Hello All:
I would like the actor battler images to be hidden when they are not active, for the basic/standard (non BlizABS etc...) system.
So... (Basic)
Start: Battle Starts, all actor battlers are visible.
Sequence: Select "Fight" Only the actor whos action is being selected is visible.
End: Finish selecting actions for all actors, all battlers remain invisible until next round go to Start.
(Advanced)
Start: Battle Starts, all actor battlers are visible.
Sequence: Select "Fight" Only the actor whos action is being selected is visible.
End: Finish selecting actions for all actors, all battlers remain invisible unless they are attacked by an enemy or take an action. Whereas they appear, then fade out. (For visual appeal) next round go to Start.
Im more interested in the "Basic" application than being all tricky with it.
If someone could post the needed script or script edits youd rock like a dump truck full of boulders.
If not, please give me directions and info and Ill be thankful to see if I can hack it out myself.
I thought the basic of hiding battlers during combat was a script tutorial in here, but I didnt have any luck locating it.
Thanks to all.
MeVII
EDIT
I changed
# If actor which should be displayed
if @battler.is_a?(Game_Actor) and @battler_visible
# Bring opacity level down a bit when not in main phase
if $game_temp.battle_main_phase
self.opacity -= 255 if self.opacity > 0
else
self.opacity += 255 if self.opacity < 255
end
in Sprite_Battler to get the desired invis effect. But now actor attack animations are also transparent.
Any guidence?