Author Topic: [XP] Skill Items  (Read 7564 times)

Offline G_G

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[XP] Skill Items
« on: May 06, 2009, 01:57:42 AM »
Skill Items
Authors: game_guy
Version: 1.0
Type: Skill Teaching Items
Key Term: Misc Add-on

Introduction

FIRST OF ALL
WILL BE AVAILABLE IN TONS OF ADD ONS

Items now teach actors skills!

Features

  • Items that teach actors skills.

Screenshots

(click to show/hide)

Demo

Demo

Script

Script
(click to show/hide)

Instructions

First go in the database, go to the System Tab and make a new element id and name
it Skill Item. Come back in here and change the 17 below in the module to the id
of the element you just made.

Now go further below and you'll see
# CONFIG use
follow those instructions to set skills to item id's. Then you're set.

One more thing, in items, the ones that are skill items make sure to mark the
element id that you chose in the Elements or else it wont work.

Compatibility

None yet found. Not tested with SDK.

Credits and Thanks

  • game_guy ~ making the script
  • Beta Testers ~ Krause, Sally, and another person I cant speak of

Author's Notes

If you only want certain Skill Items to work on certain actors I recommend Tons of Add Ons. Fantasist has an add on in there for actor specific items.
« Last Edit: May 10, 2009, 08:04:23 AM by Youngster Gi Gi »

Offline Ryex

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Re: [XP] Skill Items
« Reply #1 on: May 06, 2009, 05:31:19 AM »
interesting like an HM/TM system JC will LOVE you for thing he will want it for his Pokemon Neon Online game
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Offline G_G

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Re: [XP] Skill Items
« Reply #2 on: May 06, 2009, 05:38:52 AM »
YAY I feel loved! I always loved this feature from RPG Maker 2003 and I wanted to bring it back.

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Re: [XP] Skill Items
« Reply #3 on: May 06, 2009, 07:00:41 AM »
Me likes. I may try it out later kinda tired at the moment and don't feel like opening up RMXP ^_^.

But it does seem pretty cool.

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Re: [XP] Skill Items
« Reply #4 on: May 06, 2009, 03:47:58 PM »
Tons? What do you say?
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Offline G_G

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Re: [XP] Skill Items
« Reply #5 on: May 06, 2009, 11:16:57 PM »
Me in the tons? OH HELL YEA! I'll need to shorten the Scene_Item thing to just overwrite Update_target.

YESS thnx blizzard!

Though is this still gonna be in this topic? Or deleted doesnt matter.

Oh and unconfuse the instructions too if you could. They sound confusing to me and I'm the one who made them. If you dont understand them I could explain better but if you do get them could you make them less confusable?
« Last Edit: May 06, 2009, 11:22:31 PM by Youngster Gi Gi »

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Re: [XP] Skill Items
« Reply #6 on: May 07, 2009, 09:33:11 AM »
Leave the topic, but leave a note on top that this script can now be found in Tons. You don't need to change anything, I will optimize the entire script anyway. Do you mind if I scavenge through some of your other scripts? I saw several of your scripts that fit for Tons.
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Offline G_G

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Re: [XP] Skill Items
« Reply #7 on: May 07, 2009, 03:13:11 PM »
Really? Awesome!!!

Of course of course go right ahead! I'm just glad something got put into tons! :D

What other scripts of mine do plan on putting in there if you do?
« Last Edit: May 07, 2009, 03:15:38 PM by Youngster Gi Gi »

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Re: [XP] Skill Items
« Reply #8 on: May 07, 2009, 04:17:01 PM »
IDK, but I remember seeing a few that might be useful in Tons. I'll do that when I have time. >.<
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Re: [XP] Skill Items
« Reply #9 on: June 07, 2009, 03:34:36 PM »
This script is now part of Tons of Add-ons.
http://forum.chaos-project.com/index.php?topic=105.0
Check out Daygames and our games:

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Quote from: winkio
I do not speak to bricks, either as individuals or in wall form.

Quote from: Barney Stinson
When I get sad, I stop being sad and be awesome instead. True story.