I said that pro gamers are hardcore, not that pro gamers are hardcore gamers. Pro gamers get paid for playing games. #_#
Quote from: NAMKCOR on August 11, 2009, 10:34:11 pm
uhm...I agree with every point except this one.
Team Fortress 2 was made and is updated by a team of 20-30 people if I'm not mistaken, in fact, I think VALVe has relatively small teams for all of their projects.
Don't put words in my mouth. I never said that you can't have a successful game with 20-30 people. I only said that it's more usual that big games to date are usually done by larger teams. 20-30 people is not a small team.
Quote from: NAMKCOR on August 11, 2009, 10:34:11 pm
Counter Strike (the original) was started by a single modder, and it became one of the most successful mods in existence (growing larger over time and is still one of, if not the most played mod)
The first counter strike was released 10 years ago. You are taking this out of context. You can't compare the gamedev industry from before a decade with the industry from today. That's like comparing "Windows 2005" (let's say Vista, as it was released 2006) and Windows 95 and then rant about how 95 crashed more often and was ugly compared to Vista (just the other way around).
Quote from: NAMKCOR on August 11, 2009, 10:34:11 pm
and I believe the original Age of Empires was made by like 6 people or something. Idk.
And Pong was done by one person. You are taking this way out of context, I'm not talking about games from the last century. The original Age of Empires was released 1997. That was the time where still mostly up to 10 people worked on games. Again, you can't compare the gamedev industry, no, the entire computer industry from before a decade to today.
Quote from: NAMKCOR on August 11, 2009, 10:34:11 pm
I just don't think 50-100 people are -required- for a successful game.
And I never said that they are. I never even said that you require to have some mega engine like UT engine for a successful game. I said that one of the critical factors for a successful game is marketing. And you won't get any marketing "for free" from big publishers if you can't totally show off your game. Big publishers don't give a fuck even about well-known developers. How often did it happen that games from well-known developers were rejected by big publishers? And it still happens. You can imagine how much they care about small developers if they even reject games from big developing companies (e.g. Steam who wants to keep a so-called quality minimum on the games they offer). :/
Quote from: NAMKCOR on August 11, 2009, 10:34:11 pm
As for me? I voted 1. I'm going to school for game design. I'll be damned if I don't make it my career.
That's cool. I'm prett much the same except for the schooling part. All I'm trying to say is pretty much that people shouldn't rush into things and take it slowly. And for god's sake, use proper gamedev software or make an own engine, don't use RMXP. xD
I had pretty much no problems to switch from RMXP to professional game development because I earned lots of experience with coding while working in RMXP. After all most of the time I spent working in RMXP without CP and about 50% of the time I spent on CP was coding. It's not that hard to get in there, but you need to make a few smaller games and earn yourself a name out there on the market before you can actually start earning money properly so you can live from it.
Not to say that there are many online publishers who wouldn't shed a tear to rob you of all profits. Read as: Steal your game, sell it and not give you a penny.Quote from: NAMKCOR on August 11, 2009, 10:34:11 pm
Quote from: RoseSkye on August 10, 2009, 10:52:01 am
It's a case of "You say tomato, I say tomatoe".
Its essentially the same thing but I'll defend my definition of the word tooth and nail.
Those "hardcore" gamers of your definitions are hobby gamers in my eyes.. of course we wouldn't be on this if someone would had just picked a poll and said
You can define it as whatever you'd like Rose, however the accepted definitions of the words are the ones Blizzard posted a page ago. Hardcore and Casual are categories of gamers used in the dev field to help put your target audience in focus. Hardcore gamers typically spend a lot of time on their game(s) and Casual gamers don't. It's also a matter of what they like more. Casual gamers aren't as much into competitive gaming as Hardcore gamers are, thus most games with multiplayer pitch towards Hardcore more towards Casual. It's got nothing to do with how many games they have, but with how much time and effort they devote to their favorites.
That's a definitely a good definition I can agree on. Additionally to that casual gamers often play horrible games. #_#
Quote from: Kreso, my "boss"70% of casual gamers are women of age 30-60. They can barely turn on a computer.
Quote from: meCasual gamers play games that I would never even think of playing. When I saw "Dream Wedding 3" under featured games on one of the sites, I didn't know what was more shocking. That there is a game like that, that it's the 3rd sequel or that it's one of the featured games and people actually play it.