still under some construction 3d rpg maker

Started by nathmatt, March 17, 2009, 04:44:35 pm

Previous topic - Next topic

Blizzard

They should rather make a better version of RMXP. RMPX is alright, but there are many ways to improve it. :/
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

RoseSkye

Quote from: Blizzard on March 22, 2009, 04:43:22 pm
They should rather make a better version of RMXP. RMPX is alright, but there are many ways to improve it. :/


I do enjoy Rpg Maker Penis X

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Memor-X

Quote from: Blizzard on March 22, 2009, 04:43:22 pm
They should rather make a better version of RMXP. RMPX is alright, but there are many ways to improve it. :/


like doing what 2003 did and play movies, have airships, boats and that by defult (with no script), make the battle Background change depending on your terrain your on (such as on world maps, when your on grass, you fight on a grass battle field, when your on snow, you fight on a snow battle field) and having those area maps which you put on normal maps, that way in world maps, your not stuck with the same weak enemies without having to make a copy of the map (that's if you put encounters on the world map)

Blizzard

Exactly. Those are commonly used features and shouldn't require a script. :/ VX did a step towards that, but they downgraded everything else so much that it has become a degenerated shadow of its former version. i.e. The mapping is incredibly limited regardless of the fact that you have more mapping layers in VX than in XP. You don't even get the chance to use all those layers properly.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sally

the layers are programed into the tileset. it makes it simpler and faster.

Blizzard

March 25, 2009, 05:47:27 am #26 Last Edit: March 25, 2009, 05:49:10 am by Blizzard
Quote from: Blizzard on March 25, 2009, 05:36:12 amThe mapping is incredibly limited


Compared to the XP version, it's much more limited. And I don't see where it became simplier since I don't remember mapping ever being complicated. You click on the tileset, you click on the map. Done. What is there simplier to make?!
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

GAX

I'd love to see a much more improved version of XP.  Some things that'd be nice is the ability to ADD layers to a map, not just 2 or 3 by default and then an event layer.  IMAGINE THE AMAZING MAPPING POTENTIAL OF A LAYER-UNLIMITED MAPPING SYSTEM!

What I'd like to see though is an RPG Maker that not only helps out with the design of the game, but allows you to select a coding language (so if you're good at using XNA/C#, C++, etc., you don't have to adapt to something like Ruby).

And going back to the original topic of 3D RPG Makers...it's pretty summed up that amateurs shouldn't dive into the deep water of 3D RPGs.  I'm sticking to 2D til I can iron out some aspects and learn to actually code my own system.  I may have concepts lined up for 3D games (the ENTIRE Chaotic Fury series), but I will NOT act on them til I have enough knowledge AND enough experience in doing this line of work.

What I'd honestly suggest to those looking to work with making 3D games: Go work with an editor for an existing game within your genre and make a few decent mods.  If you wanna make FPS games, go make a Steam Account, get Half Life 2 or Half Life 2 Deathmatch and mess around with the Source SDK (WHICH IS FREE).

Wanna make an action RPG?  OGRE would be perfect, or just learn to mod Oblivion itself.

The list goes on...

Rule 2: ShowHide
Quote from: Rule No.2Keep your signatures at reasonable size. The pictures in your signature may altogether be no more than 200kB and take up an area of 1600px2. That means 2 pictures of 400x200 are fine, one picture of 800x200 is fine and so on. Also your pictures height must not exceed 200 pixels, width can be as big as you want as long as your pictures match the other criteria. Every signature not matching this criteria is a subject of the moderator team to remove and leave this rule as message in your signature.

Blizzard

Quote from: GuardianAngelX72 on March 25, 2009, 02:36:29 pm
I'd love to see a much more improved version of XP.  Some things that'd be nice is the ability to ADD layers to a map, not just 2 or 3 by default and then an event layer.  IMAGINE THE AMAZING MAPPING POTENTIAL OF A LAYER-UNLIMITED MAPPING SYSTEM!


Stop reading my mind. <_<;

Quote from: GuardianAngelX72 on March 25, 2009, 02:36:29 pm
What I'd like to see though is an RPG Maker that not only helps out with the design of the game, but allows you to select a coding language (so if you're good at using XNA/C#, C++, etc., you don't have to adapt to something like Ruby).


I said STOP READING MY MIND! ;_;

Quote from: GuardianAngelX72 on March 25, 2009, 02:36:29 pm
And going back to the original topic of 3D RPG Makers...it's pretty summed up that amateurs shouldn't dive into the deep water of 3D RPGs.  I'm sticking to 2D til I can iron out some aspects and learn to actually code my own system.  I may have concepts lined up for 3D games (the ENTIRE Chaotic Fury series), but I will NOT act on them til I have enough knowledge AND enough experience in doing this line of work.

What I'd honestly suggest to those looking to work with making 3D games: Go work with an editor for an existing game within your genre and make a few decent mods.  If you wanna make FPS games, go make a Steam Account, get Half Life 2 or Half Life 2 Deathmatch and mess around with the Source SDK (WHICH IS FREE).

Wanna make an action RPG?  OGRE would be perfect, or just learn to mod Oblivion itself.

The list goes on...


I agree. If you want to keep making amateur RPGs, stay with 2D. They are fun and you can still make a good game. Today's games focus too much on graphic so a good RPG game with relatively bad graphics (read: 2D) is nice for a change.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

shdwlink1993

Quote from: Blizzard on March 25, 2009, 05:11:58 pm
Today's games focus too much on graphic so a good RPG game with relatively bad graphics (read: 2D) is nice for a change.


Completely seconded. Most games these days have far too many problems stemming from the fact that you need to spend two freaking months getting the engine to correctly move someone across a room (no textures yet) that most ideas that would make the game good and original and special have to be thrown out in lieu of time constraints, replaced with yet more shiny graphics that will no doubt hide the fact that you've played this game already. Only it was better the first time: when it was on the NES.
Stuff I've made:




"Never think you're perfect or else you'll stop improving yourself."

"Some people say the glass is half full... some half empty... I just wanna know who's been drinking my beer."

Memor-X

well concidering that RPG Maker XP can sinmulate 3d to a point *neon signs flashing and point to Mode7* but it's never really about the graphics, it's about the story and the features, if Final Fantasy I when it was FIRST created (not Dawn of Souls or a DS one if it's been released), if they had made it 3d, everyone would but scared, but if they had added the Soul of Chaos Dungeons and had the materia system (i know it conflicts with their default learning system but who cares, this is an example) people would still accept it

RoseSkye

Quote from: Memor-X on March 25, 2009, 07:17:19 pm
well concidering that RPG Maker XP can sinmulate 3d to a point *neon signs flashing and point to Mode7* but it's never really about the graphics, it's about the story and the features, if Final Fantasy I when it was FIRST created (not Dawn of Souls or a DS one if it's been released), if they had made it 3d, everyone would but scared, but if they had added the Soul of Chaos Dungeons and had the materia system (i know it conflicts with their default learning system but who cares, this is an example) people would still accept it


Mode 7 is about as useful as a one legged pony in an asskicking contest.