Author Topic: [XP] Advanced Title Screen  (Read 22490 times)

Offline ForeverZer0

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[XP] Advanced Title Screen
« on: March 18, 2010, 12:41:35 AM »
Advanced Title Screen
Authors: ForeverZer0
Version: 2.0
Type: Title Add-On
Key Term: Title / Save / Load / GameOver Add-on

Introduction

This system will allow you alter the title screen and add some different effects that are not normally available.


Features

  • Animated Title
  • Different loop types
  • Easy display of picture on screen and/or over animation
  • Random Title Screen each load
  • Transition Effect on loading saved games
  • Weather/Fog Effects
  • BGS and SFX
  • Easy scene linking
  • Add text to window

Screenshots

Attempt at catching full animation in three screenshots. You'll get the idea, though.
(click to show/hide)
(click to show/hide)
(click to show/hide)

Demo

I used low quality graphics for the demo to keep the filesize down, but you can still see what it is capable of.
Demo Link

Script

(click to show/hide)

Instructions

In the script.

Compatibility

Compatible with SDK.

Credits and Thanks

  • ForeverZer0, for writing the script
  • SephirothSpawn, for the idea

Author's Notes

Hope you enjoy. Be sure to credit if you use it in your game.
« Last Edit: May 15, 2011, 05:51:10 PM by Baraka »
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline WhiteRose

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Re: [XP] Advanced Title Screen
« Reply #1 on: March 18, 2010, 12:52:56 AM »
Nice script, Zer0.
And phew! It's SDK compatible. I was really worried for a moment there. :V

Offline ForeverZer0

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Re: [XP] Advanced Title Screen
« Reply #2 on: March 24, 2010, 11:24:25 PM »
Version has now been updated to 1.2

Changes Made:
- Fixed a bug that crash the game if you attempted to exit the load screen and return to the title.
- Added a section to pre-cache all the graphics if using the Animated Title. This should pretty
  much eliminate any lag during the animation.

The demo hasn't been updated with the changes, so use the script in the spoiler, if you just want to make
the edits yourself, here they are:


Place this somewhere in the initialize method of Scene_Title

Code: [Select]
   
     if Z::Animated_Title
      (0..@last_pic).each {|i|RPG::Cache.title("Animated/#{Z::Title_Data[0]}#{i}")}
    end

Under Scene_Load replace:

Code: [Select]
    if Z::Load_Game_Transition
with

Code: [Select]
    if Z::Load_Game_Transition && $scene.is_a?(Scene_Map)
That should take care of any known bugs. If anybody finds any more, I'll be happy to fix them.

I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline ForeverZer0

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Re: [XP] Advanced Title Screen
« Reply #3 on: October 08, 2010, 06:16:56 PM »
* Updates to 2.0 *

Totally re-wrote the script from scratch. Much easier to configure now, and has higher compatibility with other scripts. I added compatibility for custom save-systems to have the "Continue" option read the data correctly and be selectable or not, and have it check for a custom number of save files.

The script itself is much more efficient, with better sprite/bitmap handling and a better update method.
A new feature that has been added is the Scene_Linker, which will allow you to link custom scenes to the command window in a matter of seconds, as well as eliminate the "Shutdown" option that, if you are like me, find completely useless since there is that nice little X in the corner you can click at any time to do that.

Also added a simple method to add text to screen, which is not too hard for someone who knows how to script, but I am sure many will find useful.

If anyone has any bugs/issues/suggestions, be sure to post them here so they can be addressed.
Enjoy!
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline Dweller

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Re: [XP] Advanced Title Screen
« Reply #4 on: October 08, 2010, 10:09:40 PM »
I uptated to the new version and all is working fine on my game.

I wondered if is posible to have 2 images animated at the same time?. Example
(click to show/hide)
Image 1 = Background picture (can do with your advanced title screen script), Image 2 = animated picture (can do with your advanced title screen script), Image 3 = animated picture.
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Offline ForeverZer0

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Re: [XP] Advanced Title Screen
« Reply #5 on: October 08, 2010, 10:37:21 PM »
I'm sure I can include it in the next update.  :P
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline Dweller

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Re: [XP] Advanced Title Screen
« Reply #6 on: October 08, 2010, 11:59:41 PM »
I'm sure I can include it in the next update.  :P

nice! /clap
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Re: [XP] Advanced Title Screen
« Reply #7 on: October 25, 2010, 12:58:42 AM »
ForeverZer0  are you planning to update this script before next December?
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Offline ForeverZer0

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Re: [XP] Advanced Title Screen
« Reply #8 on: October 25, 2010, 01:47:58 AM »
ForeverZer0  are you planning to update this script before next December?

I was aiming for July of 2012.

I'll get to it sometime here. Forgot about it to be honest.

I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

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Re: [XP] Advanced Title Screen
« Reply #9 on: October 25, 2010, 06:55:33 AM »
Forgotten, thanks anyway.

(I moved to MOG_Animated Title Sofia V1.1 by Moghunterr)
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Offline ForeverZer0

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Re: [XP] Advanced Title Screen
« Reply #10 on: October 25, 2010, 06:03:10 PM »
I apologize for not focusing all my attention on an update for you.

I moved to MOG_Animated Title Sofia V1.1 by Moghunterr as well, thogh I fail to see the relevance of saying this. I gain/lose nothing if you use this or not.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline Dweller

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Re: [XP] Advanced Title Screen
« Reply #11 on: October 25, 2010, 08:54:21 PM »
I apologize for not focusing all my attention on an update for you.

You said "Forgot about it to be honest", so I decide to move to other script (that actually do what I was looking for), but not was my intention to offend you, sorry if I did.

Quote
I moved to MOG_Animated Title Sofia V1.1 by Moghunterr as well, thogh I fail to see the relevance of saying this. I gain/lose nothing if you use this or not.

But may someone is interested like me on this feature, for that reason I mentioned MOG_Animated Title (not for hurt your vanity)


« Last Edit: October 25, 2010, 08:57:24 PM by Dweller »
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Offline ForeverZer0

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Re: [XP] Advanced Title Screen
« Reply #12 on: October 25, 2010, 10:41:02 PM »
Nothing about being vain, man. I'm anything but. I may have interpreted your message wrong, but you  seem like you expected me to hurry up and alter the script solely for you. "The next update" means the next time I update the script, not "I will drop everything and write it now". I try to focus on one script at a time. When I finish the one I am working on, I try to go back and make edits to ones that are already released before starting the next new one. I have nothing vested into scripting, I do it simply to pass time, and I refuse to feel stressed or pressured that I have to hurry up to make a customization for someone. That defeats the purpose for which I write scripts. And lets not get it twisted, that little line about Mog's script was meant to be a little jab to me. I take offense to it, but not in the manner that it was intended. The idea behind it that you even felt the compulsion to say it is what irritates me.

Sorry if I'm being an asshole. I'm in a bad mood today.  >:(
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

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Re: [XP] Advanced Title Screen
« Reply #13 on: October 25, 2010, 10:55:49 PM »
I forgive you, F0.
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Offline Dweller

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Re: [XP] Advanced Title Screen
« Reply #14 on: October 25, 2010, 11:35:54 PM »
Sorry if I'm being an asshole. I'm in a bad mood today.  >:(

np, I understand your point of view if you thougth that I was "requiring" you to do this ( I respect people who shares his works for free like you).
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Offline ForeverZer0

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Re: [XP] Advanced Title Screen
« Reply #15 on: October 26, 2010, 06:05:09 PM »
Sorry for the rant. To answer your original question before I went off on a tangent, I should get to this by by the end of the week if you are still interested. It was going to be a featue in the latest version, but I did not know if it would be needed, since a single picture with the individual pictures placed on it strategically can be created for the same effect, and still achieve "multiple" pics, though I see the drawback of not being able to have them behave independently of each other with oopacity changes, etc.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

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Re: [XP] Advanced Title Screen
« Reply #16 on: October 26, 2010, 06:55:43 PM »
Sorry for the rant. To answer your original question before I went off on a tangent, I should get to this by by the end of the week if you are still interested. It was going to be a featue in the latest version, but I did not know if it would be needed, since a single picture with the individual pictures placed on it strategically can be created for the same effect, and still achieve "multiple" pics, though I see the drawback of not being able to have them behave independently of each other with oopacity changes, etc.

Please donĀ“t change your shedule for me, I can manage with Moghunterr script to do what I looking for. Thanks for the offer.                                                     
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