So, I just came up with a system for my game that would totally make it much more intense.
Dynamic music.
So, the music of my game mainly consists of a mixture of ambient, industrial and breakbeat. On maps, the player mainly will hear ambient music, fitting the general mood of the game.
But here is the awesome part: when an enemy nears, the fitting breakbeat drums will become louder and louder and stop again when the player killed the enemy.
I think this would be really awesome and intense if realized in the right way, and that's where you come in: HOW THE FUCK WOULD I DO THIS?
I was thinking of making the ambient stuff the BGM and the drums the BGS, both starting at the same time, but the BGS volume being 0. Would this work and if it would, how could I link this to the distance between the player and the enemy? Would this need a script?
And, last but not least, would you even like this?