[XP] RPG Maker XP Online System (RMX-OS)

Started by Blizzard, June 20, 2009, 11:52:23 am

Previous topic - Next topic

deucerer

Nothing happens, no messages or errors, as if the file did not exist and yet has content.
Maybe the ruby version has something to do with it, I use 2.0.0p247, version 1.9x (x86) also the same problem: |

KK20

1. It's not built into the system. Possible with a lot of edits, but I know you don't script.

2. Pretty sure things regarding to player stats is handled all on client-side. You don't need to do any fancy script calls; the Change HP event command works fine as is.

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

Blizzard

1. Just run a local server on your PC, separate from the online server.

2. Stuff is being synced. It's called EXCHANGE_VARIABLES or something like that. By default it doesn't sync actor data, but if you use Blizz-ABS and the plugin, it will actually sync these things as well.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

lilbrudder917

I know it's a long shot, and I apologize for the necropost.. I've been able to get this working on 32-bit Ubuntu 14.04, and I specifically saved the command line inputs necessary but I can't seem to find them, which kind of binds me. Has anybody been able to get the server working on any version of Linux? It's fine if it's not Ubuntu 14.04 (in fact, it's preferably a newer, possibly 64-bit version). If I need to rebuild the .so files, that's fine, though I'd appreciate any help involved there since I have no idea what that would require. The error I get is as follows:
Spoiler: ShowHide
<internal:lib/rubygems/custom_require>:29:in `require': /home/aov/server/bin/1.9/mysql_api.so: invalid ELF header - /home/l/server/bin/1.9/mysql_api.so (LoadError)
 from <internal:lib/rubygems/custom_require>:29:in `require'
 from ./RMX-OS.rb:139:in `<main>'

Any help would be greatly appreciated, though I understand it may be unlikely that anyone is working on this anymore.

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

lilbrudder917

January 02, 2020, 06:19:22 pm #1805 Last Edit: January 02, 2020, 06:24:06 pm by lilbrudder917
Still having issues, unfortunately. I've replaced the mysql.so file in the RMX-OS main directory with edwardthefma's version, but that doesn't seem to have changed anything. I thought maybe to replace /bin/1.9/mysql_api.so with it, which appeared promising. It instead gave me this error.
Spoiler: ShowHide
./RMX-OS.rb:72:in `require': libmysqlclient.so.15: cannot open shared object file: No such file or directory


I finally located what I believe to be a valid libmysqlclient.so.15 file for my OS and placed it in /usr/lib/.
I now have this error, which I definitely have never seen before.

Spoiler: ShowHide
./RMX-OS.rb:72:in `require': /home/aov/game/bin/1.9/mysql_api.so: undefined symbol: Init_mysql_api


I'll keep trying. If I manage to get it working I'll write a step-by-step guide on how to get this running on a Linux VPS.



UPDATE: I had issues in the past installing the mysql gem, but I actually was able to do it this time for some reason. I got the server up and running. I'll write a guide shortly.