Quote from: Lore on January 30, 2010, 05:51:45 pm
Amazing concept, I give you large points for creativity, but the only flaw I see is the battle. Try to make the enemies stand out more from the background, they look kinda merged in. I know it's hard on paper, but see if you can just make them darker 
If you can, just make their image non-transparent so the background lines don't appear to go through them.
I know exactly what you mean. What I'm trying to do is find some way that that I can make the enemy sprites non-transparent for the background lines, but not for the lines on the paper. Unfortunately, I've had no luck with this so far, so at the moment it's a toss up between the background lines going through them, or the paper lines not going through. Fear not, though; I'm hoping to come up with a solution sooner or later. Making them darker actually isn't a bad idea, though I wouldn't want to make them so dark that they wouldn't appear to be "drawn" like they should be.
As for the menu, at the moment I'm just using Simple Facesets from Tons of Add-Ons; I'm either going to adjust the coordinates of the pictures, resize the faces, or just come up with a entirely different menu system. I considered using the Stormtronics CMS, but the way the windows fly in from the sides and stuff is cool, but doesn't entirely fit the style of the game. This is one of the problems I'm hoping to fix before releasing the demo.
Here's a screen of the map:
At the moment, the character sprites are in a top-down view while trees and stuff are in a slightly different perspective. I know this isn't quite realistic, but hey, it's a doodle, right? I may or may not change the character map sprites.