Littel Requests

Started by Nightfox, October 13, 2008, 05:17:23 am

Previous topic - Next topic

Nightfox

I need the script LOCATION NAMES from Tons of add-ons.
As a single script.

Nightfox  :'(

Blizzard

Why? What problem does Tons cause that you can't use it?
Check out our game brands:

Daygames
Game Night Games
Chugnar Games

Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Nightfox

Because GTBS - GubiD's Tactical Battle System v1.4 and other script. For other game from me.

Blizzard

Here you go:

#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# Location Names with Pictures or Text by Blizzard
# Version: 2.21b
# Type: Game Playability Improvement
# Date: 14.11.2006
# Date v2.1b: 7.7.2007
# Date v2.11b: 30.7.2007
# Date v2.12b: 25.10.2007
# Date v2.13b: 5.11.2007
# Date v2.2b: 17.2.2008
# Date v2.21b: 17.2.2008
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
# NOTE: This script WILL corrupt old savegames!
#
# Instructions:
#   
#   Connect map IDs with picture names. All pictures MUST be in the the Names
#   folder in your picture folder. If you don't have a picture, the map name
#   will be written out using the default text engine from RMXP. Please set up
#   the font you wish the text to be displayed in this case.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=

LOCATION_FONT = 'Arial'
LOCATION_SIZE = 32
LOCATION_BOLD = true
LOCATION_ITALIC = false
LOCATION_COLOR = Color.new(255, 255, 255, 255) # Color.new(R, G, B, A)
LOCATION_DISPLAY_TIME = 2 # in seconds

#==============================================================================
# module BlizzCFG
#==============================================================================

module BlizzCFG
 
  def self.get_locimage
    case $game_map.map_id
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START Location Database
#
#   Use this template to configure this add-on:
#
#     when ID then name = 'FILE_NAME'
#   
#   ID        - map ID where the picture should be displayed
#   FILE_NAME - the file name of the picture file in the Pictures/Names folder
#
#   If you don't have a picture and want the name displayed anyway, please use:
#
#     when ID then name = nil
#
#   Instead of an image normal text will be displayed in the chosen font.
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    when 1 then name = nil
    when 2 then name = 'MAP002_pic'
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# END Location Database
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
    else
      return nil
    end
    # if text should be used
    if name == nil
      # create bitmap
      bitmap = Bitmap.new(320, LOCATION_SIZE + 16)
      # set up font style
      bitmap.font.name = LOCATION_FONT
      bitmap.font.size = LOCATION_SIZE
      bitmap.font.bold = LOCATION_BOLD
      bitmap.font.italic = LOCATION_ITALIC
      bitmap.font.color = LOCATION_COLOR
      # draw map name
      bitmap.draw_text(0, 8, bitmap.width-16, LOCATION_SIZE+8,
          $map_names[$game_map.map_id], 2)
    else
      # cache image file
      bitmap = RPG::Cache.picture("Names/#{name}")
    end
    return bitmap
  end
 
end 
 
#==============================================================================
# Game_System
#==============================================================================

class Game_System
 
  # setting all accessible variables
  attr_accessor :map_name_id
  attr_accessor :name_timer
  #----------------------------------------------------------------------------
  # initialize
  #  Added helping variables for convenience.
  #----------------------------------------------------------------------------
  alias init_names_later initialize
  def initialize
    init_names_later
    @map_name_id = @name_timer = 0
  end
 
end

#==============================================================================
# Name_Sprite
#==============================================================================

class Name_Sprite < Sprite
 
  # setting all accessible variables
  attr_accessor :timer
  #----------------------------------------------------------------------------
  # initialize
  #----------------------------------------------------------------------------
  def initialize(viewport = nil)
    super
    # set timer depending on if same map as when the last time
    if $game_system.map_name_id == $game_map.map_id
      @timer = $game_system.name_timer
    else
      @timer = 0
    end
    # if appearing
    if @timer < 16
      self.opacity = @timer * 15
    # if disappearing
    elsif @timer > 16 + 40 * LOCATION_DISPLAY_TIME
      self.opacity = 255 - (@timer - 16 - 40 * LOCATION_DISPLAY_TIME)* 15
    end
    # store this map as old map
    $game_system.map_name_id = $game_map.map_id
    self.z = 6000
    # get text image or image
    self.bitmap = BlizzCFG.get_locimage
    # set x coordinate or delete depending on whether bitmap exists
    self.bitmap == nil ? self.dispose : self.x = 640 - self.bitmap.width
  end
  #----------------------------------------------------------------------------
  # dispose
  #  Added storing of timer value before removing.
  #----------------------------------------------------------------------------
  def dispose
    $game_system.name_timer = @timer
    super
  end
 
end

#==============================================================================
# Spriteset_Map
#==============================================================================

class Spriteset_Map
 
  attr_accessor :name
  #----------------------------------------------------------------------------
  # initialize
  #  Added the name sprite.
  #----------------------------------------------------------------------------
  alias init_name_later initialize
  def initialize
    init_name_later
    @name = Name_Sprite.new(@viewport1)
  end
  #----------------------------------------------------------------------------
  # update
  #  Added name sprite appearing/disappearing animation control.
  #----------------------------------------------------------------------------
  alias upd_name_later update
  def update
    # if sprite exists
    if @name != nil
      # if sprite not disposed
      unless @name.disposed?
        @name.timer += 1
        # if appearing
        if @name.timer < 16
          @name.opacity += 15
        # if disappearing
        elsif @name.timer > 16 + 40 * LOCATION_DISPLAY_TIME
          @name.opacity -= 15
        end
        # if gone
        if @name.opacity == 0
          # remove completely
          @name.dispose
          @name = nil
        end
      else
        # set to nil
        @name = nil
      end
    end
    upd_name_later
  end
  #----------------------------------------------------------------------------
  # dispose
  #  Added name sprite removal.
  #----------------------------------------------------------------------------
  alias dispose_name_later dispose
  def dispose
    dispose_name_later
    unless @name == nil
      $game_system.name_timer = @name.timer
      @name.dispose
    end
    @name = nil
  end
 
end

#==============================================================================
# Scene_Title
#==============================================================================

class Scene_Title

  #----------------------------------------------------------------------------
  # main
  #  Added setup of names hash.
  #----------------------------------------------------------------------------
  alias main_location_later main
  def main
    $map_names = load_data('Data/MapInfos.rxdata')
    $map_names.each_key {|key| $map_names[key] = $map_names[key].name}
    main_location_later
  end
 
end
Check out our game brands:

Daygames
Game Night Games
Chugnar Games

Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Nightfox