After doing some digging I wasn't able to find a supply and demand script but some good concepts behind it with simple tricks to simulate it.
I'm not really looking for a dynamic pricing system (it could work too but I figure that'd be harder to do/find) but more of a price for an item that differs for where you're at. If you're in the middle of a huge desert, water would cost more compared to being in a moderate town next to a huge river

I'm still going to keep digging in case I missed scripts but basically what I was told could work is a script that sets item sell and buy prices before the player enters shop o.o
ANYWAYS if you guys know of something that'll do the trick, let me know!