mode 07 script

Started by phillip1756, October 18, 2009, 12:19:05 pm

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phillip1756

hi,im looking for a mode 07 script,i've tired 2,but one constantly repeats itself so like if you put and event and then carry on walking then you see that event again,also the other one i tried,you have to put trees,walls and other verticle things as events or it draws them flat,so basicaly im looking for a mode 7 script that doesn't do any of that stuff

Fallen Angel X

A mode 7 script is very complex. It's not an easy request. And a lot of mode 7 scripts have a lot of lag. So, either you use MGCaladtogel's mode 7, which I hear is actually usable, or don't use mode 7 at all.

RoseSkye

Mode 7 is -not- 3D. It's mode 7.

Fallen Angel X

I hereby quote Blizz in all his awesomeness :P

Quote from: Blizzard in topic " Scripts that aren't possible and why"Mode 7 (7/10)

- Reason:
A few implementations so far were successful, but due to heavy lag and high bug factor mostly unusable. The only useable implementation would be a complete change of RMXP's "Tilemap class".
- What is needed to create this:
A complete rewrite of the Tilemap class and a change of sprite handling.
- Does an implementation already exist?
Yes, there are 2, one is pretty good.
- Have I ever attempted doing this?
Yes, I have tried to decrease the lag in mewsterus' Mode 7 script and failed. The implementation was not suited for improvement.
- Will I ever attempt doing this? (again eventually)
No.

Blizzard

Quote from: Fallen Angel X on October 23, 2009, 02:44:43 pm
A mode 7 script is very complex.


It's not very complex, it's just not easy to make. I also suggest MGCaladtogel's Mode 7. So far the one with least lag if you keep your maps small.
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