Started by MeVII, February 13, 2010, 06:35:41 pm
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
def animation2_id weapon = $data_weapons[@weapon_id] return weapon != nil ? weapon.animation2_id : 0 end
Quote from: lilbrudder917 on February 14, 2010, 01:10:38 pmAs for not dealing 0, I don't really remember where/what the line was, but I remember reading a solution on this forum.
First press shift + ctrl + F and search forself.damage = atk * (20 + attacker.str) / 20once found all you have to do is change the atk to (atk + 1) so it looks like thisself.damage = (atk + 1) * (20 + attacker.str) / 20
def base_atk weapon = $data_weapons[@weapon_id] return weapon != nil ? weapon.atk : 0 end
Quote from: Alton Wyte on March 13, 2010, 03:53:58 pmThis should work too. Find def base_atk weapon = $data_weapons[@weapon_id] return weapon != nil ? weapon.atk : 0 endand replace the zero with the unarmed ATK value.