Hello everyone and thank you for opening this topic.
I currently stuck at game designing and I somehow have no idea to solve this, unless I'll write and post my thoughts there. So if this is wrong here, or wrong in general, please (re)move this post where it belongs. Thank you very much.
So, what's this topic about?
The title probably says it all, but this is something I really keep asking me on and on:
How much does a battle system effect the game itself and what battle system will catch the players eye?
If I wanted to design a game, I want it to be unique in some way. Not something everyone can pull of, or something people might compare to other works. Having a unique battle system is one of the most important parts for me if playing a game. There are many ways of battle systems, but for the ease of it I want to put them into two major groups:
Turn based system (TBS) - Charakter have their turns, perfom actions, wait until several time has passed, perfom another action and so on.
Action battle system (ABS) - Charakter move freely, act freely, act when they want and what they want.
The thing for me is the following:
If I play a TBS, I feel like I'm less capable of what is happening in the fight. I have only a small amount of possibilities to turn a fight around. I have to plan a strategy and use my actions wisely. If I make a mistake however, I have to wait quite some time to act again, while enemys have time to act, counteract and I have little to none possibility to prevent them doing so. But, however, If I get the hang of it, pull of a good strategy, the battle seems to be to easy. Let's say you found out an enemy is weak to fire - What reason would there to not only use fire-based attacks? Maybe you ran out of Mana or whatever, but that's basically it. If you found out an enemy will use an high-damage spell every third turn, you will protect yourself every third turn. Of course, there are battle systems and games which will prevent that, by changing elemental weaknesses and strategies of enemys, no doubt, but, again, this is just for the ease of it.
If I play an ABS, I feel like I need to react as fast as possible, I feel like I have a lot to care about and a lot to think about - How to dodge the spell? What casting time do my spells have? What positioning do I need? And so on. Thing is, sometimes it's to much, sometimes it's to little. If I figure out, that an enemy is weak to fire, I can continue casting fire-spells, but I still need to hit them, I need to place them and I need to keep in mind that an enemy is probably moving aswell. Same problem with the TBS: If I make a mistake, cast a 3 second-spell into the middle of nowhere, the enemies have a lot of time to counteract.
That's that.
Let's say you want to create your own game and you definatly want to have battles (having no battles in the game is no option in this particular case) - Isn't the battle system one of the most important parts? A huge amount of time passes during battles, they give the feeling of actually being in the game, being part of it and so one. If the battle system sucks, the game itself seems to suck. You get the feeling like "Ehrmehrgehrd, again a boring fight I have to finnish, so that the story can go on". But if the battle system is good and you enjoy fighting, it's more like "Hell, yeah, I managed to pull off a good combo this fight, that's awesome!" and you get the feeling of being somehow "good" at that game, don't you?
For me this is clear: If the battle system is good, I can enjoy the game. If the battle system is might, I probably won't play the game for long.
So as most of us try to create our own games, I really want to know how much it is important for you to have a good battle system and what does it take to be a good one?
Does the battle system has to be something new?
Of course, I love ABS and I love TBS. I even like some shooters. But if I wanted to create my own game, I do not want to use any of this, because it feels like everyone uses them.
For example, let's take Blizz-ABS. It's awesome, I also put it in something I made up. It does what it should do, works fine, and even I am able to set up some battles and new spells with it. But as good as it is - it's just a regular ABS.
Let's take the GTBS from GubiD. It's also awesome. It's also easy to set up, and it also does what it should do. But again - It's just a regular Tactical battle system.
Let's even take the TBS from the XP itself: It offers a fair and common turn based system, which is easy to set up and stuff like that. But - I'm repeating - it's just a regular TBS.
I don't want to make any of these battle systems bad, the opposite is the case, I love those examples, and I love them being used in other games (FF-Tactics for example!), but I just don't like them in my own games.
But here lies the problem: If I wanted to create my own battle systems, I either need to put a LOT of work into eventing - Or learn scripting. I can't script a single bit (which is why I pointed out that even I can adjust BlizzABS), so that's not an option for me. Eventing would be the other deal. I set up an Sideview-Battle-System, but it's only for one Charakter agains a maximum of 3 enemies and is probably utterly boring and every scripted one would be better; that's for sure. I have a lot of Ideas for battle systems I'd like to use, but I just don't have the possibilities to set them up, because I lack the skill.
And that's exactly why I set up this topic. If I can not set up my own battle system, which forces me to use one a lot of people know, which is common, which is known, which is easy to set up and everything else - Will the people say "Oh yeah, that's BlizzABS, I know that", "Well, typical system", "Nothing special", "I don't like playing copied battle systems" OR will people look over it and say "Well, I don't really care about fights, I want to see the story" and so on?
That's really something that bothers me, as I, as stated, can't set up anything on my own in the nearest future, which will make myself happy, so that I am stuck in progressing, because if I don't like playing my own game, because I don't like my battle system, I have no motivation to carry on creating it. (I mean, why would I create something I don't like myself?)
Okay, so, well, that's a lot of text. I try to summarize it:
TL; DR: How important is a unique battle system for you? Would you play a game which uses "typical" systems like "BlizzABS" for the sake of the story/others or would you rather be sad for not having a unique battle system?
Thank you very much for reading this. I just came up with it. It may be full of mistakes, but I just made this up to put my thoughts somewhere. I'd be really glad if someone just writes something like "Aha", so that at least someone is responding. I don't expect anyone to join a discussion, but I really just wanted to drop my thoughts somewhere. Again, thank you for reading.
Greetings,
StorocnekXx