Blizz-ABS Bug and Suggestion Compilation

Started by winkio, April 21, 2010, 03:40:33 am

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Shalaren

wierd bug! S:

the first one on the left is an event using the sprite
the second one is a shooting skill, not only that it makes it lag, it also ruins the graphic,

what is happening is the sprite is multiple, its sprites on top of more sprites all of the same sprite.
for proof go on photoshop with anything like that and copy and paste like 30 times and youll see that it ends up
just like that, o: wtf lol.

legacyblade

Try playing with your delay time and all of that. See if it changes anything.

Shalaren

have been for the whole day,
here, try it yourself
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Zexion

What happens if you just delete the other 3 frames? and make it only a 1 frame animation? anyways its already moving

Blizzard

You have to make sure in the config that the game knows that there is only one frame. I'm not sure winkio implemented this feature overall or if that still only refers to action sprites.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

first off, the sprite bug is real, and I'm working on it.

Second, how is it possible that in all this time, nobody has reported the bug that the game crashes when enemies try to jump (using the move route command)?

Mixxth

March 02, 2011, 08:35:24 pm #406 Last Edit: March 02, 2011, 08:36:56 pm by Mixxth
Quote from: winkio on March 02, 2011, 07:20:51 pm
Second, how is it possible that in all this time, nobody has reported the bug that the game crashes when enemies try to jump (using the move route command)?


Never tried to make an enemy jump tbh; I don't even know when that would be called for, heh
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AliveDrive

Make it so when you sneak up behind them and attack, they jump in place and play the exclamation anim. :P
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Subsonic_Noise

Quote from: Subsonic_Noise on February 19, 2011, 06:06:25 pm
I thibk there should be a function for many enemy body parts sharing one AI / using that of another event. Things would get complicated as fuck if you want to use many multi-part enemies.

Shalaren

Quote from: megaman30796 on January 20, 2011, 08:41:40 am
any ways 2 make the multi bodies 2 follow the main?

the bodies just move around randomly!

by bodies you mean you party characters? xD
They move around to fight enemies, if there is no enemies they follow you.
you need to set them as more offensive then rather aggresive.

ShadowIce

I'm using ABS Controller 1.32 and am STILL having problems with the ABS automatically activating when my users are trying to register :)

Blizzard

There you go: http://forum.chaos-project.com/index.php/topic,5409.msg135369.html#msg135369
Thanks for bringing that bug to my attention. I didn't notice until I read in the shoutbox that the H key was causing you trouble, not the directional keys.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

megaman30796

bug: i put an event with a custom move route, event touch,deal damage and player step backwards 1 step and script crashes unless i tick through.
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Kagutsuchi

Winkio gief non lagging version plox q.q

Also, enemy events that are moved by event movement can move onto areas that are marked with "No enemy terrain tag" (Dunno if this is really a bug, but it is annoying because I end up pushing some blocks in front of a door and then I cant get out)

G_G

It seems to only be lagging for you yes? Why not anyone else. I think its your computer or there are too many events on one map.

Kagutsuchi

March 06, 2011, 11:14:14 am #415 Last Edit: March 06, 2011, 11:15:40 am by Kagutsuchi
My computer runs Crysis with 60 fps
Also there was 0 lag in version 2.79
It happens in maps with just a few events, 7+
And any map larger than 40x40
But with version 2.79 I had 0 lag in maps with upto 40 events that was 80x80

ShadowIce

@Blizzard, I replaced it with the new script, and it's still activating with the H key and other keys....

Blizzard

I fixed it. I didn't test it the last time and there was something else messing with it.

In future please post bugs about the Blizz-ABS Controller in the proper thread. You were lucky that I actually read this topic this time. Sometimes I just mark it as read without even reading.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

So I figured out how I'm going to rewrite this script.  I'm not starting yet, but I will be soon.  Over the course of the rewrite, all the current features will be preserved, and all the current bugs will be fixed.  The main purpose of the rewrite is to reorganize the code, extract unnecessary features and turn them into plugins, and allow the system to easily be expanded and modified.  This will pave the way for the last few pieces of functionality, and then the final version, after which the core system will no longer be updated (although plugins will still be made).

Spaceman McConaughey

Quote from: winkio on April 02, 2011, 10:04:23 pm
So I figured out how I'm going to rewrite this script.  I'm not starting yet, but I will be soon.  Over the course of the rewrite, all the current features will be preserved, and all the current bugs will be fixed.  The main purpose of the rewrite is to reorganize the code, extract unnecessary features and turn them into plugins, and allow the system to easily be expanded and modified.  This will pave the way for the last few pieces of functionality, and then the final version, after which the core system will no longer be updated (although plugins will still be made).


Damn. I just realized there was a bug I had a long while ago I have never reported, and I think it's never been fixed, but I forgot what it is. D:

It might have been, I think. It had something to do with pixel movement and moving one direction constantly whilst clipping through everything against the player's control.
Maybe you've fixed it, or Blizz before he handed this over?