[Scratched] Mid-movement char-sprite gfx update

Started by Reives, June 14, 2017, 04:29:08 pm

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June 14, 2017, 04:29:08 pm Last Edit: June 14, 2017, 07:48:14 pm by Reives
Hey guys! I've been hiding out in my cave and currently making a street fighter-ish mini segment, but something's stopping me: If the player punches, the char graphic can only update (from walking to punching sprite) after the movement finishes (walking a step, or Jump movement command), even if the graphic-change command is called during the middle of the jump, for example.

Is there a way to make RMXP update the character sprite graphics even during movements? And preferably the ability to switch between the default method and that method via an in-game switch, for example.

Either way, many thanks for your time! If anyone could help figure out a way, I'd be happy to return the favour with a Steam game code of whichever title on your wishlist too :D Cheers~

Edit: Ended up going with a simpler system instead to avoid the issue. :P Thank you anyhow!