Started by Blizzard, February 01, 2010, 09:39:36 am
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
Quote from: MOAL on April 24, 2012, 07:42:54 pmI'm having a hard time making the visual equipment show up, I name them accordingly and everything, along with the prefix. Is there anything else that needs to be done? I'm not getting any errors, just this issue. Can someone help me out?
EXCLUDE_WEAPONS = [1, 3, 4, 5, 6, 7, 8]EXCLUDE_ARMORS = [1, 2, 4, 5, 6, 7]
Quote from: khkramer on December 25, 2012, 05:19:15 amSorry for the necro, but is still compatible with rmx-os?
Quote from: Zexion on December 25, 2012, 05:27:12 amQuote from: khkramer on December 25, 2012, 05:19:15 amSorry for the necro, but is still compatible with rmx-os?It is, but if i remember correctly it is not global, meaning that only you can see the armour you wear, and you can't see anyone else's.
Quote from: Shalaren on August 29, 2013, 08:47:28 pmI'm trying to event a character creation system, and using an event as an example dummy
Quote from: KK20 on August 30, 2013, 04:28:17 amWith a little bit of magic, you can have the player animate. Script call (assuming the player is controlling Actor 1)BlizzABS::Config::ANIMATED_IDS.push( 1)And 'Set Move Route' for the player to be 'Stop Animation ON'. And once you're done, call this afterwardsBlizzABS::Config::ANIMATED_IDS.delete(1)Can't you just make two actors? From what you proposed, I'm not sure that's even possible.