RMXP - Invisible Battlers During Battle Animation

Started by Scoryth, February 03, 2015, 07:11:06 pm

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Scoryth

Hello.

I am wondering if a script is required for this, because I can't come up with another way. I am using Minkoff's Animated Battler system along with SephirothSpawn's Multi Attack system. What I want to do is include the actor in the attack animation. Here's the problem. I know if I set the animation to appear on the user, I can set the timing box to "Hide Target" which will remove the actor during the animation. But, I can't take advantage of the multi attack system, because that system requires a blank frame to trigger a "hit" to score damage. If I set the animation to appear on the enemy target I can utilize the blank frames to score the hits. But, the battler's original image still appears in the idle position, therefore seeing two of the same actor on screen. Does my question make sense? Does anyone have an idea how to remedy that? Thanks in advance!

-Scoryth