, instead of worry about placing high on a ranking board. Once you get into hell mode, most people are there to help each other too, since that's kind of the only way to survive, unless you have a godly character.. Trading is a big part of the game too, and adds another layer of gameplay with each other in a friendly way I know D2 isn't the only game like this.. Just seemed like a good example..