Author Topic: [XP] Visual Equipment for Blizz-ABS  (Read 40641 times)

Offline KK20

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #80 on: August 30, 2013, 06:49:25 PM »
I don't get it...wouldn't that still be the same amount of sprites/work?
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« Last Edit: August 30, 2013, 08:03:16 PM by KK20 »



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Offline Shalaren

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #81 on: August 30, 2013, 09:49:26 PM »
Yes that could do exactly what I need it to, so I tried it out but when the switch is on weird stuff happens.
so the first 3 armors I have in the database are 3 helmets in which I am using as "Hair" slots.
so in the character creation I have it where you choose a haircut, so right after choosing a gender (when the switch is on) The sprite of Actor 1 from the helmet ID 2 is drawn on top of the Helmet ID 2 of Actor 2. and armor ID 7 isn't showing while the switch is on. I am probably confusing sometimes so Ill get you a picture in a sec.

here

(and yes I do have 2 versions for everything)

it might be something really simple, but I don't know what it is :S
« Last Edit: August 30, 2013, 09:50:39 PM by Shalaren »

Offline KK20

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #82 on: August 30, 2013, 11:43:44 PM »
So what you're saying is that it's drawing 'a1_2' and 'a2_2' together, but it doesn't draw 'a1_7' nor 'a2_7' for the female sprite? Yeah, I have no clue what could be causing that. I'd need a demo to thoroughly test it--nothing in the code stands out to me right away.



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Offline Shalaren

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #83 on: September 01, 2013, 02:44:12 AM »
Nvm! I deleted the script and added it again and now it works just fine! (I must have messed up something somehow)

Thanks alot :) this edit makes the gender difference I needed!

Offline glad300

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Re: [XP] Visual Equipment for Blizz-ABS
« Reply #84 on: November 03, 2013, 01:32:42 PM »
An update to display extra slots of G777 Multislot script would be very nice  :^_^':