Chaos Project Collab - Nightmare of Obsidian

Started by GAX, March 24, 2009, 02:33:54 am

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GAX

Okay, assignments for you guys:

Mapping Team:
Talk amongst yourselves, I need a small pub map and a SMALL sectional map of a castle town.
This is to serve only for the introductory scene.
Also required for this will be the a castle garden map, likely in something like a hedge maze or something that looks as if someone has setup a camping site within this place.

Writing Team:
I'm gonna write the introductory scene for you guys in a PM, this whole thing will be to adjust dialogue and get towards some actual work.

Graphics Team:
Sprites needed.  Must be BABS formatted.  I'll send you descriptions of the characters soon.

Scripting Team:
I need a mockup of the Mission Menu and Main Menu.  Contact the graphics team if you need assistance.  Also, if you feel like it, a custom HUD would be nice, but not a requirement.

Alright CPC Team, Get talkin and roll out!

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G_G

Ok here are some ideas for the Menu that me and shdw had. Need you're ok first :P

Each Party Member gets there own window *like stormtronics* If its ok
If there's a chapter/mission system a window that displays the mission/chapter name/number + name/chapter

any other ideas?

GAX

Sounds good.  Here's what I'm thinking.

Have it display the active Mission if applicable (there will be zones where Missions aren't active, these will be for shops and such to obtain new weapons), but if not it'll just say "No Mission" or the name of the last unique mission completed (since Missions will be replayable).

I like the idea of having a Stormtronics-style menu system.  Good work  :up:

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G_G

Something like this in the menu?
if $game_system.mission_active 
  Display active mission
end

Something like that?

GAX

Looks good.  here's what I'm thinking for Save Files:
Think Chaos Project-like, but include the following info:
Mission:  <Display the name of the newest UNIQUE mission.  This is the LAST mission they completed that IS NOT a retry>
Display the party
Game time
Average Mission Grade:

I'll make a mockup of the Mission Screen soon.

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G_G

Well I'm not sure how to go with Averages on Grades but I can display the Mission Info in fact I think I have that script on my HD already.
*goes to look*
When I find it you'll have to use
$game_system.current_mission = "Mission Name Between Quotes"

Everytime you change missions.

Aqua

To get the average mission grade, you can use the following

First, you gotta set up a global variable that'll store the array of the mission grades
$missiongrades = []


Then after a mission, you'd use this code to add a grade to the array.

$missiongrades.push(GRADEHERE)


To get the average, you'd do something like this.

sum = 0
for i in $missiongrades.size
    sum += $missiongrades[i]
end
missionavg = sum / $missiongrades.size

GAX

*HUGS AQUA*
YAY, FINALLY SOME WORK
<33


Okay, we also need to figure out the way a mission is graded.  The variables I can figure are as follows:
Enemies defeated/Enemies Possible
Items Used (More items used would lower your score)
Deaths (This would be times your party members have fallen)
Time:  This is one we'll really have to fine-tune, because we'll need to find time goals for not only each mission, but different point values for goals.

Ranks:  PERFECT, S, A+, A, B, C, D, F, -Insert Derogatory Term of Insultedness Here-

This will need quite a bit of tuning, but the Mission System is to be the core of the game systems, and a way to drag it away from MOST RPGs made in RPG Maker.

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GAX

*Pokes the team and the topic*

Any updates guys?

Seriously, I need to see some work out of you guys...

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Diokatsu

Quote from: PKMNTrainer RED on April 25, 2009, 06:56:28 pm
Ranks:  PERFECT, S, A+, A, B, C, D, F, -Insert Derogatory Term of Insultedness Here-


NO NO NO NO NO NO NO NO NO NO
NO!

Perfect, fine. S, NO. What the hell kind of grading system did aniem teach everyone?! It should go from F to A, or F to A+. Either works:
F, F+, D-, D, D+, C-, C, C+, B-, B, B+, A-, A, A+, Perfect.
OR
F, D, C, B, A, Perfect
OR EVEN ALPHABETICAL ORDER!
F, E, D, C, B, A, Perfect

NO S-RANK CRAP.

GAX

Devil May Cry is what I was using as a base, though DMC3's grading scale is more like
SS, S, A, B, C, D, F

Anyways, that's sorta trivial Dio, and aren't you on the fuckin storyline team anyways?  *glares at you*

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Sally


Diokatsu

Quote from: PKMNTrainer RED on May 04, 2009, 01:45:25 am
Devil May Cry is what I was using as a base, though DMC3's grading scale is more like
SS, S, A, B, C, D, F

Anyways, that's sorta trivial Dio, and aren't you on the fuckin storyline team anyways?  *glares at you*

S-rank is stupid and makes no sense. D=

Vell

just as F stands for FAIL S stands for SUCCESS.

Diokatsu


Tazero

Am i back on the team? Could you pm me when i am please. I needc a break from my proj. if you need ws or just gen. pics i can make a nice one.


If you were a fish...

GAX

I'm desperate to see some work, so get some graphics work done to start with.

Need custom title, game over, and a menu skin.  Talk to a scripting team member regarding the menu skin, as we don't want it clashing with the design of the menu.

(I'll update your status in the team later, I'm lazy right now)

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Sally


GAX

you and I are, I'd really like to recruit some really good mappers for this project.

My focus is natural maps, and I'll be working on a specific zone of the game soon.

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Sally

May 05, 2009, 04:33:25 pm #139 Last Edit: May 05, 2009, 04:56:37 pm by Lass Sally
ill do the small pub now.
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