Author Topic: 10 Days  (Read 1173 times)

Offline (Hexamin)

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10 Days
« on: March 10, 2010, 09:04:23 PM »
Okay, whether it's been done before or not...  Who wants to see a game using ATES that lasts a period of 10 in game days, with huge storyline diverseness and many many many multiple outcomes?

'Cause I may just do it.
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Offline WhiteRose

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Re: 10 Days
« Reply #1 on: March 11, 2010, 12:35:13 AM »
Sounds cool. Why ten days? Not that it's a problem, just wondering.

Offline Aqua

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Re: 10 Days
« Reply #2 on: March 11, 2010, 12:41:55 AM »
Some games have had time period limitations though I've never played any personally...

I might be wrong, so don't be too harsh if I am... :^_^':
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Offline (Hexamin)

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Re: 10 Days
« Reply #3 on: March 11, 2010, 12:44:37 AM »
Well just briefly going over it in my mind... say there are 5 potential outcomes for a day, then 5 potential outcomes for each of those outcomes the next day.  Then 5 potential outcomes for the previous day's outcomes.  That's 5x5x5x5... 5^10 if you will.  That's nearly 10 million possible outcomes for 10 days.

Haha, not saying that I'm going that in depth, but I think 10 days could be enough time to have some fun and have some sort of storyline between whatever characters the player comes across.

Edit 1:  And yeah, Majora's Mask is a great game, despite how annoying it was to live 1 day 24931289 times.

And I'm thinking that if a player really wanted to, he could just sit there for 10 days picking flowers, if he really wanted to.
« Last Edit: March 11, 2010, 12:46:18 AM by (Hexamin) »
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Subsonic_Noise

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Re: 10 Days
« Reply #4 on: March 11, 2010, 12:48:10 AM »
Pikmin had a time limitation, too, and it was awesome. Kept setting me under time pressure and all that stuff.
Go for it, i'd say.

Offline Jalm

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Re: 10 Days
« Reply #5 on: March 11, 2010, 01:24:48 AM »
It works best for visual novel-type games. Every dating sim ever pretty much did it.

Uh, go for it. Any RMXP game that's decent is worth making, really.

Offline SwiftDeathSK

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Re: 10 Days
« Reply #6 on: March 11, 2010, 02:49:36 AM »
i'd love to see this, if you need any help making it, give me a heads up :)