RMXP: Now wut? (Due to nerd rage)

Started by RoseSkye, August 08, 2009, 10:22:07 am

Previous topic - Next topic

Now what'll you do?

I'll try to experiment with different programs. If I succeed, yay. If I don't, eh.
3 (27.3%)
I'll go out when I'm still popular. One hit wonder.
1 (9.1%)
I'll donate whore.. without quitting my job.
0 (0%)
I'll try to experiment with different programs. If I succeed, yay. If I don't, eh.
4 (36.4%)
It takes 3 years to finish? Screw that not worth the time.
3 (27.3%)

Total Members Voted: 11

RoseSkye

August 10, 2009, 06:10:00 am #20 Last Edit: August 10, 2009, 06:20:54 am by RoseSkye
Dude.. thats wikipedia.
Like me.. someone whos hardcore into games play ALOT of games.. and has a HUGE collection.

http://www.youtube.com/watch?v=TxFNcff7BME&feature=related
http://www.youtube.com/watch?v=NrVVO1coh08
http://www.youtube.com/watch?v=0IvVMTURflw

Those "Hardcore" gamers aren't "Hardcore" because they haven't been around games that long. To someone like me that eat sleep and crap video games those gamers are just noobs that play one game all the time. A hardcore video game player will play games (with a good concept) all the time. Mainstream, or indie.. we do not give a shit. If the game is good and we haven't beaten it, we MUST beat it.

We will often keep trophies of the game to replay it over if we desire.

Those "hardcore" video gamers you keep referring to play only a few games. Therefore once again, they are casual gamers that like a game enough to become really good at it.


(We're also called basement dwellers)

Blizzard

I'm in gamedev business, but no. You know it all better. Fine, have it your way.
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

RoseSkye

It's a case of "You say tomato, I say tomatoe".

Its essentially the same thing but I'll defend my definition of the word tooth and nail.
Those "hardcore" gamers of your definitions are hobby gamers in my eyes.. of course we wouldn't be on this if someone would had just picked a poll and said

"Well I'm too lazy to do that even if in your scenario I was given alot of money"

but nooo you had to scratch me in the face on a topic that had never happened, and probably will never happen. Et tu, Blizz.. et tu. *single tear falls*

G_G

>_> Roseskye you're going in for a ban...ulta was banned for pissing off blizz and messin with him, I'd just back off and ignore it...okay so right now its just a simple over the net argument which we can stop here :)

Yea lets do that...okay so RMXP may not make people alot of money but it may make some. Okay so once you realize rmxp may not make you money because alot of games fail due to not having a team, yes a large team like 1 group of people doing storyboard, graphics, programming, the mapping maybe just get a smal team together and make an okay game.

Okay so then if that doesnt work try getting a few more friends. And if rmxp bores you or you realize you cant make money with it then use a different program. This program is specifically for
rpg's so maybe you need to make a 3-D game, use game maker, if you cant afford it make a simple 20-30 level platformer.

I really dont understand the topic so I'm just throwing things out here >_>

RoseSkye

Quote from: game_guy on August 10, 2009, 11:25:01 am
>_> Roseskye you're going in for a ban...ulta was banned for pissing off blizz and messin with him, I'd just back off and ignore it...okay so right now its just a simple over the net argument which we can stop here :)

Yea lets do that...okay so RMXP may not make people alot of money but it may make some. Okay so once you realize rmxp may not make you money because alot of games fail due to not having a team, yes a large team like 1 group of people doing storyboard, graphics, programming, the mapping maybe just get a smal team together and make an okay game.

Okay so then if that doesnt work try getting a few more friends. And if rmxp bores you or you realize you cant make money with it then use a different program. This program is specifically for
rpg's so maybe you need to make a 3-D game, use game maker, if you cant afford it make a simple 20-30 level platformer.

I really dont understand the topic so I'm just throwing things out here >_>


I doubt it. Blizz would ban me for being a douche, but.. not for disagreeing with him.

legacyblade

^ agreed. People disagree with him all the time without bans. And it takes being a annoying prick for awhile before anything serious happens, just look at how long CW7 was around, lol

Fantasist

1. I second LB. (EDIT: Especially about CW7, I loled...)

2.
QuoteIt's a case of "You say tomato, I say tomatoe".

As I said, playing with words.

3. This thread: interesting but slightly uncomfortable. Enjoyed it nonetheless, so a LVL-UP cookie for RoseSkye <3 *levels up*
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Blizzard

August 11, 2009, 03:56:27 am #27 Last Edit: August 11, 2009, 03:58:27 am by Blizzard
Quote from: game_guy on August 10, 2009, 11:25:01 am
>_> Roseskye you're going in for a ban...ulta was banned for pissing off blizz and messin with him, I'd just back off and ignore it...okay so right now its just a simple over the net argument which we can stop here :)


Ulta had it coming for multiple reasons. Pissing me off was just the straw that broke the camel's back.

@Roseskye: So you say professional gamers are not hardcore? I wouldn't agree on that. :/
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

RoseSkye

August 11, 2009, 09:16:46 am #28 Last Edit: August 11, 2009, 09:21:30 am by RoseSkye
Quote from: Blizzard on August 11, 2009, 03:56:27 am
Quote from: game_guy on August 10, 2009, 11:25:01 am
>_> Roseskye you're going in for a ban...ulta was banned for pissing off blizz and messin with him, I'd just back off and ignore it...okay so right now its just a simple over the net argument which we can stop here :)


Ulta had it coming for multiple reasons. Pissing me off was just the straw that broke the camel's back.

@Roseskye: So you say professional gamers are not hardcore? I wouldn't agree on that. :/


Pro gamers are pro gamers

Hardcore Gamers are hardcore gamers.

To me someone that spends tens of thousands of dollars on games is the definition of hardcore.. (addict).
Someone who's really good at a game would be a casual although pro.

G_G

bitch calling me an addict? :V:

I spend quite a bit of money on games and game making stuff. I have all the current consoles and alot of the old ones too. So yea I know I'm a game addict and I suck at a lot of the games. I'm more of an rpg strategy guy, so fast paced action is not really me. Thats why I'm a n00b at any first person shooter.

RoseSkye

Blizzard wins.. Hardcore = pro gamer

tSwitch

August 11, 2009, 10:34:11 pm #31 Last Edit: August 11, 2009, 10:45:04 pm by NAMKCOR
Quote from: Blizzard on August 08, 2009, 01:05:47 pm
3. One-man projects might be nice since you earn all the money, but the success and game complexity is quite low. Today games are done in teams. I'm not talking about teams of 7 people, I'm talking about teams of 50-100 and more people. When you have something to show as portfolio (such as 10 smaller, rather popular casual games created over the period of 3 years), you should have a decent chance to work on a big project and/or get a job at a serious game dev company.


uhm...I agree with every point except this one.
Team Fortress 2 was made and is updated by a team of 20-30 people if I'm not mistaken, in fact, I think VALVe has relatively small teams for all of their projects.
Counter Strike (the original) was started by a single modder, and it became one of the most successful mods in existence (growing larger over time and is still one of, if not the most played mod)
and I believe the original Age of Empires was made by like 6 people or something.  Idk.

I just don't think 50-100 people are -required- for a successful game.

As for me? I voted 1.  I'm going to school for game design.  I'll be damned if I don't make it my career.

Quote from: RoseSkye on August 10, 2009, 10:52:01 am
It's a case of "You say tomato, I say tomatoe".

Its essentially the same thing but I'll defend my definition of the word tooth and nail.
Those "hardcore" gamers of your definitions are hobby gamers in my eyes.. of course we wouldn't be on this if someone would had just picked a poll and said


You can define it as whatever you'd like Rose, however the accepted definitions of the words are the ones Blizzard posted a page ago.  Hardcore and Casual are categories of gamers used in the dev field to help put your target audience in focus.  Hardcore gamers typically spend a lot of time on their game(s) and Casual gamers don't.  It's also a matter of what they like more.  Casual gamers aren't as much into competitive gaming as Hardcore gamers are, thus most games with multiplayer pitch towards Hardcore more towards Casual.  It's got nothing to do with how many games they have, but with how much time and effort they devote to their favorites.


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RoseSkye

August 12, 2009, 01:08:31 am #32 Last Edit: August 12, 2009, 01:10:05 am by RoseSkye
Quote from: NAMKCOR on August 11, 2009, 10:34:11 pm

Blah blah blah I didn't read Rose's last comment so I'm just going to beat a dead horse because I love the meaty feeling of horse penis and the slimy feeling of ejaculate over my body.


Quote from: Rose SkyeBlizzard wins.. Hardcore = pro gamer



*drops the mic.. leaves the topic*

Blizzard

August 12, 2009, 03:49:55 am #33 Last Edit: August 12, 2009, 03:58:41 am by Blizzard
I said that pro gamers are hardcore, not that pro gamers are hardcore gamers. Pro gamers get paid for playing games. #_#

Quote from: NAMKCOR on August 11, 2009, 10:34:11 pm
uhm...I agree with every point except this one.
Team Fortress 2 was made and is updated by a team of 20-30 people if I'm not mistaken, in fact, I think VALVe has relatively small teams for all of their projects.


Don't put words in my mouth. I never said that you can't have a successful game with 20-30 people. I only said that it's more usual that big games to date are usually done by larger teams. 20-30 people is not a small team.

Quote from: NAMKCOR on August 11, 2009, 10:34:11 pm
Counter Strike (the original) was started by a single modder, and it became one of the most successful mods in existence (growing larger over time and is still one of, if not the most played mod)


The first counter strike was released 10 years ago. You are taking this out of context. You can't compare the gamedev industry from before a decade with the industry from today. That's like comparing "Windows 2005" (let's say Vista, as it was released 2006) and Windows 95 and then rant about how 95 crashed more often and was ugly compared to Vista (just the other way around).

Quote from: NAMKCOR on August 11, 2009, 10:34:11 pm
and I believe the original Age of Empires was made by like 6 people or something.  Idk.


And Pong was done by one person. You are taking this way out of context, I'm not talking about games from the last century. The original Age of Empires was released 1997. That was the time where still mostly up to 10 people worked on games. Again, you can't compare the gamedev industry, no, the entire computer industry from before a decade to today.

Quote from: NAMKCOR on August 11, 2009, 10:34:11 pm
I just don't think 50-100 people are -required- for a successful game.


And I never said that they are. I never even said that you require to have some mega engine like UT engine for a successful game. I said that one of the critical factors for a successful game is marketing. And you won't get any marketing "for free" from big publishers if you can't totally show off your game. Big publishers don't give a fuck even about well-known developers. How often did it happen that games from well-known developers were rejected by big publishers? And it still happens. You can imagine how much they care about small developers if they even reject games from big developing companies (e.g. Steam who wants to keep a so-called quality minimum on the games they offer). :/

Quote from: NAMKCOR on August 11, 2009, 10:34:11 pm
As for me? I voted 1.  I'm going to school for game design.  I'll be damned if I don't make it my career.


That's cool. I'm prett much the same except for the schooling part. All I'm trying to say is pretty much that people shouldn't rush into things and take it slowly. And for god's sake, use proper gamedev software or make an own engine, don't use RMXP. xD
I had pretty much no problems to switch from RMXP to professional game development because I earned lots of experience with coding while working in RMXP. After all most of the time I spent working in RMXP without CP and about 50% of the time I spent on CP was coding. It's not that hard to get in there, but you need to make a few smaller games and earn yourself a name out there on the market before you can actually start earning money properly so you can live from it.
Not to say that there are many online publishers who wouldn't shed a tear to rob you of all profits. Read as: Steal your game, sell it and not give you a penny.

Quote from: NAMKCOR on August 11, 2009, 10:34:11 pm
Quote from: RoseSkye on August 10, 2009, 10:52:01 am
It's a case of "You say tomato, I say tomatoe".

Its essentially the same thing but I'll defend my definition of the word tooth and nail.
Those "hardcore" gamers of your definitions are hobby gamers in my eyes.. of course we wouldn't be on this if someone would had just picked a poll and said


You can define it as whatever you'd like Rose, however the accepted definitions of the words are the ones Blizzard posted a page ago.  Hardcore and Casual are categories of gamers used in the dev field to help put your target audience in focus.  Hardcore gamers typically spend a lot of time on their game(s) and Casual gamers don't.  It's also a matter of what they like more.  Casual gamers aren't as much into competitive gaming as Hardcore gamers are, thus most games with multiplayer pitch towards Hardcore more towards Casual.  It's got nothing to do with how many games they have, but with how much time and effort they devote to their favorites.


That's a definitely a good definition I can agree on. Additionally to that casual gamers often play horrible games. #_#

Quote from: Kreso, my "boss"70% of casual gamers are women of age 30-60. They can barely turn on a computer.


Quote from: meCasual gamers play games that I would never even think of playing. When I saw "Dream Wedding 3" under featured games on one of the sites, I didn't know what was more shocking. That there is a game like that, that it's the 3rd sequel or that it's one of the featured games and people actually play it.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

tSwitch

lol, I never said I was going to use RMXP for pro games, and I never claimed you said you "had" to have that many people, just that I don't think it's always necessary, all I was doing was pointing out games that were successful with small teams.  Even still, back in a time when tools were less developed, I'd think it was harder back then to make something really good.


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