[XP] RPG Maker XP Online System (RMX-OS)

Started by Blizzard, June 20, 2009, 11:52:23 am

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bradhawk

maybe you need Global Switches and Variables for RMX-OS http://forum.chaos-project.com/index.php?topic=5328.0  :P

mroedesigns

The variables aren't global though, they'd be different for every character.

Blizzard

You need to tell RMX-OS what the additional save data is per actor. Find SAVE_DATA['Game_Actor'] in the config section and add the additional variables there.
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G_G

I think he means actual game variables. ($game_variables)

Blizzard

You think? Well, those are saved automatically already and they are saved for each character separately (every player has his own set of variables).
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

mroedesigns

Awesome, that's what I needed to know. Thanks!

Peaverin

I have an error with the extensions :( . When i add a extension on the extensions folder an then i put the extension on the config script of the server and i run the server, it runs few seconds an then it appears not running :S. I need help because if i can't put the extensions i can't put scripts of the rmx os...
Thanks for the help, and sorry if i have a bad english.

Affero

November 01, 2011, 05:05:42 am #1247 Last Edit: November 01, 2011, 05:12:21 am by Affero
Having some ABS problems with RMX-OS
1 - It's online so that's not the problem.
Spoiler: ShowHide

2 - It's this, I get this error every time I try to login
Spoiler: ShowHide

Shin Migumi

I've pretty much troubleshooted all of the problems I had with rmx-os all night (haven't gone to sleep yet Oo), so i'm fairly good at finding stuff on my own. One thing is bothering me, it's probably just a miscalculation by me. When I make an enemy and name it say \e[2], it shows up on the map, the minimap as an enemy, but I can't attack it and it doesn't attack me. I know thats the common procedure to make an enemy in blizz-abs, maybe it's different in rmx-os?

RyanGough

Hi I am using RMX-OS with Blizz-abs and I have a little/major problem.
How do I make it so when an actor leaves the map and comes back the enemies and everything don't reset?
I also had an invisible enemy issue but I guess the 2 are related since if one player leaves they will reset all the enemies?
I have set it so my enemies re-spawn with the blizz-abs config, which is what I want but I don't want them to re-spawn every time somebody leaves the map.
It is probably very basic and incredibly easy but I have looked everywhere and can't find any information on it.
I am 95% sure it isn't any thing to do with scripts and is probably easily done with events or switches, I also read about global switches will I have to use that script or not?
Sorry if this is the wrong area to post didn't know where to go.
Thanks in advance

Blizzard

December 12, 2011, 03:09:50 pm #1250 Last Edit: December 12, 2011, 03:15:06 pm by Blizzard
I suggest that you learn how to use switches and variables for that particular problem (if you don't know how, that is), since the solution is basically the same in an offline and online game. Though, you might additionally need the RMX-OS plugin for global switches and variables, depending on what kind of final effect you want to achieve (whether the change on the map is propagated to all players or only to the current player). Other than that, it's not very wise to "save" the state of a map without any active players. Using global variables with timers for specific things (e.g. manual respawning timer for the enemy) would be way better here.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

RyanGough

Ok thanks, I understand how switches work but I don't understand, how to say when a specific enemy dies then turn on switch 001? Because blizz-abs uses \e[1] thing for enemies. I can make my other npc's vanish but just not enemies. What event command should I be using to turn on the switch?

mroedesigns

I checked the script reference and didn't see anything, but how would I go about hiding the players username via script call? Also, "$game_temp.chat_active = false" doesn't hide the chat window like I thought it would.

Wizered67

I think it might be $game_temp.chat_visible. I'm pretty sure its in the manual.

mroedesigns

nope, that returned a no method error. Its chat_active in the manual.

Wizered67

Try $game_temp.chat_enabled. That might be it.

mroedesigns


Ununoctium

I'm in dire need of some help here.

Okay, well, I got everything setup fine and it ran perfectly for me.
Working Fine: ShowHide


However, when I try to get a friend play on the server, they just tell me it's offline.

I'm puzzled as to why this happens and I can't think of any explanation.

My port is forwarded, and my Ruby server file is working fine (I think...)
Spoiler: ShowHide





I don't have any firewalls enabled, so I don't think it's a firewall causing the problem.

Could someone please help me?

Blizzard

Not just TCP, turn on both. I remember that I used UDP at one point, but I can't remember if I left that code. >.<
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Ununoctium

Quote from: Blizzard on January 13, 2012, 03:01:08 am
Not just TCP, turn on both. I remember that I used UDP at one point, but I can't remember if I left that code. >.<

Well, I switched it to both but it still seems to be offline.

Is there anything else I'm supposed to be doing here? ._.