Question about different sprite sizes

Started by fthmdg, January 10, 2010, 06:16:20 pm

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January 10, 2010, 06:16:20 pm Last Edit: January 10, 2010, 10:42:07 pm by fthmdg
edit: Didnt want to start a whole new thread when I already have a thread on this board so hah

How difficult is it to use different sized sprites [ie. half-kaizer sprites] in rpgm xp? I know that the engine can handle it, but mapping-wise is it difficult to get tilesets to match up and such?

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How acceptable is it in your guys' opinions to have the same icons for different items/weapons?
Do you think that's an ok thing to do, or is it better if a game has unique icons for each?

I ask cause I have unique icons for my rare weapons and for the really good ones, but I don't feel like making a million icons for a bunch of generic weapons that you won't use for long past the few first hours of play.


Look at the example project for RMXP icons = Same for the same [TYPE] of weapon. So many games do it, just do what you feel is right.

If you were a fish...