[MZ] DoubleX RMMZ Confusion Edit

Started by DoubleX, September 27, 2020, 12:00:50 pm

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DoubleX

September 27, 2020, 12:00:50 pm Last Edit: September 29, 2020, 02:22:01 am by KK20
DoubleX RMMZ Confusion Edit
Authors: DoubleX
Version: v1.00a
Type: Confusion State Add-on
Key Term: Battle Add-on

Purpose
Lets you set some confusion states to not be restricted to attacks only

Introduction
*      1. The default RMMZ confusion causes the battler to only use attack
*        and nothing else
*      2. This plugin lets you set some confusion states to cause the
*        battlers to behave like autobattle ones, with the definitions of
*        friends and opponents being reversed

Video


Games using this plugin
None so far

"Todo": ShowHide

*      1. Makes the reverse notetag works with substitute as well


"Notetags": ShowHide

*    ## Notetag Info
*      1. Among all the same notetag types in the same data, only the 1st
*          one can be effective
*      2. Each line can only have at most 1 notetag
*      3. The following is the structure of all notetags in this plugin:
*          - <doublex rmmz confusion edit>
*          - <confusion edit>
*          Where contents are in the form of type suffixes: entries
*          Either of the above can be used, but the 1st one reduce the chance
*          of causing other plugins to treat the notetags of this plugin as
*          theirs, while the 2nd one is more user-friendly
*          - type is one of the following:
*            1. reverse
*            2. excludeSelf
*            (Search tag: NOTE_TYPE)
*          - suffixes is the list of suffixes in the form of:
*            suffix1 suffix2 suffix3 ... suffixn
*            Where each suffix is either of the following:
*            val(The notetag value will be used as-is)
*            switch(The value of the game switch with id as the notetag value
*                  will be used)
*            var(The value of the game variable with id as the notetag value
*                will be used)
*            (Advanced)script(The value of the game variable with id as the
*                            notetag value will be used as the contents of
*                            the functions to be called upon using the
*                            notetag)
*          - The this pointer of the script suffix is the action involved
*            (Game_Action.prototype)
*          - entries is the list of entries in the form of:
*            entry1, entry2, entry3, ..., entryn
*            Where entryi must conform with the suffixi specifications
*----------------------------------------------------------------------------
*    # State Notetags
*      1. reverse condSuffix: condEntry
*        - Reverses the definitions of friends and opponents instead of
*          using the default confusion behaviors when condEntry returns a
*          truthy result
*        - condSuffix can be val, switch or script
*        - The result of condEntry can be anything as only whether it's
*          truthy matters
*        - Reversal will never take place for state Restriction as Attack an
*          Enemy nor skill/item scope as The User
*        - Reversal will have 50% chance to take place for state Restriction
*          as Attack Anyone
*        - Reversal will always take place for state Restriction as Attack
*          an Ally
*        - E.g.:
*          <confusion edit reverse switch: 1> will reverse the definitions
*          of friends and opponents if the game switch with id 1 is on
*      2. excludeSelf condSuffix: condEntry
*        - Ensures the battler won't target self when condEntry returns a
*          truthy result and the actions aren't forced
*        - This only applies to skills/items with Number as One in Scope
*        - This won't apply if self is the only possible target
*        - condSuffix can be val, switch or script
*        - The result of condEntry can be anything as only whether it's
*          truthy matters
*        - E.g.:
*          <confusion edit excludeSelf val: true> will always ensure the
*          battler won't target self when the actions aren't forced


"Prerequisites": ShowHide

Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:
1. Nothing special for most ordinary cases
2. Little RMMZ plugin development proficiency to fully utilize this
    (Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)


"Terms Of Use": ShowHide

*      1. Commercial use's always allowed and crediting me's always optional.
*      2. You shall keep this plugin's Plugin Info part's contents intact.
*      3. You shalln't claim that this plugin's written by anyone other than
*        DoubleX or my aliases. I always reserve the right to deny you from
*        using any of my plugins anymore if you've violated this.
*      4. If you repost this plugin directly(rather than just linking back),
*        you shall inform me of these direct repostings. I always reserve
*        the right to request you to edit those direct repostings.
*      5. CC BY 4.0, except those conflicting with any of the above, applies
*        to this plugin, unless you've my permissions not needing follow so.
*      6. I always reserve the right to deny you from using this plugin
*        anymore if you've violated any of the above.


"Contributors": ShowHide

*      Authors:
*      1. DoubleX
*      Plugin Development Collaborators:
*      - None So Far
*      Bug Reporters:
*      - None So Far
*      Compatibility Issue Raisers:
*      - None So Far
*      Feature Requesters:
*      - None So Far


"Changelog": ShowHide

*      { codebase: "1.0.2", plugin: "v1.00a" }(2020 Sep 27 GMT 1600):
*      1. 1st version of this plugin finished


Download Link
Demo Link
My RMVXA/RMMV/RMMZ scripts/plugins: http://rpgmaker.net/users/DoubleX/scripts/