Started by ForeverZer0, July 14, 2014, 05:25:55 pm
Quote from: ForeverZer0 on July 14, 2014, 05:25:55 pmTilemap rewrite to finally make a good custom resolution system without the performance loss and graphical errors
Quote from: ForeverZer0 on July 14, 2014, 05:25:55 pmSetting the resolutionAdded methods to get/set the saturation, brightness, contrast, and gammaSave a bitmap as *.jpg, *.png, *.gif, or *.bmpImplemented draw_arc functionImplemented draw_line functionA "snapshot" function that returns a copy of the current client area of the game as a Bitmap
Quote from: Subsonic_Noise on July 01, 2011, 02:42:19 amNext off, how to create a first person shooter using microsoft excel.
Quote from: Zeriab on September 09, 2011, 02:58:58 pm<Remember when computers had turbo buttons?
Quote from: Zexion on July 14, 2014, 06:47:40 pmquestion, why would you need a bitmap from a .psd?
Quote from: ForeverZer0 on July 14, 2014, 06:58:36 pm*.psd &
hIcon = (HICON)LoadImage(NULL, "new_icon.ico", IMAGE_ICON, 32, 32, LR_LOADFROMFILE);
SendMessage(windowHWND, WM_SETICON, ICON_SMALL, hIcon);
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
Quote from: Zexion on July 19, 2014, 03:31:05 pmThat is sick f0. KK20 and I used an existing particle system which caused a noticeable drop in frames in maps that used it.
Quote from: Zexion on July 19, 2014, 03:31:05 pmAlso, what exactly do you mean by HUD? Is there some kind of default HUD that I'm not aware of xD ?
Quote from: ForeverZer0 on July 19, 2014, 03:55:40 pmNo, there is no existing HUD, but I could probably implement some sort of API to handle the drawing of a HUD.