Author Topic: Solarus, Engine for A-RPG  (Read 1160 times)

Offline MetalZelda

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Solarus, Engine for A-RPG
« on: November 06, 2015, 04:51:51 PM »
This is bad that no one has post something about it, yet I know that this engine is not this well known here but here ya go.

Solarus, yeah, sounds strange for a engine. But what is it ?

Solarus has started being developped in 2006 by Christopho for Zelda : Mystery of Solarus DX (ultra close to ALTTP gameplay), it is written in C++ and can run LUA code for user-quests. At first the engine was pretty hard to master and a little bit limited, but today, the engine feature a well crafted map editor / script editor, a online documentation and a growing community.

Plus, the engine's code (c++) is totally open source, so it mean that you can hard code stuffs in c++ and recompile, it was ported to Android, GCW Zero. Compile tutorial is also on their page.

The thing is, if you're a good programmer, you can make a lot of extraordinary things in LUA (or C++), not only A-RPG, but all kinds of things.

If you are interested, you can check here.
http://www.solarus-games.org/

And hope that people will, maybe do some games with this engine  :naughty:

« Last Edit: November 06, 2015, 04:53:44 PM by MetalZelda »

Offline Soulshaker3

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Re: Solarus, Engine for A-RPG
« Reply #1 on: November 06, 2015, 10:36:12 PM »
I heard of it somewhere, but that name isn't appealing :V: I might check it out later, see what it offers
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Offline MetalZelda

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Re: Solarus, Engine for A-RPG
« Reply #2 on: November 09, 2015, 01:53:39 PM »
I heard of it somewhere, but that name isn't appealing :V: I might check it out later, see what it offers

This is basically RPG Maker, without limitations and with pre-defined items.