Looking for Input

Started by MeVII, March 21, 2010, 02:23:08 pm

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MeVII

March 21, 2010, 02:23:08 pm Last Edit: March 22, 2010, 10:01:28 am by MeVII
Hey All!

Lookin for some input here.
Which is the best visual representation for the progression of numbers/levels 1 - 10?
These will be used for my skills/spells.
The examples are for my fire spells icon.
Tell me what one you like the best.
Or even make your own and show me.
Blank Template: ShowHide

Rules
1. I am only interested in pip sequence/placement. No other editing is necessary.
2. I prefer the pips to stay on the icons edges.
(Pip is located in the upper left of the blank template.)


Any input is welcome.
I am only looking for input on the pip placement sequence.
Sequence A: ShowHide

Sequence B: ShowHide

Sequence C: ShowHide

Sequence D: ShowHide

Sequence E: ShowHide

Sequence F: ShowHide


Also, in general, which looks better for the last one?
Vertical: ShowHide




or

Horizontal: ShowHide




Thanks for any input!

                                                                                                        MeVII
 

Sase

Making 10 versions of a spell is completely absurd. Nobody is going to use them all unless your game has 100 hours of gameplay and so much levels.

I'd say just recolor the background (blue into red or something) instead of adding a random block there, and make fewer skill levels.

If you really want my opinion on the pip placement, here it is:

Jek

I like Sase's placement too. Alittle more organized.

Blizzard

Quote from: Sase on March 21, 2010, 03:06:38 pm
Making 10 versions of a spell is completely absurd. Nobody is going to use them all unless your game has 100 hours of gameplay and so much levels.


FFII didn't have 100 hours of gameplay, yet they had 8 levels of spells (or was it 10 after all?) and a shitload of number of spells. Your comment is void and offtopic.

I like the pip layout, though.
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Trainer Zydragon

I quite like C, it follows a trail and I think its easier to read the number :)

GrieverSoft

Why don't you just place a number on one of the corners?
I like pie.  The pie is also evil.

MeVII


Quote from: GrieverSoft on March 21, 2010, 09:21:41 pm
Why don't you just place a number on one of the corners?


Hey Griever! :)

In order for the font to be small enough to truly sit in a corner without obscuring any of the icons I'm using (I used the fire icon as the test because it actually has the smallest footprint.), it needs to be so small that the font looses all unique personality.

(Ariel at 8pt is the only one thats even readable.)


Enlarging the text to the size necessary to use more unique fonts would consume 1/4th of the 24x24 pixel icon. I do not want to make that sacrifice, and, in my personal and artistic view I like symbolic representation over text/numbers anyways.

                                                                                              MeVII
 

Aqua


GrieverSoft

I like pie.  The pie is also evil.

MeVII


Hey!

I just had an idea, what about slowly reveling the icon?

Pure Black: ShowHide


Colored & Outlined: ShowHide


Catcha all tomorrow!

                                                                                            MeVII

Blizzard

It's cool, but it's hard to guess what the max level is.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sase

March 22, 2010, 07:34:35 am #11 Last Edit: March 22, 2010, 07:35:40 am by Sase
Quote from: Champion Blizzard on March 21, 2010, 04:15:44 pmFFII didn't have 100 hours of gameplay, yet they had 8 levels of spells (or was it 10 after all?) and a shitload of number of spells. Your comment is void and offtopic.
The spell was always exactly same and you couldn't have more than one of the spell at a time. It didn't have random pixels in front of the name to tell what level it was, it was simply Fire I, Fire II, Fire XVI etc. And it had 16 levels, not 8 or 10.

For the topic; I'd say reveal the blue background of the icon slowly instead of the flame icon, since you can then always see the spell in the icon, even if it's at level 1 or 2.

Blizzard

Point still valid. FFII didn't have 100 hours of gameplay, yet it had spells of 16 levels.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sase

Quote from: Champion Blizzard on March 22, 2010, 08:44:45 am
Point still valid. FFII didn't have 100 hours of gameplay, yet it had spells of 16 levels.
If Mevi is planning on using a similiar leveling system as in FFII then I take my word back; it's actually quite clever (instead of the normal tier system).

MeVII


*Shakes Head* Humans.  :<_<:

It was such a simple question.  :uhm:

I thank those who know they deserve thanks.

Ive received enough feedback to move forward in my design.


                                                                    MeVII



:lock: