Constructive criticism needed on this sprite

Started by Landith, January 27, 2009, 06:25:47 pm

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Calintz

For the seeping magic, I would use a smoke...
A very thin smoke that rises from the shoulders and fades the further from the character it gets...

What are ALL of the classes that you are using??

Landith

Mystic Knight (Which I have all I need to know for it)
Paladin
Guardian
Priest
Summoner
Beserker
Acrolyte
Geomancer
Black Mage (Uses Dark type of spells)
White Mage (Uses Healing/Light Spells)
Bombardier

That's all... I know it's a lot but I don't like to have more than one class for a character unless they are unique... Like Hawke and Cassandra...

Calintz

Wow...this will take some time, Lol...you want them all to be different??

Landith

Yupp  :^_^':
I'm thinking for White mage/paladin/priest I'm doing a yellow aura and a few different things like stars for the priest.
And summoner and Beserker are going to actually transform into something.
And Black Mage is going to be clouded by darkness and transform that way, about 6-8 frames though...
But I need help with the rest...

Calintz

The geomancer could have pebbles raise all around him...

What is a bombardier and an acrolyte??

Starrodkirby86

Quote from: Calintz16438 on February 02, 2009, 08:39:32 pm
What is a bombardier and an acrolyte??
Bombardier is like some master gunner/cannon-man. They bombard things with ammunition. At least that's my definition.

An acolyte's a type of priest or mage. They're usually spiritual and religious-based.

For the former maybe you can them to "wheelie" their equipment and go bonkers. :P And for acolyte, some magic circle appears with some deity like spirit coming out. Though that might be complex.

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).




Landith

I could have the acolyte change into something else while playing an animation like a spirit coming through and he/she can turn into a demon or a ghost or something along that line.
I could have the Bombardier change into something while an animation of an explosion...

The Geomancer with pebbles is a good idea :)

Calintz

Well you really don't have to have the bombardier transform, Lol...you could have like pistols circle him while they spin and shit...Bullets and stuff too...

Landith

That would be so cool...
It would take forever to sprite though and I would need a plug-in to make the bullets go out in all 8 directions but it would be worth it.
Maybe... I shouldn't have everyone transform just the Mystic Knights and the Berserker and have a really powerful skill when their meter goes up.
Yeah I like that better :)

Calintz


Landith

For a skill that shoots all around you, for the Bombardier.
I would also like to do the same for the Mystic Knight but go around the enemy while slashing it with a sword :)

Calintz


Landith

Well skills actually but yea  :^_^':

It might take a while to sprite though...

Calintz

I thought that they were just animations to show power, Lol...I didn't know that they were skills :^_^':

Landith

Well a few to show power but the other ones are going to be skills

Calintz


Landith

March 06, 2009, 05:20:20 pm #56 Last Edit: March 06, 2009, 11:07:47 pm by Landith
*Update*

My first Custom Sprite work in progress. This dark like creature that I'm going to use as an enemy in Breakdown. So far it's just the basic design, it will go through a lot of changes, mainly in the back and the front before I'm even done with the side base. I know most people go about with a front base first but I'm trying it out with a side base first.

UPDATE 2:
Updated the sprite majorly. :)

DeathLock

Its the sprite in the first post, right?

Okay, first your shading technique is very messy making the sprite not clear at all. To me, it looks like a bird with backward claws, and wings. o.O

You have to define its anatomy, give it some muscle structure.

Your palette needs major work, I'm not even sure there is a proper palette in there.

Don't limit yourself to one color, add related colors that work together to make it stand out.


Landith

Lol you should of seen it's first structure, that was a mess.
But yes, the pallette will change to match a dark RTP creature, this was just kinda like an outline of it.
The shading was done in about 30 minutes so will also be improved as I go.

Thanks for the criticism :)