Started by Boulon, June 26, 2015, 10:20:00 am
Quote-The duration of the demo is 1 to 2 hours. Your save will be compatible with the next demo. -You don't need RPG Maker 2k3 or the RTP to be installed on your PC to run the game. -The world map is a rough sketch, it's only there to be functional. -To run the game, go into the folder and click on RPG_RT.exe.
QuoteFor the unreachable items. Hehe, sorry. There will be a lot like that.The main reason is that capacities like cutting bushes or breaking rocks won't be available for a long time because it's hard for me to put it in since it's a system that let the players choose which capacity he wants first.
QuoteThoroughly enjoyed it--pretty nuts that this was made with 2k3 and yet feels soooooo custom. You have very impressive knowledge of eventing; if you're not a programmer, you definitely have the knowledge for it.
QuoteAgreed that the game starts off a bit slow, considering that there really isn't any character development and just spontaneously starts the adventure (just like traditional Pokemon games).
QuoteWas kind of confused with the grass at first and wondered why I couldn't walk over it. The English was solid, just a few grammar mistakes and I think a point where the text was cut from fitting inside the message box. And I totally didn't realize that cavern was the "Choose your Starter" map. Went to the Govolt without even seeing the others :\
QuoteLove the graphics. There's definitely a lot of Mother 3 sprites (such as a recolored Pigmask). I'm curious how much of this game is actually your art. If not, where did you get your sprites from?
QuoteI very much enjoy the overall gameplay and design. I do look forward to your next demo and the game's eventual completion
Quote from: Boulon on January 04, 2016, 11:24:14 am-You cannot play this demo using your saves from the 1st demo.
QuoteStarting at the area right of Ventura Village, the difficulty starts rising pretty quickly. Suddenly I'm taking half health party attacks battle after battle, always running back to the repair shop and making that guy a millionaire. At least the grinding gets reasonable at this point--my bots were leveling up much more often and that "Is it gonna evolve? Will it learn a new skill?" anticipation is great to feel. But it's not fun that, especially in this area, I have to run all the way back to town just to heal up my team after a few battles
QuoteNormal attacks start becoming useless during/after the cave.
QuoteIt feels like the enemies are always getting the first move, even those slow rock-looking bots cast Regenerate before my 120+ speed bots get a chance. A the Row command is such a joke--from what I saw online, it only slightly reduces damage received and given for normal attacks only.
QuoteA the Row command is such a joke--from what I saw online, it only slightly reduces damage received and given for normal attacks only. It doesn't influence hit-rate
QuoteAlso I have to use "Wait" instead of "Active"; battles are just not fair otherwise.
QuoteTrading system is pretty cool. No idea how such a thing works in RM2k3.
QuotePogasus, upon upgrading, doesn't mention the equips are removed, unlike all the others that upgraded (yet it still removed my equips) EDIT: Might be that I just forgot to equip its stuff back onto it when I added it back to the party.
QuoteStar Dust healing skill actually MISSED one of my members! He wasn't Blind and the other guy wasn't dead, so...WAT?!
QuoteCan you make it so that it automatically removes equips from simurions that we withdraw from the party? The equips still stay on them.
QuoteWill we be able to reset the boosts applied to our bots? It's understandable that we can't have 2 of the same bot, but it's also not good that we can't undo these changes either.
QuoteI haven't tried, but I'm assuming you can prevent an upgrade from happening, much like Pokemon's "Press B to stop evolving." If that is true, what can players do if they reach the max level and the bot needs a level up to upgrade?
QuoteAll in all, still a very fun game. I will always love this and await the next demos/full game!4 hours? I at least spent 8
QuoteCan you tell me the Simurions you used for fighting against Alexander (2nd boss) and Wein (champion of the 2nd arena), please?
QuoteCan you specify, how many times you backtracked to the repairman to finally access the Lily Cave, please? Thanks.
QuoteTrading system is pretty cool. No idea how such a thing works in RM2k3.Did you try it with someone? If you know nobody playing the game, I can send you a Simurions of your choice if you want.
QuoteSadly, no. I think it won't be possible. The system is a little too big already. What I plan is, maybe, making a way to reset the potential to 100% one time through to game. But reseting the actual stats seems too hard to do (because this system is not the only one that change stats).Why do you want this? Maybe I can find something else.
Quotebelieve it was the bird with sacred wind.
QuoteNormal attacks start becoming useless during/after the cave.I'm going to have to agree with this. The lady bug bot misses almost every basic attack
QuoteDenger is almost always dead or dieing, and Ponuma feels completely useless until it evolves (and gets the best ability in the game ) Basic attacks only feel okay on wild encounters where there is a single bot. If there are 2 or more, just use skills. Basic attack is completely useless on bosses because they either miss, or do no damage.
QuoteWe exchanged a bird that I didn't catch and a plasma type I found in the mountains. It's pretty cool
QuoteWell, I personally had no idea what any of the stats even did, so I randomly spent them. That being said, it kinda sucked that I couldn't remove them and place on another bot because it was such a waste. XD
QuoteSo for my final review, the game is awesome. The wild encounters feel somewhat balanced, though they tend to get really strong towards the second gym area. (Might not be a bad thing. IDK) The battle arenas are pretty cool to get through, and the bosses do feel threatening (though less so for me since I had the electric type xD) Overall, I feel like the most taxing thing on players is the need for some kind of heal. At some points you constantly feel the need to go back and repair, and at others it's fine. When the ladybug learns heal, it becomes really useful, but now SP becomes very important. If you plan on adding more options for restoring sp later on, this will actually balance out fairly well, otherwise you should sell sp for less chins in the shop.
QuoteSide note: What were the sugar and hot springs for?
QuoteCan you tell me the Simurions you used for fighting against Alexander (2nd boss) and Wein (champion of the 2nd arena), please?
QuoteDid you mean that while you were fighting against the trainers in Dabulu Woods?
QuoteFor the rest of the woods/hills, since you can switch your Simurions when you want, I think you can just take another one if one is K.O. It's a mecanic I wanted the players to do to advance without the need of an "inn".
QuoteIt's possible enemies strike first, especially the trainers' Simurions. But it should be the case with normal battles. The Simurion that can heal itself, (Rockiwa?) it's pretty slow. If it healed itself before your strike it's because all your Simurions attacked at almost the same time while it was almost ready to fight, that's the only way I could understand that.
QuoteWhat I read about it is that it doesn't reduce damage, it only reduce chances to get attacked. So if you put a Simurion in the back row, the enemies should attack it less that others. But the difference is minimal, it's like a 10% chance. Still it's better than nothing but kind of useless, yes.
QuoteIt's not a bug I think. This message doesn't show up after it showd up 3 times, if I remember correctly. It did this to not bother the player with redundant pop up messages. But maybe it better to let it every times?
Quotethe Torio with Sacred Wind was an absolute nightmare. (...)I was pretty much taking heavy damage every battle.
QuoteProblem is that I would have to train them all equally just to even stand a chance in a battle. And at this point, it was already hard enough just to keep my higher levels alive. If the system was worked to have your guys not in your team heal up a little at a time while walking around, then that'd be nice.
QuoteYeah, it made no sense that Rockiwa (who has a speed of 90 something when I made one) was moving first before my Eagleat and Pogasus (120-130 speed). Again, might be the fault of RM2k3's terrible formulas, but it just doesn't make sense.
QuoteI think it would be best to remind the player anyways. If simurions don't lose access to their equips upon upgrading, might as well just transfer the equips over.
QuoteBut Zex and I plan on doing another run. Hopefully we can record both our games together. Though, now that we have knowledge of the game, I'm pretty sure things will be a lot different.EDIT: We started. 1.5 hours of footage and we're both near the cave entrance. I was right--second time is making this much easier now that we know what to prepare for.
QuoteI see. I will nerf Torio A.I, which now spams its wind attack as often as possible. Beside, it makes this version a lot harder than the other with Chichou instead of Torio.
QuoteI'll try to tweak the area again to avoid the backtracking that can be a pain for some players. I need to think about that because I don't want it to feel to logical or obvious. But my guess is making the Pemikian cave (with the yellow portail) a little longer, adding some old capsule in it that can restores at least HP for free. So it will do the job of a safe net.Plus, I'm currently adding set pieces of story in the game so it can be a good place to expand a little.
QuoteI think this system can work better later when you have changed your party serveral time and have good hardware which could make a lower level Simurion still fine. Maybe I should buff the starting level of the new rebuilt Simurion s, at least for the begining.
QuoteWhat I could do instead is making the Simurions in the Simu-Com restore a little HP after a battle. This way it's harder to exploit.It can be a game balance changer so I have to check this out. But thank you for the suggestion.
QuoteI'm planning on posting the videos until we have completed the demo. No commentary btw, we're not good at that stuff (plus Zex is camera shy).
QuoteZex and I switched versions this time. I'm not sure if he's struggling a bit more or not. But toning down Torio would be appreciated. The only difficulty for me so far are Hion Fireballs. Thankfully you only find them one at a time. I'm still finding myself using a skill every battle just so I don't get the chance of being hit hard.
QuoteIf you just made that farmer guy let you heal your team, I'd be fine with that. Extending the Pemikian caves to have more of a story element to it would be interesting. No need to make it a dungeon or anything with random encounters.
QuoteNah, I don't think you have to do that. Training low level Simurions is one thing--relying on them to be able to pull their weight for the "main" you replaced is COMPLETELY different. It's ultimately the player's fault for not having a strong reserve of Simurions. If all their strong Simurions are out of commission and all they have left are low-level pre-upgraded Simurions, then they deserve to lose.
QuoteIf you want, you could add that feature later in the game, which will give you more of a reason to make battles a lot harder. At this point, we can assume the player has collected a lot of Simurions that are roughly the same level. This will, hopefully, encourage players to not be devoted to a specific team and rely on this auto-heal instead of items. Of course, just make sure that in areas where Simu-Com use is disabled, we're not having to revive a Simurion after every battle.
QuoteAlso are you able to do test battles in the editor or are there so many little things that you add onto the Simurions (boost items, trophies adding stats, skill disks, etc) that it makes it difficult? Has most of your testing just been playing the game fully?
QuoteThat repair guy though...how is he able to set up a shop in every town and move quickly between them? SUSPICIOUS.
QuoteThe difficulty really hits hard after the second tourney--especially with a lack of healing items. I probably should follow the story line first and unlock new abilities. Went to the hideout and got trashed on by the boss there.
QuoteStill says Strenght in menu
QuoteAnd does Survival even do anything? I haven't seen anything happen on-map after battles yet.
QuoteOne bug that I experienced (not sure if intended or not, but seems weird) after you reach the 3rd arena boss and lose, the steam in area 3 never shuts off. That means you have to walk through it to get to the final boss again, which starts you off blinded if you dont have antiblind items or skills. Just wondering if its a bug or intended to make it a bit more difficult.
QuoteI also feel bad that my sister's sim was so weak XD i woulda liked to see her do something with it haha. I feel that it would be harder if she recieved atma instead of dholly but even then, her bot only has around 200 hp and my pony 1 shot it lol.
QuoteHow exactly does Soul Synch work? It feels so random at times. Whole team is getting 0%, then randomly one guy gets like 40%. Then it just went back down to 0% again.
QuoteWill there be more hints regarding what stats evolve certain simurions? The Flybot one was nice.
QuoteAre there any simurions in this demo that don't have their evolved forms implemented yet? Mainly asking so I don't waste my time
QuoteHolon plain bug seems really bad, never seen this actually even when I tried to rebuild or upgrade a Simurion during sun or rain. Gotta check this. Do you remember which Simurion evolved?