Starcraft Territories! [Postponed Indefinitly - Due to legal issues]

Started by Xero Shifter, November 18, 2008, 01:16:43 am

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Xero Shifter

What is it?
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An attempt at a Starcraft MMORPG

What stage is it in?
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Somewhere between artwork locating, and beta ready

More Info
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Starcraft Territories is an attempt at a Starcraft MMORPG, by ripping the sprites out of starcraft (only the ones needed for 8 way run) of several key units we (an irl friend of mine and I) hope to create a starcraft mmo. Our current plan is to use netplay script to do so. We have many features planned for it, and are filled with brilliant ideas on what the project should be like.

We would like to have players chose an alliance (terran or protoss) and then have npc baddies as the zerg, the idea is that each alliance controls a territory permanently, and all other maps/territories are up for grabbs by player factions, or npc factions.

The terran desire to control the zerg overmind and thus the zerg themselves, and the protoss want them destroyed. The world takes place on a planet absoloutly infested with zerg, and only a few areas are in fact free of them, and those areas are where camps have been made, and with only 1 major city for each playable faction. Things get even more interesting when I say that this will all be done using the Bliz ABS, on map combat system yay!

We have already figured out by using events how to let territories be captured so that is taken care of.

The major job is to rip the sprites from the game, including buildings, once the nidus canal has been ripped we can add underground lvls to the game.

Are we recruiting?
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HELLS TO THE YES! This is a big project, and where as it might not require tons of custom scripting (though it will take a bit, and probably editing of preexisting scripts) it will require people to be able to make tile sets, make maps, event script, and once again sprite rip.

Features
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1. Territory claiming
2. Awesome bosses
3. Neat storyline that doesn't way overshadow the game play
4. Memorable and familiar characters
5. Online play
6. Underground lvls
7. Interesting quests, not always just grind quests
8. Chat system
9. Skill tree
10. Custom weapons system
More features to be added later


Now that there is some info out there, I need to know if anyone wants in on the project, and what positions they can fill, and if they have any ideas (in on it or not.)

Jobs:
medium-advanced scripter
Sprite rippers
Tileset builders
Event scripters
Script finders/researchers
More may be added later, and these may get more specific.

Edit:
The number of people for each job depends on what exactly we do in the end.
I am personally doing a few things, ideas, im attempting to find preripped sprites constantly, I will do any event scripting I can, I hate tile work but I will be combining a few pallets that we are gonna need for the game. I will also be searching for preexisting scripts. Pretty much the only thing i wont be assisting with is the actual scripting of the game's mechanics.

The name of the game isn't actually set yet, it just sounded nice when i went to go make the topic.

This is a bit more on what we have so far:
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Factions
Terran (humans)
Protoss (alien race, do research on Starcraft to understand better)

Terran Classes
Firebat (tank)
Marine (dps)
Medic (healer)
Ghost (stealth)

Protoss Classes
Zealot (tank)
High Templar (dps)
Dark Templar (tank)
Insert healer class here

Not using dragoon because they look more like vehicles, mounts=vehicles, it just increases your movement speed and changes your img while you are in them, some like the reever might have weapons. Obviously not all units would be playable because they wouldn't have to follow the same rules as others, and thus only ground units that meet certain requirements can be played as, all others are either vehicles, pets or npcs of some sort.
All of this is up for debate and discussion between those involved in the project. A forum will be created to discuss this project assuming this project gets attention enough to be worth continuing.


We now have a forum: http://starcraftterritories.proboards.com/index.cgi

There is now a job up on the forum that needs done, its in the mapping section, everything you need besides a photo editing program is there. It separating images from their backgrounds.
Join the Starcraft Territories team now!

Blizzard

I don't know when it will be out, but Lioness said that after she releases Divinitas, I can give out the WoW Skill Tree Clone I made for her for public use. You might wanna contact her and ask. ._.
I also suggest that you either use Netplay+ or don't use RMXP at all.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

omegapirate2000

Wait, so, uh, you need her permission to release a script you made for her?

...wat?
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Xero Shifter

Well normally we wouldn't use Rmxp at all for an mmo, but the way Rmxp is set up and the way we want this to turn out, well they just fit like a glove. And thank you for letting me know about the tree thing, I will be sure to ask her.

Omega, well legally no he doesn't cause he made it, unless he sold it to her, but probably to be nice, by her request she is to be the only one with it till she releases her game, however if she says yes, then I will be sure to have it as well, if no, then the skill system will wait a little while, until either someone scripts another one similar, or her game comes out and she releases it.
Join the Starcraft Territories team now!

Blizzard

Yes, I made the script for her and she asked me not to release it publicly. After several people asked to do it anyway, I talked to her again. We agreed that I can release the script after she releases her game. It's because many people would use the script and her game would lose some degree of originality even though it's a system clone from a commercial game.
Basically what XS said.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Xero Shifter

I personally think that a game is original based upon its playable content, and what game features it offers, not by what scripts it has, or how the leveling system works, especially if the leveling system has been used before, just not exactly in that type of game, but its her opinion and thoughts that count there, not mine.

Back on topic now.....

I have started mapping stuff using rpgmaker maps, I'm not quite sure if we are going to create entierly new pallets with Starcraft terrain or if we are going to use rpgmaker pallets, or a mixture of both, but either way its good to have concepts down at least.

I am having trouble with sprites right now though, because im not the best spriter for this, and the sprites for starcraft i did find are rather difficult to work with because of their size. I am thinking that it may be best to just make the sprites all over again from scratch at this point. Buildings would be fairly easy to rip though because they only have 1 image for each one of each color, and color is easy to redo, so those will not need redoing.

You dont have to actually join the project to contribute something, (though if you do you will of course get credit for what you did.) So feel free to step in and lend a hand.
Join the Starcraft Territories team now!

omegapirate2000

When's THAT going to happen?

And personally, I think it's not about the script, so much as how you use it, mirite.
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Blizzard

That's true. If you don't use a good configuration, the script only makes the game worse.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Xero Shifter

November 19, 2008, 08:02:51 pm #8 Last Edit: February 09, 2009, 11:19:22 pm by Xero Shifter
Alright guys so here is the forum for this project. http://starcraftterritories.proboards.com Ill be sure to posti t up in the first post as well. Right now I'm mapping stuff out and trying to work the blizz abs to get it how i want it. Once i have enough for a half hour of play i will put it up with standard rpmx tile sets and sprites, so it wont look like the final product, but it will work kinda like it, of course this will be before adding in things such as netplay and w/e but so far this appears to be a one man project, or rather two, assuming that my irl friend decided to  contribute something.

Edit: After doing an extensive ammount of mapping, and a lack of spriting, and a proposterous ammount of event editing, i finally went to look at some other SC projects, and their reason for abandonment. I basically found out that legal issues prevent me from actually releasing this project even if i intend to sell it at al. It would just get shut down by Blizzard, the company not our friend on the board. I really wish i had checked this all out before i actually spent any significant ammount of time on the project, because now i have everything ready excluding sprites, BABS details, some small bugs in netplayplus (example would be its sys reqs for a server that holds more than like 15 ppl,) and small aditional systems (such as skill tree.) The forum for the project never got off the ground so now i have a 70% completed by me, stuck on my hardrive which now need a more permanent computer (mine broke midway through the project so i have been borrowing one) the new comp will be here within the week, but.... the project has been posponed indefinitly.
Join the Starcraft Territories team now!