Screenshot Thread

Started by Nortos, January 08, 2008, 02:24:04 am

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Vexus

March 14, 2012, 04:27:29 am #1220 Last Edit: March 14, 2012, 05:05:42 am by Vexus
The picture is showing fine on my end, it does take a little to load but I can clearly see it O.o

Oh well, it might be a problem from my end. I thought I understood how to properly put a link from skydrive to show on a forum as the file size exceeded most photo uploading sites I know so I couldn't upload it anywhere else free.

Anyway I tried posting a link now too.
Current Project/s:

Zexion

@vexus
OMG that has to be the biggest map I've ever seen in my life.
Props man, It looks nice compared to my cheap maps lol. I don't know how you put such detail in a huge map.

@blizzard
well it adds more ... "depth" to the game. I can't explain it, but it looks nicer when you only see a certain part of the map, and not the whole map at once. My other choice was to double every sprite size in the game o.o...

Vexus

Thanks :)

It's not easy and it takes a bit to complete if your improvising like I did. I got other maps in the works around that size but they are far from ready would be useless posting them.
Current Project/s:

MarkHest

March 19, 2012, 02:36:13 pm #1223 Last Edit: March 19, 2012, 02:38:10 pm by MarkHest
This is the new Center Part of Ystal in The Missing Part. (Ystal is the main city)
I had to put the view mode to 1:2 to get all of it, then take two screenshots and fuse them together in photoshop :P

WARNING: Extremely Large Image

Spoiler: ShowHide
   

KobraStatik

Quote from: MarkHest on March 19, 2012, 02:36:13 pm
This is the new Center Part of Ystal in The Missing Part. (Ystal is the main city)
I had to put the view mode to 1:2 to get all of it, then take two screenshots and fuse them together in photoshop :P

WARNING: Extremely Large Image

Spoiler: ShowHide



Wow! This screenshot is great; though maybe you could do something a little less squarish for the road? It just seems to stand out so much....
And where did you get this awesome tileset? :3
"You are one seriously crazed up fruitloop." ~ Danny
"You put to 'quo' in 'quid pro quo'." ~ Vladimir
"Why yes I am a tropical fruit, thank you for noticing, good sir." ~ Kobra

MarkHest

March 19, 2012, 03:21:42 pm #1225 Last Edit: March 19, 2012, 03:24:54 pm by MarkHest
@KobraStatik: Thanks :)
I guess the roads can be fixed up one way or another.
Oh, and the tileset was taken from something called Pandora's Box (RMXP Resources). I think it was Game_guy that first told about it in the shoutbox once so i went there and downloaded it.
It's roughly 6Gb of recourses for RPG Maker XP :P

Here is the link to the video that holds all the download links: http://www.youtube.com/watch?v=SEbt17X1CBE&feature=my_favorites&list=FLkRQtwCYFoM0WHUPuSKApig
(If you're going to download, read the comments made by me and the replies i got to figure out how to decompress them, it's a bit tricky :P)

EDIT: Whoa, the guy at the video even added some separate download links in .rar format. Forget what i said about the decompressing thing, you're not going to have problem with that  :^_^':
   

KobraStatik

Ah, thanks so much for the link! So many downloads....@.@
Good luck with that road! ^_^
Maybe I should post a screenshot...
"You are one seriously crazed up fruitloop." ~ Danny
"You put to 'quo' in 'quid pro quo'." ~ Vladimir
"Why yes I am a tropical fruit, thank you for noticing, good sir." ~ Kobra

Vexus

March 20, 2012, 05:49:03 am #1227 Last Edit: March 20, 2012, 05:50:39 am by Vexus
Not a bad map but it lacks some details all around. (Apart of the already said squarish problem)

There is several wild grass around this town but not 1 single flower, rock, plants etc etc in the grass? Try add some random stuff so that your map will be more lively :)

You can check my huge map on the previous page to see what I mean on the wild grass being empty.
Current Project/s:

MarkHest

@Vexus: Ah yes, i see what you mean. I'll copy the style of your map a bit and create some similar effects in the grass ;)
   

KobraStatik

This is a screenshot from my game, Red Crow. It's a seaside town called Okea surrounded by seven lakes, representing the water goddess and her seven angels who founded Okea. Here:
Spoiler: ShowHide
"You are one seriously crazed up fruitloop." ~ Danny
"You put to 'quo' in 'quid pro quo'." ~ Vladimir
"Why yes I am a tropical fruit, thank you for noticing, good sir." ~ Kobra

Spoofus

Well i was messing around with some of my systems in my project and i had a nice chance for a in battle test. :)

So here y'all go.
Spoiler: ShowHide


My Blog site I am working on: http://spoofus.weebly.com/

Vexus

I was experimenting some to make the forest more nice and came up with this:



Notice how the grass is over the undulation, what do you people think?

Let me know, peace.
Current Project/s:

Blizzard

Honestly, the first thing I thought when I saw the grass over the undulation was that it was a glitch. It's mostly probably because the shade of the grass is the same instead of being somewhat darker.
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Tuggerfaggot

Quote from: Vexus on March 25, 2012, 01:27:14 pm
I was experimenting some to make the forest more nice and came up with this:



Notice how the grass is over the undulation, what do you people think?

Let me know, peace.


That looks nice, though the grass in the left corner going over the undulation is too obvious. May want to make it only go slightly over the corners of the undulation only, like it is everywhere else.

stripe103

If you are able to mimic the shading of the undulation and put that above the grass, it might look better. But otherwise, it's a good thought and with some changes, it might look really good. :)

By Axerax

Vexus

I see what you guys mean about the shading but sadly the tileset doesn't have any solution to that apart of editing it myself.

Oh well I'll see what I can do later.

Thanks people.
Current Project/s:

Spoofus

i spent most of my night mapping and i figured i'd show a part of a map i am currently working on.
Spoiler: ShowHide


My Blog site I am working on: http://spoofus.weebly.com/

Zexion

Though I don't know if this exact seen will make the cut ,but I really like it in the game because of the music, and bgs effect. This is actually a pretty nice cut-scene. This picture is right before the action starts, and before the characters are split up by the "bad guys".
SPOILER ALERT FOR MY GAME.: ShowHide


This one is after being split up. The characters are forced to fight each of the bad guys individually.
ANOTHER SPOILER: ShowHide


I used slightly different tints to show the passage of time through the battle. I used dubealex's ams and turned the window opacity to 0, then evented a picture behind the text. Works nicely, I think.

Dweller

This is a screen of my game 7 Islands to show you the HUD:

Spoiler: ShowHide



I´m using Z-HUD for Blizz-ABS (by Blizzard). Nathmatt help me to adapt the Z-HUD to the full party, the design (bars, and face) and the stats are mine.
Dwellercoc
Spoiler: ShowHide

Zexion

Nice dragon sprite :O, but to me, the more distracting thing was that button. What  is the fourth button on the window for?