Blizz-abs add-on request

Started by Magus, March 04, 2010, 02:52:36 pm

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Magus

Its been a while since I've made any requests, since I pretty much gotten better at this thing, although I still don't script.
Anyway, One request for the Blizz-abs enemy configuration:

How about putting in an option that enables to control whenever an enemy fires a projectile. Mainly because I'd like to give a shot at creating an awesome boss using Blizz-abs.
Like I failed at many attempts to make an enemy "shoot" at a certain time. [for example: /e[1] Fire: every 3 fireballs every 3 seconds] , but damn its a pain. The enemies are getting better. I like how we can control the projectile's speed :3 (if it was there in 2.4, I haven't noticed it)

Also, It would cool if it was possible to trigger teleportation after the boss enemy is hit.(its not possible using events alone. For example, simply hitting an enemy with a sword(or firing spells) would cause the boss to teleport to a different area, and then start firing its projectiles again.  RPGMAKERXP isn't capable of this alone, since its not abs-based.)

Thanks,

Nawm
LEVEL ME DOWN. THE ANTI-BLIZZ GROUP IS AMONG YOU... Do it for the chick below...She watches..<br />

Aqua

3 fireballs every 3 seconds... might be able to be done with force action commands.

For teleportation, you could either use a custom on trigger for on hit or use conditionals to check a change in HP...
Then just change the event's x & y.

Magus

I think I've tried that, but had no success at getting to work properly with blizz-abs. Argh, its alittle frustrating, but I won't give up. I'll take into your advice and give it another try.
LEVEL ME DOWN. THE ANTI-BLIZZ GROUP IS AMONG YOU... Do it for the chick below...She watches..<br />