[XP] RPG Maker XP Online System (RMX-OS)

Started by Blizzard, June 20, 2009, 11:52:23 am

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Epherex

Quote from: Zexion on June 03, 2014, 06:32:09 pm
Going off what blizz said,
First, if using your personal machine to host the server, make sure to host using your IPv4 adress. (type ipconfig in a cmd prompt to get this address)
To connect on the machine that is hosting the server, use the IPv4 adress aswell.
All outside connections must use your public ip address. (I suggest using no-ip so that it covers your address incase it changes.)
Lastly, make sure the ports match, and make sure they are forwarded! Also, don't try connecting with 127.0.0.1 unless the server is hosted on it. Idk why this causes it to freeze for me.


Yes, I already tried using it, but my client still doesn't find the server. All the rest of my PC finds it.
Tried connecting with IPv4 (the server was configured with it too), didn't work.
The ports match, as you can see in the configuration I've posted, and they are fowarded.

RinsChan

Excuse me, Please help.
I can't run the RMXP-OS Server 2.5
I use Ruby [last version installer "rubyinstaller-2.0.0-p481"] (on Windows7)
It error not match version
I try to fix about 5-6hr. But not work.
How to fix it?

Thank you.

I have some picture

Blizzard

Make sure that you install Ruby 2.0 x86, not x64. Also, don't install any gems. I think it's conflicting.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

RinsChan

Quote from: Blizzard on June 09, 2014, 01:30:20 pm
Make sure that you install Ruby 2.0 x86, not x64. Also, don't install any gems. I think it's conflicting.


I'm sure because I use Winodws 32bit, And i don't install any gems

Blizzard

Hm, it's weird that you get that warning about the version. Have you upgraded RMX-OS? You should make sure to use a new cfg.ini instead of the old one if you did.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

RinsChan

It's new. but [GUI] Change the "Version var".

this time I try replace config from original again. It's same.... not work. :(

I will try re-install all of system again. (Start over from 1st step....)

RinsChan

I can run server. Thanks again >w<

(Bad mysql server! I re-install it new and that can run server)

Blizzard

Don't use the GUI, it doesn't work with newer versions of RMX-OS.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sylphe

Hey Blizz !  I have a small problem with the datas or the server (I think).
When I use an "automatic"/"parallel"/"contact with hero" events with Show Message action or when I add a character in the group... The game is resetted : When I reconnect, I start from the RIGHT BEGINNING instead of resuming from where I was before deconnecting my character

:S I don't have much other scripts, just LoginMessage, OnlineAwareness, DailyMessage and GlobalSwitches
Maybe it is normal ?

blindly follow his heart can lead to the loss

Sylphe, descendant of Zoldik Family.
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Blizzard

I'm not sure what is causing this, but I'd assume it's some sort of crash maybe, because it should save the game. Well, the game doesn't get saved while an event is running for safety reasons.

Remember that doesn't support more than one character in your party.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sylphe

June 12, 2014, 04:43:04 pm #1670 Last Edit: June 12, 2014, 04:57:15 pm by Sylphe
Ow okay I didn't notice the characters limit
But I knew for the non-saving when an event  is running, that's why I put some "Erase this event" everywhere XD I also have a PNJ with network saving script... but it is non efficient :/
Maybe... It doesn't support "contact with hero"/"auto process"/"parallel process" events, even when called once and erased after

EDIT : Contact with Hero is supported, the "Erase event" action is not supported, then I have an event just showing an image and showing text in parallel process... and then doing nothing in an empty page... And without this script I don't have any problem lol
blindly follow his heart can lead to the loss

Sylphe, descendant of Zoldik Family.
Quote from: TedBearTRY KEEP UP

Zexion

Quote from: Blizzard on June 12, 2014, 04:31:28 pm
Well, the game doesn't get saved while an event is running for safety reasons.

What, are you sure? Because I swear in my current rmx-os project, I can talk to an event which displays a picture, and then log out, and the picture is there upon re-logging. Which means that it saved something..? Unless that has something to do with legacy save

Blizzard

It doesn't save during event processing, because it can cause an inconsistent save state. I remember clearly disabling that in an older version.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sylphe

But why can't we have more than 1 character in our groups ? Is it because the server doesn't recognize other actors ?
blindly follow his heart can lead to the loss

Sylphe, descendant of Zoldik Family.
Quote from: TedBearTRY KEEP UP

Blizzard

Kinda, yes. Additional characters need need additional data to be sent. e.g. if you are using Blizz-ABS, you can't have party members, since they won't be visible to other players anyway. Technically you could add party members, but I never intended RMX-OS to work like that, I didn't write any code to handle specific cases for that and I never tested these scenarios.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sylphe

Ow okay ^^ for me, it resets all the client game datas xD

EDIT : another small ANOOYING bug lol : I use Blizz ABS and Blizz ABS controller, it's OK everything fine but.... I died ! And when I relog , I start from my death !! XD Game Over unlimited
blindly follow his heart can lead to the loss

Sylphe, descendant of Zoldik Family.
Quote from: TedBearTRY KEEP UP

Blizzard

You have an option in Blizz-ABS to turn off auto-gameover. Then just handle it with a common event instead.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sylphe

I can leave it ON with a parallel script that handle the "death" status of hero :)
But thank you I didn't notice there was an Auto Game Over ^^
Next stage : Custom the title screen of RMX-OS haha
blindly follow his heart can lead to the loss

Sylphe, descendant of Zoldik Family.
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PhoenixFire

At this rate Blizz, it would be kinda cool to see someone make a knowledge-base of all this info for bugs and stuff people are coming up with. I know some of it is all based on the version people are using, but some of this would be neat for people to read through for ideas as well. Like this last with turning off autosave and use switches instead? Some people would not know they could do that, and I think a well organized info system could help them with it (also, I figure since BlizzABS is such a large part of this forum, it deserves a little bit of special treatment :3  )
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Sylphe

June 14, 2014, 04:19:24 pm #1679 Last Edit: June 14, 2014, 04:28:43 pm by Sylphe
Yeah good idea ^^ I found what was the bug for my "reset game" problem.
It appears that when the number of events on a map reach a certain number and a client go on this map... the client loose all his data

EDIT : it may not be the amount of events but the amount of process in the map : I can put 3 more PNJs just saying "Hello" in my map, and no problem appears... Then I remove those 3 PNJs and I add one more monster instead... And BAM all data lost
blindly follow his heart can lead to the loss

Sylphe, descendant of Zoldik Family.
Quote from: TedBearTRY KEEP UP