Started by Azuriyuu, June 21, 2009, 07:07:08 pm
module RPG class Item def hidden_stat_here case id when item_id then return stat_amount end return 0 end endend[code]Example[code]module RPG class Item def magic_defense case id when 5 then return 80 when 8 then return 100 end return 0 end endend[code]You can do it with weapons and armors too. Just replace Item with Armor or Weapon
QuoteHey, I'm asking for a tutorial for RPG Maker XP as to how to save/load an item database from a seperate file which is attached to the save file(Or even embedded in the save file).
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